When switching snake as a spectator the camera jumps instantly to the new target. Instead there should be a smooth transition to the new position. These changes should be implemented in [Camera.ts](https://github.com/KielerGames/ringofsnakes/blob/main/client/src/app/data/camera/Camera.ts). This will probably require a new method that gets called once for each frame.
When switching snake as a spectator the camera jumps instantly to the new target. Instead there should be a smooth transition to the new position.
These changes should be implemented in Camera.ts. This will probably require a new method that gets called once for each frame.