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currentmap.h
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70 lines (51 loc) · 1.04 KB
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#pragma once
#include <QChar>
#include <QPoint>
#include <QVector>
class CurrentMap;
class QPainter;
class Character
{
public:
enum Move {
Up,
Down,
Left,
Right
};
Character(CurrentMap & map);
virtual ~Character();
virtual QChar getSymbol() const;
// retirns false if move was not valid
bool move(Move mv);
void draw(QPainter& p) const;
void setPos(const QPoint & p) { pos_ = p; }
protected:
CurrentMap & map_;
QPoint pos_;
};
class Monster : public Character
{
public:
Monster(CurrentMap & map) : Character(map) {}
public:
virtual QChar getSymbol() const;
};
class CurrentMap
{
public:
CurrentMap();
~CurrentMap();
int getMaxX() const;
int getMaxY() const;
QChar getWindowAt(int x, int y) const;
QChar getWindowAt(QPoint const& pos) const;
QChar getGlobalAt(QPoint const& pos) const;
void setData(int x, int y, const char& c);
void setData(QPoint const& pos, const char& c);
void draw(QPainter& p) const;
QVector<QVector<QChar> > data_;
QPoint offset_;
Character character_;
QVector<Monster*> monsters_;
};