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Copy pathGun.h
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50 lines (39 loc) · 1.09 KB
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Gun.generated.h"
UCLASS()
class SIMPLE_SHOOTER_API AGun : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AGun();
void PullTrigger();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
private:
UPROPERTY(VisibleAnywhere)
USceneComponent* Root;
UPROPERTY(VisibleAnywhere)
USkeletalMeshComponent* Mesh;
UPROPERTY(EditAnywhere)
UParticleSystem* MuzzleFlash;
UPROPERTY(EditAnywhere)
float MaxRange = 5000.f;
UPROPERTY(EditAnywhere)
UParticleSystem* ImpactEffect;
UPROPERTY(EditAnywhere)
float Damage = 25.f;
UPROPERTY(EditAnywhere)
USoundBase* MuzzleSound;
UPROPERTY(EditAnywhere)
USoundBase* ImpactSound;
bool GunTrace(FHitResult& Hit,FVector& ShotDirection);
AController* GetOwnerContoller() const;
};