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Game.jsx
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64 lines (53 loc) · 1.57 KB
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import { useEffect, useState } from "react";
import "./Game.css";
import items from "../items.json";
import { Gitcoin } from "./Gitcoin";
import { Office } from "./Office";
import { Score } from "./Score";
import { Store } from "./Store";
export function Game() {
const [lines, setLines] = useState(0);
const [linesPerMillisecond, setLinesPerMillisecond] = useState(0);
const [ownedItems, setOwnedItems] = useState({});
useEffect(() => {
const interval = setInterval(() => {
setLines(lines + linesPerMillisecond);
}, 100);
return () => clearInterval(interval);
}, [lines, linesPerMillisecond]);
useEffect(() => {
let count = 0;
for (const name of Object.keys(ownedItems)) {
const item = items.find((element) => element.name === name);
count += item.linesPerMillisecond * ownedItems[name];
}
setLinesPerMillisecond(count);
}, [ownedItems]);
const handleClick = () => {
setLines(lines + 1);
};
const handleBuy = (item) => {
setLines(lines - item.price);
setOwnedItems({
...ownedItems,
[item.name]: (ownedItems[item.name] || 0) + 1,
});
};
return (
<main className="game">
<section className="left">
<Score
lines={Math.ceil(lines)}
linesPerSecond={Math.ceil(linesPerMillisecond * 10)}
/>
<Gitcoin onClick={handleClick} />
</section>
<section className="center">
<Office items={ownedItems} />
</section>
<section className="right">
<Store lines={lines} onBuy={handleBuy} />
</section>
</main>
);
}