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Copy pathasteroid.py
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34 lines (26 loc) · 1.01 KB
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import pygame
import random
from logger import log_event
from circleshape import CircleShape
from constants import ASTEROID_MIN_RADIUS, LINE_WIDTH
class Asteroid(CircleShape):
def __init__(self, x,y,radius):
super().__init__(x,y, radius)
def draw(self, screen):
pygame.draw.circle(screen, "white", self.position, self.radius, LINE_WIDTH)
def update(self, dt):
self.position+= self.velocity * dt
def split(self):
self.kill()
if self.radius<ASTEROID_MIN_RADIUS :
return
else:
log_event("asteroid_split")
angle= random.uniform(20,50)
velocity1= self.velocity.rotate(angle)
velocity2 = self.velocity.rotate(-angle)
radius= self.radius - ASTEROID_MIN_RADIUS
asteroid1 = Asteroid(self.position.x, self.position.y, radius)
asteroid1.velocity= velocity1*1.2
asteroid2= Asteroid(self.position.x, self.position.y,radius)
asteroid2.velocity= velocity2*1.2