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Issue solved after manually adding the following lines to the room_loaded signal listener:

MetSys.get_current_room_instance().adjust_camera_limits(player.get_node("Camera2D"))
player.get_node("Camera2D").reset_smoothing()

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@marcelovbcfilho
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@KoBeWi
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@marcelovbcfilho
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@KoBeWi
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@marcelovbcfilho
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Answer selected by marcelovbcfilho
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