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package nebula
import (
"context"
"errors"
"log/slog"
"net/netip"
"os"
"os/signal"
"sync"
"syscall"
"github.com/slackhq/nebula/cert"
"github.com/slackhq/nebula/header"
"github.com/slackhq/nebula/overlay"
)
type RunState int
const (
StateUnknown RunState = iota
StateReady
StateStarted
StateStopping
StateStopped
)
var ErrAlreadyStarted = errors.New("nebula is already started")
var ErrAlreadyStopped = errors.New("nebula cannot be restarted")
var ErrUnknownState = errors.New("nebula state is invalid")
// Every interaction here needs to take extra care to copy memory and not return or use arguments "as is" when touching
// core. This means copying IP objects, slices, de-referencing pointers and taking the actual value, etc
type controlEach func(h *HostInfo)
type controlHostLister interface {
QueryVpnAddr(vpnAddr netip.Addr) *HostInfo
ForEachIndex(each controlEach)
ForEachVpnAddr(each controlEach)
GetPreferredRanges() []netip.Prefix
}
type Control struct {
stateLock sync.Mutex
state RunState
f *Interface
l *slog.Logger
ctx context.Context
cancel context.CancelFunc
sshStart func()
statsStart func()
dnsStart func()
lighthouseStart func()
connectionManagerStart func(context.Context)
}
type ControlHostInfo struct {
VpnAddrs []netip.Addr `json:"vpnAddrs"`
LocalIndex uint32 `json:"localIndex"`
RemoteIndex uint32 `json:"remoteIndex"`
RemoteAddrs []netip.AddrPort `json:"remoteAddrs"`
Cert cert.Certificate `json:"cert"`
MessageCounter uint64 `json:"messageCounter"`
CurrentRemote netip.AddrPort `json:"currentRemote"`
CurrentRelaysToMe []netip.Addr `json:"currentRelaysToMe"`
CurrentRelaysThroughMe []netip.Addr `json:"currentRelaysThroughMe"`
}
// Start actually runs nebula, this is a nonblocking call.
// The returned function blocks until nebula has fully stopped and returns the
// first fatal reader error (if any). A nil error means nebula shut down
// gracefully; a non-nil error means a reader hit an unexpected failure that
// triggered the shutdown.
func (c *Control) Start() (func() error, error) {
c.stateLock.Lock()
defer c.stateLock.Unlock()
switch c.state {
case StateReady:
//yay!
case StateStopped, StateStopping:
return nil, ErrAlreadyStopped
case StateStarted:
return nil, ErrAlreadyStarted
default:
return nil, ErrUnknownState
}
// Activate the interface
err := c.f.activate()
if err != nil {
c.state = StateStopped
return nil, err
}
// Call all the delayed funcs that waited patiently for the interface to be created.
if c.sshStart != nil {
go c.sshStart()
}
if c.statsStart != nil {
go c.statsStart()
}
if c.dnsStart != nil {
go c.dnsStart()
}
if c.connectionManagerStart != nil {
go c.connectionManagerStart(c.ctx)
}
if c.lighthouseStart != nil {
c.lighthouseStart()
}
c.f.triggerShutdown = c.Stop
// Start reading packets.
out, err := c.f.run()
if err != nil {
c.state = StateStopped
return nil, err
}
c.state = StateStarted
return out, nil
}
func (c *Control) State() RunState {
c.stateLock.Lock()
defer c.stateLock.Unlock()
return c.state
}
func (c *Control) Context() context.Context {
return c.ctx
}
// Stop is a non-blocking call that signals nebula to close all tunnels and shut down
func (c *Control) Stop() {
c.stateLock.Lock()
if c.state != StateStarted {
c.stateLock.Unlock()
// We are stopping or stopped already
return
}
c.state = StateStopping
c.stateLock.Unlock()
// Stop the handshakeManager (and other services), to prevent new tunnels from
// being created while we're shutting them all down.
c.cancel()
c.CloseAllTunnels(false)
if err := c.f.Close(); err != nil {
c.l.Error("Close interface failed", "error", err)
}
c.stateLock.Lock()
c.state = StateStopped
c.stateLock.Unlock()
}
// ShutdownBlock will listen for and block on term and interrupt signals, calling Control.Stop() once signalled
func (c *Control) ShutdownBlock() {
sigChan := make(chan os.Signal, 1)
signal.Notify(sigChan, syscall.SIGTERM)
signal.Notify(sigChan, syscall.SIGINT)
rawSig := <-sigChan
sig := rawSig.String()
c.l.Info("Caught signal, shutting down", "signal", sig)
c.Stop()
}
// RebindUDPServer asks the UDP listener to rebind it's listener. Mainly used on mobile clients when interfaces change
func (c *Control) RebindUDPServer() {
_ = c.f.outside.Rebind()
// Trigger a lighthouse update, useful for mobile clients that should have an update interval of 0
c.f.lightHouse.SendUpdate()
// Let the main interface know that we rebound so that underlying tunnels know to trigger punches from their remotes
c.f.rebindCount++
}
// ListHostmapHosts returns details about the actual or pending (handshaking) hostmap by vpn ip
func (c *Control) ListHostmapHosts(pendingMap bool) []ControlHostInfo {
if pendingMap {
return listHostMapHosts(c.f.handshakeManager)
} else {
return listHostMapHosts(c.f.hostMap)
}
}
// ListHostmapIndexes returns details about the actual or pending (handshaking) hostmap by local index id
func (c *Control) ListHostmapIndexes(pendingMap bool) []ControlHostInfo {
if pendingMap {
return listHostMapIndexes(c.f.handshakeManager)
} else {
return listHostMapIndexes(c.f.hostMap)
}
}
// GetCertByVpnIp returns the authenticated certificate of the given vpn IP, or nil if not found
func (c *Control) GetCertByVpnIp(vpnIp netip.Addr) cert.Certificate {
if c.f.myVpnAddrsTable.Contains(vpnIp) {
// Only returning the default certificate since its impossible
// for any other host but ourselves to have more than 1
return c.f.pki.getCertState().GetDefaultCertificate().Copy()
}
hi := c.f.hostMap.QueryVpnAddr(vpnIp)
if hi == nil {
return nil
}
return hi.GetCert().Certificate.Copy()
}
// CreateTunnel creates a new tunnel to the given vpn ip.
func (c *Control) CreateTunnel(vpnIp netip.Addr) {
c.f.handshakeManager.StartHandshake(vpnIp, nil)
}
// PrintTunnel creates a new tunnel to the given vpn ip.
func (c *Control) PrintTunnel(vpnIp netip.Addr) *ControlHostInfo {
hi := c.f.hostMap.QueryVpnAddr(vpnIp)
if hi == nil {
return nil
}
chi := copyHostInfo(hi, c.f.hostMap.GetPreferredRanges())
return &chi
}
// QueryLighthouse queries the lighthouse.
func (c *Control) QueryLighthouse(vpnIp netip.Addr) *CacheMap {
hi := c.f.lightHouse.Query(vpnIp)
if hi == nil {
return nil
}
return hi.CopyCache()
}
// GetHostInfoByVpnAddr returns a single tunnels hostInfo, or nil if not found
// Caller should take care to Unmap() any 4in6 addresses prior to calling.
func (c *Control) GetHostInfoByVpnAddr(vpnAddr netip.Addr, pending bool) *ControlHostInfo {
var hl controlHostLister
if pending {
hl = c.f.handshakeManager
} else {
hl = c.f.hostMap
}
h := hl.QueryVpnAddr(vpnAddr)
if h == nil {
return nil
}
ch := copyHostInfo(h, c.f.hostMap.GetPreferredRanges())
return &ch
}
// SetRemoteForTunnel forces a tunnel to use a specific remote
// Caller should take care to Unmap() any 4in6 addresses prior to calling.
func (c *Control) SetRemoteForTunnel(vpnIp netip.Addr, addr netip.AddrPort) *ControlHostInfo {
hostInfo := c.f.hostMap.QueryVpnAddr(vpnIp)
if hostInfo == nil {
return nil
}
hostInfo.SetRemote(addr)
ch := copyHostInfo(hostInfo, c.f.hostMap.GetPreferredRanges())
return &ch
}
// CloseTunnel closes a fully established tunnel. If localOnly is false it will notify the remote end as well.
// Caller should take care to Unmap() any 4in6 addresses prior to calling.
func (c *Control) CloseTunnel(vpnIp netip.Addr, localOnly bool) bool {
hostInfo := c.f.hostMap.QueryVpnAddr(vpnIp)
if hostInfo == nil {
return false
}
if !localOnly {
c.f.send(
header.CloseTunnel,
0,
hostInfo.ConnectionState,
hostInfo,
[]byte{},
make([]byte, 12, 12),
make([]byte, mtu),
)
}
c.f.closeTunnel(hostInfo)
return true
}
// CloseAllTunnels is just like CloseTunnel except it goes through and shuts them all down, optionally you can avoid shutting down lighthouse tunnels
// the int returned is a count of tunnels closed
func (c *Control) CloseAllTunnels(excludeLighthouses bool) (closed int) {
shutdown := func(h *HostInfo) {
if excludeLighthouses && c.f.lightHouse.IsAnyLighthouseAddr(h.vpnAddrs) {
return
}
c.f.send(header.CloseTunnel, 0, h.ConnectionState, h, []byte{}, make([]byte, 12, 12), make([]byte, mtu))
c.f.closeTunnel(h)
c.l.Debug("Sending close tunnel message",
"vpnAddrs", h.vpnAddrs,
"udpAddr", h.remote,
)
closed++
}
// Learn which hosts are being used as relays, so we can shut them down last.
relayingHosts := map[netip.Addr]*HostInfo{}
// Grab the hostMap lock to access the Relays map
c.f.hostMap.Lock()
for _, relayingHost := range c.f.hostMap.Relays {
relayingHosts[relayingHost.vpnAddrs[0]] = relayingHost
}
c.f.hostMap.Unlock()
hostInfos := []*HostInfo{}
// Grab the hostMap lock to access the Hosts map
c.f.hostMap.Lock()
for _, relayHost := range c.f.hostMap.Indexes {
if _, ok := relayingHosts[relayHost.vpnAddrs[0]]; !ok {
hostInfos = append(hostInfos, relayHost)
}
}
c.f.hostMap.Unlock()
for _, h := range hostInfos {
shutdown(h)
}
for _, h := range relayingHosts {
shutdown(h)
}
return
}
func (c *Control) Device() overlay.Device {
return c.f.inside
}
func copyHostInfo(h *HostInfo, preferredRanges []netip.Prefix) ControlHostInfo {
chi := ControlHostInfo{
VpnAddrs: make([]netip.Addr, len(h.vpnAddrs)),
LocalIndex: h.localIndexId,
RemoteIndex: h.remoteIndexId,
RemoteAddrs: h.remotes.CopyAddrs(preferredRanges),
CurrentRelaysToMe: h.relayState.CopyRelayIps(),
CurrentRelaysThroughMe: h.relayState.CopyRelayForIps(),
CurrentRemote: h.remote,
}
for i, a := range h.vpnAddrs {
chi.VpnAddrs[i] = a
}
if h.ConnectionState != nil {
chi.MessageCounter = h.ConnectionState.messageCounter.Load()
}
if c := h.GetCert(); c != nil {
chi.Cert = c.Certificate.Copy()
}
return chi
}
func listHostMapHosts(hl controlHostLister) []ControlHostInfo {
hosts := make([]ControlHostInfo, 0)
pr := hl.GetPreferredRanges()
hl.ForEachVpnAddr(func(hostinfo *HostInfo) {
hosts = append(hosts, copyHostInfo(hostinfo, pr))
})
return hosts
}
func listHostMapIndexes(hl controlHostLister) []ControlHostInfo {
hosts := make([]ControlHostInfo, 0)
pr := hl.GetPreferredRanges()
hl.ForEachIndex(func(hostinfo *HostInfo) {
hosts = append(hosts, copyHostInfo(hostinfo, pr))
})
return hosts
}