Based on my idea in #1 (comment) I'd like to see an optional/parametriseable setting which would create an AO with the same parameters (size, AI settings, task count) based on the old AO.
For example: One AO (of three) has the tasks "Kill Officer/Gather Intel/Destroy Radar Truck". All three are set. Except of bringing the Intel back the intel the players would (automatically) learn about another POI where similar tasks would wait based on these. For example "Capture Office, Gather Intel, Destroy Installation".
This could be either have an infinite stream or a (parametriseable) amount of follow up missions.
This could also have a (pseudo) story, giving some reason why players would go from AO to AO doing things. But I'd consider this an optional/low prio addition.
Thanks for considering this.
Based on my idea in #1 (comment) I'd like to see an optional/parametriseable setting which would create an AO with the same parameters (size, AI settings, task count) based on the old AO.
For example: One AO (of three) has the tasks "Kill Officer/Gather Intel/Destroy Radar Truck". All three are set. Except of bringing the Intel back the intel the players would (automatically) learn about another POI where similar tasks would wait based on these. For example "Capture Office, Gather Intel, Destroy Installation".
This could be either have an infinite stream or a (parametriseable) amount of follow up missions.
This could also have a (pseudo) story, giving some reason why players would go from AO to AO doing things. But I'd consider this an optional/low prio addition.
Thanks for considering this.