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Animating morph targets individually #1675

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@donmccurdy

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@donmccurdy

The animation spec currently allows a channel.path value of "weights", for a sampler that must provide keyframe values for all available morph targets on the mesh. It would be useful to provide a mechanism of animating the weights of a single target, or perhaps an arbitrary subset, for two reasons:

  1. Filesize: If only one target needs to be animated for an effect, providing 0s for other targets is wasted space.
  2. Composability: Animation like facial expressions may be composed from multiple targets. For example, consider an animation that moves the character's mouth, and another that animates the eyebrows. Ideally those animations could be played together or separately, but playing them together may have unwanted effects if the eye animation includes weight=0 for the mouth targets.

I mentioned this in #1301, as I think that extension (if it moves forward) would be a good place to address this feature. Filing a new bug, though, just so that it's tracked for reference.

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