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app.js
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157 lines (116 loc) · 4.69 KB
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// target all the required DOM elements
let get_started = document.querySelector('.get-started')
let start_btn = document.querySelector('.start')
let game_env = document.querySelector('.game-env')
let get_started_form = document.querySelector('form')
let play_btn = document.querySelector('.play')
let menu_btn = document.querySelector('.menu');
let play_again_btn = document.querySelector('.play-again');
let theme_btn = document.querySelector('.theme-btn');
let theme_ball = document.querySelector('.theme-ball');
// hiding the play again button
play_again_btn.style.display = "none"
// adding animation to the theme-btn (sliding left to right )
theme_btn.addEventListener('click', (e)=>{
e.preventDefault();
theme_ball.classList.toggle('move-right')
// target header
document.querySelector('header').classList.toggle('dark-theme')
// target nav
document.querySelector('nav').classList.toggle('dark-theme-nav')
// target menu icon
document.querySelector('.menu').classList.toggle('inverter')
// target main
document.querySelector('main').classList.toggle('dark-theme')
// target game environment
document.querySelector('.game-env').classList.toggle('dark-theme-nav')
// target player numbers basket
document.querySelector('.player-numbers-basket').classList.toggle('dark-theme')
// target lucky numbers basket
document.querySelector('.lucky-numbers-basket').classList.toggle('dark-theme')
// target prize box
document.querySelector('.prize').classList.toggle('dark-theme-prize')
// target footer
document.querySelector('footer').classList.toggle('dark-theme')
// target footer
let a_tags = document.querySelectorAll('a')
a_tags.forEach((a_tag)=>{
a_tag.classList.toggle('dark-theme-link')
})
})
// show nav menu
menu_btn.addEventListener('click', (e)=>{
e.preventDefault()
document.querySelector('nav').classList.toggle('show')
})
// the get started button
get_started.addEventListener('click',(anything)=>{
anything.preventDefault()
get_started_form.style.display = "flex"
})
// the start button starts here
start_btn.addEventListener('click', (event)=>{
event.preventDefault();
let player_name = document.querySelector('.player-name').value
let bet_amount = Number(document.querySelector('.bet-amount').value)
if(player_name === ''){
alert("Pls enter your name in the player field")
}else{
if(bet_amount < 5){
alert("pls enter stake amount must be 5 and above")
}
else{
game_env.style.display = "flex"
get_started_form.style.display = "none"
}
}
})
// global variable
let lucky_balls = []
let player_balls = []
let counter = 0;
// play game logic starts here
play_btn.addEventListener('click', (event)=>{
event.preventDefault();
let stake_amount = Number(document.querySelector('.bet-amount').value)
// generating the random lucky numbers for the computer
for(let i=0; i<5; i++){
let randomBall = Math.floor(Math.random() * 90) + 1
if(!lucky_balls.includes(randomBall)){
lucky_balls.push(randomBall)
}else{
if(randomBall < 90){
randomBall = randomBall + 1
lucky_balls.push(randomBall)
}
}
let lucky_ball = document.createElement('span');
lucky_ball.classList.add('ball')
lucky_ball.textContent = randomBall
document.querySelector('.lucky-balls').appendChild(lucky_ball)
}
// generating the random balls for the player
for(let i=0; i<5; i++){
let randomBall_player = Math.floor(Math.random() * 90) + 1
if(!player_balls.includes(randomBall_player)){
player_balls.push(randomBall_player)
}else{
if(randomBall_player < 90){
randomBall_player = randomBall_player + 1
player_balls.push(randomBall_player)
}
}
let player_ball = document.createElement('span');
if(lucky_balls.includes(randomBall_player)){
player_ball.classList.add('ball')
counter++;
}else{
player_ball.classList.add('ball2')
}
player_ball.textContent = randomBall_player
document.querySelector('.player-balls').appendChild(player_ball)
}
play_btn.style.display = "none"
play_again_btn.style.display = "block"
document.querySelector('.stake-amount').textContent = (counter * stake_amount )
})