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Description
Infrastructure
Runtime
- Add runtime layer for animation
Screenshots (later):
- Generate animated gifs
Validation:
- Add data somewhere to store the animation data
- Figure out how to validate the data
Tests
For all tests:
- Add a point of reference cube with a texture that has labels for each side
Properties (using linear interpolation):
- Translation
- Rotation
- Scale
Interpolation (using translation and rotation specifically for cubic spline):
- Translation with STEP
- Translation with CUBICSPLINE
- Rotation with CUBICSPLINE
Misc:
- Cover Make sure to cover this case when implementing animation tests #404 by creating one curve that doesn't start at zero
- One model with multiple channels (translation, rotation, and scale)
- Two different channels (one with no transforms) that have different start and end times
- Has only one key
- One animation, two channels for two nodes
- Transform the model, then apply the same target animation (constant value) to it
- Rotate the model, and then apply an translation animation to it (doesn't override rotation)
- Two animations (not channels). One translates, the other rotates. They should not interact or bleed across.
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