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tweak(code): use space for indent
github does not like tabs :(
1 parent 7ff7d29 commit 6951951

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21 files changed

+5196
-5196
lines changed

21 files changed

+5196
-5196
lines changed

client/main.lua

Lines changed: 951 additions & 951 deletions
Large diffs are not rendered by default.

client/other.lua

Lines changed: 101 additions & 101 deletions
Original file line numberDiff line numberDiff line change
@@ -1,46 +1,46 @@
11
local function startPointing(ped)
2-
LoadAnimDict('anim@mp_point')
3-
SetPedConfigFlag(ped, 36, true)
4-
TaskMoveNetworkByName(ped, 'task_mp_pointing', 0.5, false, 'anim@mp_point', 24)
5-
RemoveAnimDict('anim@mp_point')
2+
LoadAnimDict('anim@mp_point')
3+
SetPedConfigFlag(ped, 36, true)
4+
TaskMoveNetworkByName(ped, 'task_mp_pointing', 0.5, false, 'anim@mp_point', 24)
5+
RemoveAnimDict('anim@mp_point')
66
end
77

88
local function stopPointing(ped)
9-
RequestTaskMoveNetworkStateTransition(ped, 'Stop')
10-
SetPedConfigFlag(ped, 36, false)
11-
ClearPedSecondaryTask(ped)
9+
RequestTaskMoveNetworkStateTransition(ped, 'Stop')
10+
SetPedConfigFlag(ped, 36, false)
11+
ClearPedSecondaryTask(ped)
1212
end
1313

1414
function ResetOtherAnimsVals()
15-
PlayerVars.pointing = false
15+
PlayerVars.pointing = false
1616

17-
if PlayerVars.handsUp then
18-
PlayerVars.handsUp = false
19-
end
17+
if PlayerVars.handsUp then
18+
PlayerVars.handsUp = false
19+
end
2020
end
2121

2222
if Config.Framework == 'esx' then
23-
AddEventHandler('esx:onPlayerDeath', ResetOtherAnimsVals)
23+
AddEventHandler('esx:onPlayerDeath', ResetOtherAnimsVals)
2424
end
2525

2626
RegisterCommand('+handsup', function()
27-
local playerPed = PlayerPedId()
28-
29-
if not PlayerVars.isDead and IsPedOnFoot(playerPed) then
30-
if PlayerVars.pointing then
31-
PlayerVars.pointing = false
32-
end
33-
34-
PlayerVars.handsUp = not PlayerVars.handsUp
35-
36-
if PlayerVars.handsUp then
37-
LoadAnimDict('random@mugging3')
38-
TaskPlayAnim(playerPed, 'random@mugging3', 'handsup_standing_base', 8.0, -8.0, -1, 49, 0.0, false, false, false)
39-
RemoveAnimDict('random@mugging3')
40-
else
41-
StopAnimTask(playerPed, 'random@mugging3', 'handsup_standing_base', -4.0)
42-
end
43-
end
27+
local playerPed = PlayerPedId()
28+
29+
if not PlayerVars.isDead and IsPedOnFoot(playerPed) then
30+
if PlayerVars.pointing then
31+
PlayerVars.pointing = false
32+
end
33+
34+
PlayerVars.handsUp = not PlayerVars.handsUp
35+
36+
if PlayerVars.handsUp then
37+
LoadAnimDict('random@mugging3')
38+
TaskPlayAnim(playerPed, 'random@mugging3', 'handsup_standing_base', 8.0, -8.0, -1, 49, 0.0, false, false, false)
39+
RemoveAnimDict('random@mugging3')
40+
else
41+
StopAnimTask(playerPed, 'random@mugging3', 'handsup_standing_base', -4.0)
42+
end
43+
end
4444
end, false)
4545

4646
RegisterCommand('-handsup', function() end, false)
@@ -50,21 +50,21 @@ TriggerEvent('chat:removeSuggestion', '/+handsup')
5050
TriggerEvent('chat:removeSuggestion', '/-handsup')
5151

5252
RegisterCommand('+fingerpoint', function()
53-
local playerPed = PlayerPedId()
53+
local playerPed = PlayerPedId()
5454

55-
if not PlayerVars.isDead and IsPedOnFoot(playerPed) then
56-
if PlayerVars.handsUp then
57-
PlayerVars.handsUp = false
58-
end
55+
if not PlayerVars.isDead and IsPedOnFoot(playerPed) then
56+
if PlayerVars.handsUp then
57+
PlayerVars.handsUp = false
58+
end
5959

60-
PlayerVars.pointing = not PlayerVars.pointing
60+
PlayerVars.pointing = not PlayerVars.pointing
6161

62-
if PlayerVars.pointing then
63-
startPointing(playerPed)
64-
else
65-
stopPointing(playerPed)
66-
end
67-
end
62+
if PlayerVars.pointing then
63+
startPointing(playerPed)
64+
else
65+
stopPointing(playerPed)
66+
end
67+
end
6868
end, false)
6969

7070
RegisterCommand('-fingerpoint', function() end, false)
@@ -74,64 +74,64 @@ TriggerEvent('chat:removeSuggestion', '/+fingerpoint')
7474
TriggerEvent('chat:removeSuggestion', '/-fingerpoint')
7575

7676
CreateThread(function()
77-
while true do
78-
Wait(0)
79-
local playerPed = PlayerPedId()
80-
81-
DisableControlAction(0, Config.Controls.Crouch.keyboard, true)
82-
83-
if IsDisabledControlJustReleased(0, Config.Controls.Crouch.keyboard) and IsUsingKeyboard(2) then
84-
if DoesEntityExist(playerPed) and not IsEntityDead(playerPed) and IsPedOnFoot(playerPed) then
85-
PlayerVars.crouched = not PlayerVars.crouched
86-
87-
if PlayerVars.crouched then
88-
LoadAnimSet('move_ped_crouched')
89-
SetPedMovementClipset(playerPed, 'move_ped_crouched', 0.5)
90-
RemoveAnimSet('move_ped_crouched')
91-
else
92-
ResetPedMovementClipset(playerPed, 0.5)
93-
end
94-
end
95-
end
96-
97-
if PlayerVars.crouched or PlayerVars.handsUp or PlayerVars.pointing then
98-
if not IsPedOnFoot(playerPed) then
99-
ResetPedMovementClipset(playerPed, 0.5)
100-
stopPointing()
101-
102-
PlayerVars.crouched = false
103-
PlayerVars.pointing = false
104-
105-
if PlayerVars.handsUp then
106-
PlayerVars.handsUp = false
107-
end
108-
else
109-
if PlayerVars.pointing then
110-
local camPitch = GetGameplayCamRelativePitch()
111-
camPitch = (camPitch < -70.0 and -70.0) or (camPitch > 42.0 and 42.0) or camPitch
112-
camPitch = (camPitch + 70.0) / 112.0
113-
114-
local camHeading = GetGameplayCamRelativeHeading()
115-
local cosCamHeading, sinCamHeading = math.cos(camHeading * (math.pi / 180.0)), math.sin(camHeading * (math.pi / 180.0))
116-
117-
camHeading = (camHeading < -180.0 and -180.0) or (camHeading > 180.0 and 180.0) or camHeading
118-
camHeading = (camHeading + 180.0) / 360.0
119-
120-
local coords = GetOffsetFromEntityInWorldCoords(playerPed, vec3((cosCamHeading * -0.2) - (sinCamHeading * (0.4 * camHeading + 0.3)), (sinCamHeading * -0.2) + (cosCamHeading * (0.4 * camHeading + 0.3)), 0.6))
121-
local shapeTestHandle = StartShapeTestCapsule(coords - vec3(0.0, 0.0, 0.2), coords + vec3(0.0, 0.0, 0.2), 0.4, 95, playerPed, 7)
122-
123-
local shapeTestStatus, hit, endCoords, surfaceNormal, entityHit = GetShapeTestResult(shapeTestHandle)
124-
while shapeTestStatus == 1 do
125-
Wait(0)
126-
shapeTestStatus, hit, endCoords, surfaceNormal, entityHit = GetShapeTestResult(shapeTestHandle)
127-
end
128-
129-
SetTaskMoveNetworkSignalFloat(playerPed, 'Pitch', camPitch)
130-
SetTaskMoveNetworkSignalFloat(playerPed, 'Heading', (camHeading * -1.0) + 1.0)
131-
SetTaskMoveNetworkSignalBool(playerPed, 'isBlocked', shapeTestStatus == 2 and hit == 1)
132-
SetTaskMoveNetworkSignalBool(playerPed, 'isFirstPerson', GetCamViewModeForContext(GetCamActiveViewModeContext()) == 4)
133-
end
134-
end
135-
end
136-
end
77+
while true do
78+
Wait(0)
79+
local playerPed = PlayerPedId()
80+
81+
DisableControlAction(0, Config.Controls.Crouch.keyboard, true)
82+
83+
if IsDisabledControlJustReleased(0, Config.Controls.Crouch.keyboard) and IsUsingKeyboard(2) then
84+
if DoesEntityExist(playerPed) and not IsEntityDead(playerPed) and IsPedOnFoot(playerPed) then
85+
PlayerVars.crouched = not PlayerVars.crouched
86+
87+
if PlayerVars.crouched then
88+
LoadAnimSet('move_ped_crouched')
89+
SetPedMovementClipset(playerPed, 'move_ped_crouched', 0.5)
90+
RemoveAnimSet('move_ped_crouched')
91+
else
92+
ResetPedMovementClipset(playerPed, 0.5)
93+
end
94+
end
95+
end
96+
97+
if PlayerVars.crouched or PlayerVars.handsUp or PlayerVars.pointing then
98+
if not IsPedOnFoot(playerPed) then
99+
ResetPedMovementClipset(playerPed, 0.5)
100+
stopPointing()
101+
102+
PlayerVars.crouched = false
103+
PlayerVars.pointing = false
104+
105+
if PlayerVars.handsUp then
106+
PlayerVars.handsUp = false
107+
end
108+
else
109+
if PlayerVars.pointing then
110+
local camPitch = GetGameplayCamRelativePitch()
111+
camPitch = (camPitch < -70.0 and -70.0) or (camPitch > 42.0 and 42.0) or camPitch
112+
camPitch = (camPitch + 70.0) / 112.0
113+
114+
local camHeading = GetGameplayCamRelativeHeading()
115+
local cosCamHeading, sinCamHeading = math.cos(camHeading * (math.pi / 180.0)), math.sin(camHeading * (math.pi / 180.0))
116+
117+
camHeading = (camHeading < -180.0 and -180.0) or (camHeading > 180.0 and 180.0) or camHeading
118+
camHeading = (camHeading + 180.0) / 360.0
119+
120+
local coords = GetOffsetFromEntityInWorldCoords(playerPed, vec3((cosCamHeading * -0.2) - (sinCamHeading * (0.4 * camHeading + 0.3)), (sinCamHeading * -0.2) + (cosCamHeading * (0.4 * camHeading + 0.3)), 0.6))
121+
local shapeTestHandle = StartShapeTestCapsule(coords - vec3(0.0, 0.0, 0.2), coords + vec3(0.0, 0.0, 0.2), 0.4, 95, playerPed, 7)
122+
123+
local shapeTestStatus, hit, endCoords, surfaceNormal, entityHit = GetShapeTestResult(shapeTestHandle)
124+
while shapeTestStatus == 1 do
125+
Wait(0)
126+
shapeTestStatus, hit, endCoords, surfaceNormal, entityHit = GetShapeTestResult(shapeTestHandle)
127+
end
128+
129+
SetTaskMoveNetworkSignalFloat(playerPed, 'Pitch', camPitch)
130+
SetTaskMoveNetworkSignalFloat(playerPed, 'Heading', (camHeading * -1.0) + 1.0)
131+
SetTaskMoveNetworkSignalBool(playerPed, 'isBlocked', shapeTestStatus == 2 and hit == 1)
132+
SetTaskMoveNetworkSignalBool(playerPed, 'isFirstPerson', GetCamViewModeForContext(GetCamActiveViewModeContext()) == 4)
133+
end
134+
end
135+
end
136+
end
137137
end)

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