Commit b9d3f3e
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HLSL: Added support for tessellation
Emit HLSL hull (tesc) and domain (tese) shaders from Vulkan-style
SPIR-V where per-CP and patch-constant work share one entry point
gated by `if (gl_InvocationID == 0)` (the dxc/glslang pattern).
The hull entry is split into tesc_main + tesc_main_patch so
[patchconstantfunc] can point at the patch half. Done via in-place
block mutation: pre-scan for the gate header, OpControlBarrier and
per-CP OpFunctionCall; for each pass truncate the header's ops and
redirect its terminator to the merge block (per-CP) or the
then-block (patch), run emit_block_chain, restore state.
Also adds HS/DS I/O struct emission, builtin lowering for
SV_TessFactor / SV_InsideTessFactor / SV_DomainLocation /
SV_OutputControlPointID / InvocationId, a patch-constant wrapper
that marshals InputPatch/OutputPatch into globals, and [domain] /
[partitioning] / [outputtopology] attribute emission with sensible
defaults when execution modes are absent (e.g. TCS compiled without
a linked TES).
Includes shaders-hlsl/{tesc,tese}/basic.{tesc,tese} reference tests.1 parent 4d4b79b commit b9d3f3e
6 files changed
Lines changed: 992 additions & 25 deletions
File tree
- reference/shaders-hlsl
- tesc
- tese
- shaders-hlsl
- tesc
- tese
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