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Description
Motivation
The canvas logical size, which is different than it's dom size(computed css style size).
I want to have them seperated so that I could set the logical size to the original size of the rendering texture, so that I could get the image data in the original resolution, but still be able to change the canvas dom size to fit the design.
Detailed Description
For now when calling setSize
on a view, the logical size and the dom size are changed altogether, for example if I want to maintain the original resolution to 512512, I would want to call setSize(512, 512)
, but then the canvas dom size changed to 512512 too, which is not expected.
Activity