If I remember correctly, VNP was able to summon interesting effects on toggling of vanish (such as spawning lightning, or playing smoke particles etc.). It'd be neat to see that re-introduced here.
Also, based on permission for client logins (you could do this by listening to ClientConnectEvent.Join and use the Player object there. Eliminates the player join message (or cancel it to be sure). That way you can make silent joins.
If I remember correctly, VNP was able to summon interesting effects on toggling of vanish (such as spawning lightning, or playing smoke particles etc.). It'd be neat to see that re-introduced here.
Also, based on permission for client logins (you could do this by listening to
ClientConnectEvent.Joinand use thePlayerobject there. Eliminates the player join message (or cancel it to be sure). That way you can make silent joins.