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Getting started guide and other documentation #135

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@seanbaxter

Hi, I read that the SPIRV target is being merged into LLVM trunk. I'd be interested in using it. Is there a getting started guide for compiler developers? I wrote a C++ compiler that already supports CUDA, and SPIR-V and DXIL shaders, and it makes a lot of sense for me to target SPIR-V compute if you think it's ready.

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