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Error improvement when call Assets.loadEverything before System.start #1466

@RblSb

Description

@RblSb

Currently this mistake is complicated to debug, because:

  • Loading callback if fired without problems
  • Rendering without resources is fine
  • g2.drawImage fails with:
Error: Cannot cast {
	g2canvas : null, 
	myWidth : 240, 
	myHeight : 160, 
	myFormat : 0, 
	renderTarget : false, 
	image : [object HTMLImageElement], 
	video : null
} to {
	__name__ : true, 
	init : <function>, 
	formatByteSize : <function>
}

And endless Error: End before you begin spam.

We can throw this problem at step 1 if do not ignore null in SystemImpl.gl here 10 years ago:

public function createTexture() {
if (SystemImpl.gl == null)
return;

Or maybe even earlier someway.

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