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║ EFFECT COMMANDS ║
║ Reference ║
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Commands are entered in the CMD columns of Phrase and Table screens.
Each command is a single letter + 2-digit hex value (e.g., C37).
Based on LSDj's command set, extended for our additional engines.
| Cmd | Name | Phrase | Table | Description |
|---|---|---|---|---|
| A | Table Start/Stop | Yes | Yes | Start table from given step. A00 = restart, AFF = stop table |
| B | MayBe | Yes | Yes | Conditional: In phrases, maybe play note (probability). In tables, maybe hop |
| C | Chord | Yes | Yes | Arpeggio. First digit = semitones up 1, second digit = semitones up 2. Cycles through root + two intervals per tick |
| D | Delay | Yes | No | Delay note by given number of ticks |
| E | Envelope | Yes | Yes | Amplitude envelope. Pulse/Noise: set hardware env. Wave: set volume 0-3. FM: set operator TL. Sample: set volume |
| F | Wave Frame / Finetune | Yes | Yes | Pulse: set duty cycle. Kit: set sample offset. Wave: set wave frame. FM: detune |
| G | Groove Select | Yes | Yes | Switch to groove number. Works in both phrases and tables |
| H | Hop | Yes | Yes | In phrases: jump to another position (loop/skip). In tables: loop back to row. H00-0F = hop to row, HXY where X=times, Y=target |
| K | Kill Note | Yes | Yes | Stop note after given number of ticks |
| L | Slide | Yes | Yes | Portamento/glide to next note. Value = speed. In tables: continuous pitch slide |
| M | Master Volume | Yes | Yes | Set master output volume |
| O | Set Output | Yes | Yes | Panning. OLR: L=left(0-F), R=right(0-F). O00=off, OFF=full stereo |
| P | Pitch Bend | Yes | Yes | Pitch slide up/down. P01-P7F=slide up, P80-PFF=slide down. Speed varies by PITCH mode |
| R | Retrig / Resync | Yes | Yes | Retrigger note. First digit = times, second digit = speed. R00 = resync without retrigger |
| S | Sweep / Shape | Yes | Yes | Pulse: hardware frequency sweep. Kit: loop/offset. Noise: change noise shape |
| T | Tempo | Yes | Yes | Set song tempo (BPM). T00-TFF maps to tempo range |
| V | Vibrato | Yes | Yes | Pitch vibrato. First digit = speed, second digit = depth |
| W | Wave | Yes | Yes | Pulse: set waveform duty. Wave: set synth play mode. FM: set algorithm |
| Z | Randomize | Yes | Yes | Randomize the last-used command's value. Useful for generative/glitch effects |
Tables have 6 columns (matching LSDj):
| Column | Name | Description |
|---|---|---|
| 1 | VOL | Envelope/volume per tick (first digit = amplitude, second = speed) |
| 2 | TSP | Transpose in semitones per tick |
| 3-4 | CMD | First command column (letter + value) |
| 5-6 | CMD | Second command column (letter + value) |
Tables advance one row per tick by default. Use the G command to change the groove (speed) of a table. Use the H command to create loops within a table.
| Column | Name | Description |
|---|---|---|
| 1 | NOTE | Note + octave (e.g., C-5, D#3) or sample name for Kit instruments |
| 2 | INSTR | Instrument number (00-FF) |
| 3-4 | CMD | Command column (letter + 2-digit value) |
- In phrases:
H00= stop phrase.H0x= hop to row x.Hxy(x>0) = hop x times to row y, then continue. - In tables:
H0x= hop to row x forever (creates a loop).Hxy(x>0) = hop x times then continue.
C37= cycles root, +3 semitones, +7 semitones = minor chordC47= major chordC0C= octave arpeggio- Speed depends on groove/tick rate
- In phrases:
B80= 50% chance of playing the note. Value = probability (00=never, FF=always) - In tables:
B80= 50% chance of executing the hop - Great for generative/algorithmic music
- Randomizes the value of whatever command was used last
- Place after any other command to add controlled randomness
- Use in tables for evolving textures
These only affect FM engine channels:
| Cmd | Name | Description |
|---|---|---|
| W | Algorithm | Set FM algorithm (0-7) when on FM channel |
| F | Detune | Set operator detune when on FM channel |
| E | Op Level | Set operator total level (which op depends on context) |
| Cmd | Name | Description |
|---|---|---|
| S | Shape | Change noise shape (WHITE/PINK/BROWN/METALLIC/DIGITAL/CUSTOM) |
| F | Bitrate | Set noise bitrate (01-10 maps to 1-16 bit) |