|
| 1 | +import random |
| 2 | + |
| 3 | +from trame.app import get_server |
| 4 | +from trame.ui.html import DivLayout |
| 5 | +from trame.widgets import html, client |
| 6 | +from trame_vtklocal.widgets import vtklocal |
| 7 | +from trame.decorators import TrameApp, change, trigger |
| 8 | + |
| 9 | +from vtkmodules.vtkFiltersSources import vtkSphereSource |
| 10 | +from vtkmodules.vtkRenderingCore import ( |
| 11 | + vtkActor, |
| 12 | + vtkPolyDataMapper, |
| 13 | + vtkRenderer, |
| 14 | + vtkRenderWindow, |
| 15 | + vtkRenderWindowInteractor, |
| 16 | +) |
| 17 | + |
| 18 | +# Required for vtk factory |
| 19 | +import vtkmodules.vtkRenderingOpenGL2 # noqa |
| 20 | +from vtkmodules.vtkInteractionStyle import vtkInteractorStyleSwitch # noqa |
| 21 | + |
| 22 | +CLIENT_TYPE = "vue3" |
| 23 | + |
| 24 | +# ----------------------------------------------------------------------------- |
| 25 | +# VTK pipeline |
| 26 | +# ----------------------------------------------------------------------------- |
| 27 | + |
| 28 | + |
| 29 | +def create_vtk_pipeline(): |
| 30 | + renderer = vtkRenderer() |
| 31 | + renderWindow = vtkRenderWindow() |
| 32 | + renderWindow.AddRenderer(renderer) |
| 33 | + |
| 34 | + renderWindowInteractor = vtkRenderWindowInteractor() |
| 35 | + renderWindowInteractor.SetRenderWindow(renderWindow) |
| 36 | + renderWindowInteractor.GetInteractorStyle().SetCurrentStyleToTrackballCamera() |
| 37 | + actors = [] |
| 38 | + |
| 39 | + for i in range(1000): |
| 40 | + color = (random.random(), random.random(), random.random()) |
| 41 | + center = (random.random() * 100, random.random() * 100, random.random() * 100) |
| 42 | + radius = random.random() + 0.5 |
| 43 | + sphere = vtkSphereSource( |
| 44 | + center=center, radius=radius, phi_resolution=20, theta_resolution=20 |
| 45 | + ) |
| 46 | + |
| 47 | + mapper = vtkPolyDataMapper(input_connection=sphere.output_port) |
| 48 | + actor = vtkActor(mapper=mapper) |
| 49 | + renderer.AddActor(actor) |
| 50 | + actor.property.color = color |
| 51 | + actors.append(actor) |
| 52 | + |
| 53 | + renderer.SetBackground(0.1, 0.2, 0.4) |
| 54 | + renderer.ResetCamera() |
| 55 | + |
| 56 | + return renderWindow, actors |
| 57 | + |
| 58 | + |
| 59 | +# ----------------------------------------------------------------------------- |
| 60 | +# GUI |
| 61 | +# ----------------------------------------------------------------------------- |
| 62 | + |
| 63 | + |
| 64 | +@TrameApp() |
| 65 | +class DemoApp: |
| 66 | + def __init__(self, server=None): |
| 67 | + self.server = get_server(server, client_type=CLIENT_TYPE) |
| 68 | + |
| 69 | + self.render_window, self.actors = create_vtk_pipeline() |
| 70 | + self.server.state.update(dict(mem_blob=0, mem_vtk=0)) |
| 71 | + self.html_view = None |
| 72 | + self.ui = self._ui() |
| 73 | + # print(self.ui) |
| 74 | + |
| 75 | + @trigger("export") |
| 76 | + def export(self, format): |
| 77 | + return self.html_view.export(format) |
| 78 | + |
| 79 | + def reset_camera(self): |
| 80 | + self.html_view.reset_camera() |
| 81 | + |
| 82 | + @change("opacity") |
| 83 | + def on_opacity_change(self, opacity, **kwargs): |
| 84 | + for actor in self.actors: |
| 85 | + actor.property.opacity = float(opacity) |
| 86 | + self.html_view.update_throttle() |
| 87 | + |
| 88 | + def _ui(self): |
| 89 | + with DivLayout(self.server) as layout: |
| 90 | + client.Style("body { margin: 0; }") |
| 91 | + with html.Div( |
| 92 | + style="position: absolute; left: 0; top: 0; width: 100vw; height: 100vh;" |
| 93 | + ): |
| 94 | + self.html_view = vtklocal.LocalView( |
| 95 | + self.render_window, |
| 96 | + throttle_rate=20, |
| 97 | + cache_size=("cache", 0), |
| 98 | + emit_memory=True, |
| 99 | + memory_vtk="mem_vtk = $event", |
| 100 | + memory_arrays="mem_blob = $event", |
| 101 | + ) |
| 102 | + html.Div( |
| 103 | + "Scene: {{ (mem_vtk / 1024).toFixed(1) }}KB - " |
| 104 | + "Arrays: {{ (mem_blob / 1024).toFixed(1) }}KB - " |
| 105 | + "cache: {{ (cache/1024).toFixed(1) }}KB ", |
| 106 | + style=( |
| 107 | + "position: absolute; top: 1rem; left: 1rem;" |
| 108 | + "z-index: 10; background: white;" |
| 109 | + "padding: 1rem; border-radius: 1rem;" |
| 110 | + ), |
| 111 | + ) |
| 112 | + html.Input( |
| 113 | + type="range", |
| 114 | + v_model=("opacity", 1), |
| 115 | + min=0.01, |
| 116 | + max=1, |
| 117 | + step=0.01, |
| 118 | + style="position: absolute; top: 1rem; right: 1rem; z-index: 10;", |
| 119 | + ) |
| 120 | + html.Input( |
| 121 | + type="range", |
| 122 | + v_model=("cache", 0), |
| 123 | + min=0, |
| 124 | + max=100000, |
| 125 | + step=1000, |
| 126 | + style="position: absolute; top: 1rem; right: 10rem; z-index: 10;", |
| 127 | + ) |
| 128 | + html.Button( |
| 129 | + "Export json", |
| 130 | + click="utils.download('scene-wasm.json', trigger('export', ['json']), 'application/octet-stream')", |
| 131 | + style="position: absolute; top: 3rem; right: 1rem; z-index: 10;", |
| 132 | + ) |
| 133 | + html.Button( |
| 134 | + "Export zip", |
| 135 | + click="utils.download('scene-wasm.zip', trigger('export', ['zip']), 'application/octet-stream')", |
| 136 | + style="position: absolute; top: 3rem; right: 7rem; z-index: 10;", |
| 137 | + ) |
| 138 | + html.Button( |
| 139 | + "Reset Camera", |
| 140 | + click=self.reset_camera, |
| 141 | + style="position: absolute; top: 3rem; right: 14rem; z-index: 10;", |
| 142 | + ) |
| 143 | + |
| 144 | + return layout |
| 145 | + |
| 146 | + |
| 147 | +# ----------------------------------------------------------------------------- |
| 148 | +# Main |
| 149 | +# ----------------------------------------------------------------------------- |
| 150 | + |
| 151 | +if __name__ == "__main__": |
| 152 | + app = DemoApp() |
| 153 | + app.server.start() |
0 commit comments