|
| 1 | +#version 450 |
| 2 | +layout(local_size_x = 1) in; |
| 3 | + |
| 4 | +layout(r32f, binding = 0) uniform readonly image2D uImageInF; |
| 5 | +layout(r32f, binding = 1) uniform writeonly image2D uImageOutF; |
| 6 | +layout(r32i, binding = 2) uniform readonly iimage2D uImageInI; |
| 7 | +layout(r32i, binding = 3) uniform writeonly iimage2D uImageOutI; |
| 8 | +layout(r32ui, binding = 4) uniform readonly uimage2D uImageInU; |
| 9 | +layout(r32ui, binding = 5) uniform writeonly uimage2D uImageOutU; |
| 10 | +layout(r32f, binding = 6) uniform readonly imageBuffer uImageInBuffer; |
| 11 | +layout(r32f, binding = 7) uniform writeonly imageBuffer uImageOutBuffer; |
| 12 | + |
| 13 | +layout(rg32f, binding = 8) uniform readonly image2D uImageInF2; |
| 14 | +layout(rg32f, binding = 9) uniform writeonly image2D uImageOutF2; |
| 15 | +layout(rg32i, binding = 10) uniform readonly iimage2D uImageInI2; |
| 16 | +layout(rg32i, binding = 11) uniform writeonly iimage2D uImageOutI2; |
| 17 | +layout(rg32ui, binding = 12) uniform readonly uimage2D uImageInU2; |
| 18 | +layout(rg32ui, binding = 13) uniform writeonly uimage2D uImageOutU2; |
| 19 | +layout(rg32f, binding = 14) uniform readonly imageBuffer uImageInBuffer2; |
| 20 | +layout(rg32f, binding = 15) uniform writeonly imageBuffer uImageOutBuffer2; |
| 21 | + |
| 22 | +layout(rgba32f, binding = 16) uniform readonly image2D uImageInF4; |
| 23 | +layout(rgba32f, binding = 17) uniform writeonly image2D uImageOutF4; |
| 24 | +layout(rgba32i, binding = 18) uniform readonly iimage2D uImageInI4; |
| 25 | +layout(rgba32i, binding = 19) uniform writeonly iimage2D uImageOutI4; |
| 26 | +layout(rgba32ui, binding = 20) uniform readonly uimage2D uImageInU4; |
| 27 | +layout(rgba32ui, binding = 21) uniform writeonly uimage2D uImageOutU4; |
| 28 | +layout(rgba32f, binding = 22) uniform readonly imageBuffer uImageInBuffer4; |
| 29 | +layout(rgba32f, binding = 23) uniform writeonly imageBuffer uImageOutBuffer4; |
| 30 | + |
| 31 | +layout(binding = 24) uniform writeonly image2D uImageNoFmtF; |
| 32 | +layout(binding = 25) uniform writeonly uimage2D uImageNoFmtU; |
| 33 | +layout(binding = 26) uniform writeonly iimage2D uImageNoFmtI; |
| 34 | + |
| 35 | +void main() |
| 36 | +{ |
| 37 | + vec4 f = imageLoad(uImageInF, ivec2(gl_GlobalInvocationID.xy)); |
| 38 | + imageStore(uImageOutF, ivec2(gl_GlobalInvocationID.xy), f); |
| 39 | + |
| 40 | + ivec4 i = imageLoad(uImageInI, ivec2(gl_GlobalInvocationID.xy)); |
| 41 | + imageStore(uImageOutI, ivec2(gl_GlobalInvocationID.xy), i); |
| 42 | + |
| 43 | + uvec4 u = imageLoad(uImageInU, ivec2(gl_GlobalInvocationID.xy)); |
| 44 | + imageStore(uImageOutU, ivec2(gl_GlobalInvocationID.xy), u); |
| 45 | + |
| 46 | + vec4 b = imageLoad(uImageInBuffer, int(gl_GlobalInvocationID.x)); |
| 47 | + imageStore(uImageOutBuffer, int(gl_GlobalInvocationID.x), b); |
| 48 | + |
| 49 | + vec4 f2 = imageLoad(uImageInF2, ivec2(gl_GlobalInvocationID.xy)); |
| 50 | + imageStore(uImageOutF2, ivec2(gl_GlobalInvocationID.xy), f2); |
| 51 | + |
| 52 | + ivec4 i2 = imageLoad(uImageInI2, ivec2(gl_GlobalInvocationID.xy)); |
| 53 | + imageStore(uImageOutI2, ivec2(gl_GlobalInvocationID.xy), i2); |
| 54 | + |
| 55 | + uvec4 u2 = imageLoad(uImageInU2, ivec2(gl_GlobalInvocationID.xy)); |
| 56 | + imageStore(uImageOutU2, ivec2(gl_GlobalInvocationID.xy), u2); |
| 57 | + |
| 58 | + vec4 b2 = imageLoad(uImageInBuffer2, int(gl_GlobalInvocationID.x)); |
| 59 | + imageStore(uImageOutBuffer2, int(gl_GlobalInvocationID.x), b2); |
| 60 | + |
| 61 | + vec4 f4 = imageLoad(uImageInF4, ivec2(gl_GlobalInvocationID.xy)); |
| 62 | + imageStore(uImageOutF4, ivec2(gl_GlobalInvocationID.xy), f4); |
| 63 | + |
| 64 | + ivec4 i4 = imageLoad(uImageInI4, ivec2(gl_GlobalInvocationID.xy)); |
| 65 | + imageStore(uImageOutI4, ivec2(gl_GlobalInvocationID.xy), i4); |
| 66 | + |
| 67 | + uvec4 u4 = imageLoad(uImageInU4, ivec2(gl_GlobalInvocationID.xy)); |
| 68 | + imageStore(uImageOutU4, ivec2(gl_GlobalInvocationID.xy), u4); |
| 69 | + |
| 70 | + vec4 b4 = imageLoad(uImageInBuffer4, int(gl_GlobalInvocationID.x)); |
| 71 | + imageStore(uImageOutBuffer4, int(gl_GlobalInvocationID.x), b4); |
| 72 | + |
| 73 | + imageStore(uImageNoFmtF, ivec2(gl_GlobalInvocationID.xy), b2); |
| 74 | + imageStore(uImageNoFmtU, ivec2(gl_GlobalInvocationID.xy), u4); |
| 75 | + imageStore(uImageNoFmtI, ivec2(gl_GlobalInvocationID.xy), i4); |
| 76 | +} |
| 77 | + |
0 commit comments