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Copy path20-hud.cfg
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38 lines (33 loc) · 1.68 KB
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// Add padding around the HUD (moves everything closer to the center)
safezonex 1
safezoney 1
// show names when targeting
hud_showtargetid 1
// Radar
cl_hud_bomb_under_radar 1 // Draws bomb under radar
cl_hud_radar_scale 1.1 // Radar Size
cl_radar_scale 0.3 // Radar Map Scale Size
cl_radar_always_centered 0 // Centers map instead of player in radar
cl_radar_rotate 0 // Disable radar rotation - learn the map :)
cl_radar_icon_scale_min 0.8 // Player icon scale
// HUD
cl_hud_color 4 // Sets color
hud_scaling 0.95 // Scales hud elements
cl_hud_playercount_showcount 1 // Remaining players info - shows only count
cl_hud_playercount_pos 1 // Remaining players info - location
cl_hud_healthammo_style 0
cl_hud_background_alpha 0.4 // Adds a bit of transparency to the HUD (black outlines remain) - easy on the eyes
//deprecated
//cl_loadout_colorweaponnames 1 // Weapon names are colored in loadout to match their rarity - cool feature
cl_showloadout 1 // Disables that annoying fading of your loadout
// Add a net graph
net_graph 1
net_graphheight 0 // Height
net_graphmsecs 400 // Refresh rate
net_graphpos 2 // Position
net_graphshowinterp 1 // Shows interpolation value
net_graphshowlatency 1 // Shows latency value
net_graphsolid 1 // Solid Net Graph
net_graphtext 1 // Shows text fields
net_graphproportionalfont 0 // Font size
net_scale 5 // Makes everything smaller