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Copy path51-binds.cfg
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173 lines (151 loc) · 8.85 KB
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bind "0" "slot10" // Molotov/Incendiary
bind "1" "slot1" // Primary
bind "2" "slot2" // Secondary
bind "3" "slot3" // Zeus/Knife
bind "4" "slot4" // Grenades (same as `invnextnongrenade`)
bind "5" "slot5" // C4 (or Medi Shot)
bind "6" "slot6" // HE Grenade
bind "7" "slot7" // Flashbang
bind "8" "slot8" // Smoke
bind "9" "slot9" // Decoy
bind "a" "+left" // Move left
bind "b" "buymenu; use weapon_knife" // Open the buymenu to buy weapons and equipment
bind "d" "+right" // Move right
bind "e" "+use" // Pick up weapons / plant bomb
bind "h" "slot12" // Healthshot
bind "i" "show_loadout_toggle" // Toggle showing Your current loadout on the HUD
bind "m" "teammenu" // Team selection (press 1 for T and 2 for CT)
bind "p" "+spray_menu" // Apply spray on surface you are currently aiming at
bind "r" "+reload" // Reload weapon
bind "s" "+back" // Move back
bind "t" "+lookatweapon" // Inspect your weapon
bind "u" "messagemode2" // Open team chat
bind "w" "+forward" // Move forward
bind "y" "messagemode" // Open global chat
bind "z" "drop" // Drop current Weapon
bind "`" "toggleconsole" // Toggle Console
bind "," "toggle volume 0 0.15" // Toggle master volume (ON/OFF). Change 0.15 to your preference. Max value 1.0
bind "TAB" "+showscores"
bind "BACKSPACE" "callvote starttimeout" // Call a Time-Out
bind "ENTER" "callvote" // Call vote
bind "ESCAPE" "cancelselect" // Cancel
bind "SHIFT" "+sprint;" // Walk (slow) and also remove decal textures (bulletholes and blood)
bind "CTRL" "+duck;" // Duck/Crouch
bind "MWHEELUP" "+jump" // Jump
bind "MWHEELDOWN" "+jump" // Jump
bind "MOUSE1" "+attack" // *PewPewPew* Also has the same function as `spec_next` when spectating
bind "MOUSE2" "+attack2" // Change firemode or zoom or remove/attach silencer. Also has the same function as `spec_prev` when spectating
bind "MOUSE3" "player_ping" // Player ping
bind "MOUSE5" "+voicerecord" // Activate Voice (hold to speak)
bind "F3" "radio1" // Command radio
bind "F4" "radio2" // Standard radio
bind "F5" "radio3" // Report radio
bind "F10" "toggle cl_draw_only_deathnotices true false" // For drawing only the crosshair and death notices
// Additional Binds
// bind "c" (HE Grenade)
// bind "f" (Flashbang)
// bind "g" (Smoke)
// bind "q" (quick switch)
// bind "v" (Molotov/Incendiary)
// bind "x" (Drop C4 explosive)
// bind "." (Toggle Voice Chat)
// bind "=" (Crosshair color switch)
// bind "SPACE" (Jumpthrow)
// bind "CAPSLOCK" (Zoom In/Out Radar)
// bind "LEFTARROW" (Random start message)
// bind "RIGHTARROW" (Random full-time message)
// bind "UPARROW" (Random half-time message)
// bind "DOWNARROW" (Random praise teammate message)
// bind "MOUSE4" (Switch between Main / Nade-throw crosshair)
// bind "ALT" (Switch to show Team Equipment)
// bind "RALT" (Right-Alt : Switch to old crosshairs)
// Bind HE Grenade
alias +bindhe slot3
alias -bindhe slot4
bind "c" +bindhe
// Bind Flashbang
alias +bindflash slot3
alias -bindflash slot7
bind "f" +bindflash
// Bind Flashbang
alias +bindsmoke slot3
alias -bindsmoke slot8
bind "g" +bindsmoke
// Quick switch
alias +knife slot3
alias -knife lastinv
bind "q" +knife
// Bind Molotov/Incendiary Grenade
alias +bindmolly slot3
alias -bindmolly slot10
bind "v" +bindmolly
// Drop C4
alias +dropc4 slot5
alias -dropc4 drop
bind "x" +dropc4
// Toggle Voice Chat (ON/OFF)
alias voiceChatToggle "voiceChatOff"
alias voiceChatOff "voice_modenable false; play buttons\blip1; alias voiceChatToggle" voiceChatOn ""
alias voiceChatOn "voice_modenable true; play buttons\blip2; alias voiceChatToggle" voiceChatOff ""
bind "." "voiceChatToggle"
// Switch crosshair color
alias "crosshairColorSwitch" "white"
alias "white" "exec custom/crosshair/color-white; alias crosshairColorSwitch yellow"
alias "yellow" "exec custom/crosshair/color-yellow; alias crosshairColorSwitch green"
alias "green" "exec custom/crosshair/color-green; alias crosshairColorSwitch purple"
alias "purple" "exec custom/crosshair/color-purple; alias crosshairColorSwitch red"
alias "red" "exec custom/crosshair/color-red; alias crosshairColorSwitch white"
bind "=" "crosshairColorSwitch "
// Jumpthrow
alias "+jumpaction" "+jump;"
alias "+throwaction" "-attack; -attack2"
alias "-jumpaction" "-jump"
bind "SPACE" "+jumpaction; +throwaction;"
// Zoom In/Out Radar
alias zoomRadar "zoomIn"
alias zoomIn "cl_radar_scale "0.6"; cl_radar_always_centered true; cl_radar_rotate true; cl_radar_icon_scale_min "0.8"; alias zoomRadar" zoomOut ""
alias zoomOut "cl_radar_scale "0.3"; cl_radar_always_centered false; cl_radar_rotate false; cl_radar_icon_scale_min "0.8"; alias zoomRadar" zoomIn ""
bind "CAPSLOCK" "zoomRadar"
alias "matchStart" "matchStart1"
alias "matchStart1" "say Time for some intense gaming, good luck!; alias matchStart matchStart2"
alias "matchStart2" "say Good luck, have fun! :); alias matchStart matchStart1"
bind "LEFTARROW" "matchStart"
alias "matchFullTime" "matchFullTime1"
alias "matchFullTime1" "say Thank you for the game! :) GLHF on the next game! :); alias matchFullTime matchFullTime2"
alias "matchFullTime2" "say Good game, good fight :); alias matchFullTime matchFullTime3"
alias "matchFullTime3" "say GG WP :); alias matchFullTime matchFullTime1"
bind "RIGHTARROW" "matchFullTime"
alias "matchHalfTime" "matchHalfTime1"
alias "matchHalfTime1" "say good half! :); alias matchHalfTime matchHalfTime2"
alias "matchHalfTime2" "say GH :); alias matchHalfTime matchHalfTime3"
alias "matchHalfTime3" "say Good half, well played! :); alias matchHalfTime matchHalfTime1"
bind "UPARROW" "matchHalfTime"
alias "praiseTeammate" "praiseTeammateVariant1"
alias "praiseTeammateVariant1" "say_team nice job!; alias praiseTeammate praiseTeammateVariant2"
alias "praiseTeammateVariant2" "say_team well played!; alias praiseTeammate praiseTeammateVariant3"
alias "praiseTeammateVariant3" "say_team brilliant round!; alias praiseTeammate praiseTeammateVariant4"
alias "praiseTeammateVariant4" "say_team impressive!; alias praiseTeammate praiseTeammateVariant5"
alias "praiseTeammateVariant5" "say_team well done!; alias praiseTeammate praiseTeammateVariant6"
alias "praiseTeammateVariant6" "say_team top-tier play!; alias praiseTeammate praiseTeammateVariant7"
alias "praiseTeammateVariant7" "say_team bravo! nice one!; alias praiseTeammate praiseTeammateVariant8"
alias "praiseTeammateVariant8" "say_team masterful play!; alias praiseTeammate praiseTeammateVariant1"
bind "DOWNARROW" "praiseTeammate"
// Switch between Main / Nade-throw crosshair
alias switchCrosshair "nadeCrosshair"
alias nadeCrosshair "exec custom/crosshair/nade-crosshair; alias switchCrosshair" mainCrosshair ""
alias mainCrosshair "exec custom/crosshair/main-crosshair; alias switchCrosshair" nadeCrosshair ""
bind "MOUSE4" "switchCrosshair"
// Switch to show Team Equipment
alias showTeamEquipment "showTeamEquipmentOn"
alias showTeamEquipmentOn "cl_teamid_overhead_mode 0; +cl_show_team_equipment; alias showTeamEquipment" showTeamEquipmentOff ""
alias showTeamEquipmentOff "cl_teamid_overhead_mode 0; -cl_show_team_equipment; alias showTeamEquipment" showTeamEquipmentOn ""
bind "ALT" "showTeamEquipment"
// Switch to old crosshairs
alias "oldCrosshairSwitch" "firstCrosshair"
alias "firstCrosshair" "cl_crosshaircolor "5"; cl_crosshairdot true; cl_crosshairsize "1"; cl_crosshairstyle "5"; cl_crosshairthickness "0"; cl_crosshair_drawoutline true; cl_crosshaircolor_r "255"; cl_crosshaircolor_g "255"; cl_crosshaircolor_b "255"; cl_crosshairgap "-2"; alias oldCrosshairSwitch secondCrosshair"
alias "secondCrosshair" "cl_crosshaircolor "5"; cl_crosshairdot true; cl_crosshairsize "1"; cl_crosshairstyle "5"; cl_crosshairthickness "0"; cl_crosshair_drawoutline true; cl_crosshaircolor_r "255"; cl_crosshaircolor_g 0; cl_crosshaircolor_b "255"; cl_crosshairgap "-2"; alias oldCrosshairSwitch thirdCrosshair"
alias "thirdCrosshair" "cl_crosshaircolor "4"; cl_crosshairdot true; cl_crosshairsize "1"; cl_crosshairstyle "5"; cl_crosshairthickness "0"; cl_crosshair_drawoutline false; cl_crosshairgap "-2"; alias oldCrosshairSwitch fourthCrosshair"
alias "fourthCrosshair" "cl_crosshaircolor "5"; cl_crosshaircolor_r "255"; cl_crosshaircolor_g "255"; cl_crosshaircolor_b "255"; cl_crosshairdot false; cl_crosshairsize "4"; cl_crosshairstyle "5"; cl_crosshairthickness "0.5"; cl_crosshair_drawoutline false; cl_crosshairgap "-2"; alias oldCrosshairSwitch fifthCrosshair"
alias "fifthCrosshair" "cl_crosshaircolor "4"; cl_crosshairdot false; cl_crosshairsize "2"; cl_crosshairstyle "4"; cl_crosshairthickness "0.5"; cl_crosshair_drawoutline false; cl_crosshaircolor_r "255"; cl_crosshaircolor_g "255"; cl_crosshaircolor_b "255"; cl_crosshairgap "-3"; alias oldCrosshairSwitch sixthCrosshair"
alias "sixthCrosshair" "cl_crosshaircolor "0"; cl_crosshairdot false; cl_crosshairsize "1.1"; cl_crosshairstyle "4"; cl_crosshairthickness "0.8"; cl_crosshair_drawoutline false; cl_crosshaircolor_r "255"; cl_crosshaircolor_g "255"; cl_crosshaircolor_b "255"; cl_crosshairgap "-4.4"; alias oldCrosshairSwitch firstCrosshair"
bind "RALT" "oldCrosshairSwitch "