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536 lines (489 loc) · 21.8 KB
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import CoreGraphics
import Foundation
final class ScrollDebugger {
private let config: AppConfig
private let logger: DebugLogger
private let mxMasterRegistry: MXMasterDeviceRegistry
private let scrollTransformer = ScrollTransformer()
init(config: AppConfig, logger: DebugLogger, mxMasterRegistry: MXMasterDeviceRegistry) {
self.config = config
self.logger = logger
self.mxMasterRegistry = mxMasterRegistry
}
func handle(type: CGEventType, event: CGEvent) {
guard type == .scrollWheel else {
return
}
if let result = scrollTransformer.apply(to: event, config: config, mxMasterRegistry: mxMasterRegistry, captureDebug: true) {
logger.log(result.debugDescription(prefix: "debug-scroll"))
}
}
}
struct ScrollTransformResult {
let rawAxis1: Int64
let rawAxis2: Int64
let afterInversionAxis1: Double
let afterInversionAxis2: Double
let afterMultiplierAxis1: Double
let afterMultiplierAxis2: Double
let afterSmoothingAxis1: Double
let afterSmoothingAxis2: Double
let afterClampAxis1: Double
let afterClampAxis2: Double
let finalAxis1: Int64
let finalAxis2: Int64
let sourceStateID: Int64
let sourceUnixProcessID: Int64
let sourceUserData: Int64
let sourceUserID: Int64
let sourceGroupID: Int64
let scrollIsContinuous: Int64
let scrollPhase: Int64
let momentumPhase: Int64
let scrollCount: Int64
let instantMouser: Int64
let invertVerticalScroll: Bool
let invertHorizontalScroll: Bool
let scrollMultiplier: Double
let smoothScroll: Bool
let smoothScrollMode: SmoothScrollMode
let smoothScrollFactor: Double
let scrollDeadzone: Double
let maxScrollStep: Double
let scrollAcceleration: Double
let freeSpinDamping: Double
let ratchetStepMultiplier: Double
let allowGlobalScrollTransform: Bool
let scrollTransformMode: ScrollTransformMode
let classifiedAsMXMaster: Bool
let classificationReason: String
let connectedMXMasterDevices: [MXMasterDeviceInfo]
let recentMXMasterSignal: MXMasterScrollSignal?
let recentMXMasterSignalAgeMs: Double?
let returnedModified: Bool
func debugDescription(prefix: String) -> String {
[
prefix,
"rawDeltaAxis1=\(rawAxis1)",
"rawDeltaAxis2=\(rawAxis2)",
"afterInversionAxis1=\(format(afterInversionAxis1))",
"afterInversionAxis2=\(format(afterInversionAxis2))",
"afterMultiplierAxis1=\(format(afterMultiplierAxis1))",
"afterMultiplierAxis2=\(format(afterMultiplierAxis2))",
"afterSmoothingAxis1=\(format(afterSmoothingAxis1))",
"afterSmoothingAxis2=\(format(afterSmoothingAxis2))",
"afterMaxStepClampAxis1=\(format(afterClampAxis1))",
"afterMaxStepClampAxis2=\(format(afterClampAxis2))",
"finalAxis1=\(finalAxis1)",
"finalAxis2=\(finalAxis2)",
"sourceStateID=\(sourceStateID)",
"sourceUnixProcessID=\(sourceUnixProcessID)",
"sourceUserData=\(sourceUserData)",
"sourceUserID=\(sourceUserID)",
"sourceGroupID=\(sourceGroupID)",
"scrollIsContinuous=\(scrollIsContinuous)",
"scrollPhase=\(scrollPhase)",
"momentumPhase=\(momentumPhase)",
"scrollCount=\(scrollCount)",
"instantMouser=\(instantMouser)",
"invertVerticalScroll=\(invertVerticalScroll)",
"invertHorizontalScroll=\(invertHorizontalScroll)",
"scrollMultiplier=\(String(format: "%.3f", scrollMultiplier))",
"smoothScroll=\(smoothScroll)",
"smoothScrollMode=\(smoothScrollMode.rawValue)",
"smoothScrollFactor=\(String(format: "%.3f", smoothScrollFactor))",
"scrollDeadzone=\(String(format: "%.3f", scrollDeadzone))",
"maxScrollStep=\(String(format: "%.3f", maxScrollStep))",
"scrollAcceleration=\(String(format: "%.3f", scrollAcceleration))",
"freeSpinDamping=\(String(format: "%.3f", freeSpinDamping))",
"ratchetStepMultiplier=\(String(format: "%.3f", ratchetStepMultiplier))",
"allowGlobalScrollTransform=\(allowGlobalScrollTransform)",
"scrollTransformMode=\(scrollTransformMode.rawValue)",
"classifiedAsMXMaster=\(classifiedAsMXMaster)",
"classificationReason=\"\(classificationReason)\"",
"connectedMXMasterDevices=\"\(connectedMXMasterDevices.map(\.description).joined(separator: " | "))\"",
"recentMXMasterSignal=\"\(recentSignalDescription())\"",
"returned=\(returnedModified ? "modified" : "passedThroughUnchanged")"
].joined(separator: " ")
}
private func format(_ value: Double) -> String {
String(format: "%.3f", value)
}
private func recentSignalDescription() -> String {
guard let recentMXMasterSignal else {
return "none"
}
let age = recentMXMasterSignalAgeMs.map { String(format: "%.1fms", $0) } ?? "unknownAge"
return "\(recentMXMasterSignal.product) usagePage=0x\(String(recentMXMasterSignal.usagePage, radix: 16)) usage=0x\(String(recentMXMasterSignal.usage, radix: 16)) value=\(recentMXMasterSignal.value) age=\(age)"
}
}
final class ScrollTransformer {
static let sequenceIdleGap: CGEventTimestamp = 200_000_000
private var previousAxis1 = 0.0
private var previousAxis2 = 0.0
private var inertiaCarryAxis1 = 0.0
private var inertiaCarryAxis2 = 0.0
private var lastTransformedScrollTimestamp: CGEventTimestamp?
#if DEBUG
var smoothingState: ScrollSmoothingState {
ScrollSmoothingState(
previousAxis1: previousAxis1,
previousAxis2: previousAxis2,
inertiaCarryAxis1: inertiaCarryAxis1,
inertiaCarryAxis2: inertiaCarryAxis2,
lastTransformedScrollTimestamp: lastTransformedScrollTimestamp
)
}
#endif
static func shouldTransform(mode: ScrollTransformMode, classifiedAsMXMaster: Bool) -> Bool {
switch mode {
case .disabled:
return false
case .global:
return true
case .mxMasterOnly:
return classifiedAsMXMaster
}
}
@discardableResult
func apply(
to event: CGEvent,
config: AppConfig,
mxMasterRegistry: MXMasterDeviceRegistry,
captureDebug: Bool
) -> ScrollTransformResult? {
let rawAxis1 = event.getIntegerValueField(.scrollWheelEventDeltaAxis1)
let rawAxis2 = event.getIntegerValueField(.scrollWheelEventDeltaAxis2)
let classification = captureDebug ? mxMasterRegistry.classify(scrollEvent: event) : nil
let classifiedAsMXMaster: Bool
let passThroughReason: String
switch config.scrollTransformMode {
case .disabled:
classifiedAsMXMaster = false
passThroughReason = "scrollTransformMode disabled"
case .global:
classifiedAsMXMaster = false
passThroughReason = "global mode"
case .mxMasterOnly:
classifiedAsMXMaster = captureDebug ? (classification?.isMXMaster ?? false) : mxMasterRegistry.isMXMasterScrollEvent(event)
passThroughReason = classification?.reason ?? "mxMasterOnly"
}
let shouldTransform = ScrollTransformer.shouldTransform(
mode: config.scrollTransformMode,
classifiedAsMXMaster: classifiedAsMXMaster
)
guard shouldTransform else {
guard captureDebug, let classification else {
return nil
}
let unchangedAxis1 = Double(rawAxis1)
let unchangedAxis2 = Double(rawAxis2)
return makeResult(
event: event,
rawAxis1: rawAxis1,
rawAxis2: rawAxis2,
afterInversionAxis1: unchangedAxis1,
afterInversionAxis2: unchangedAxis2,
afterMultiplierAxis1: unchangedAxis1,
afterMultiplierAxis2: unchangedAxis2,
afterSmoothingAxis1: unchangedAxis1,
afterSmoothingAxis2: unchangedAxis2,
afterClampAxis1: unchangedAxis1,
afterClampAxis2: unchangedAxis2,
finalAxis1: rawAxis1,
finalAxis2: rawAxis2,
config: config,
classification: classification,
classificationReasonOverride: passThroughReason,
returnedModified: false
)
}
let rawFixedAxis1 = event.getDoubleValueField(.scrollWheelEventFixedPtDeltaAxis1)
let rawFixedAxis2 = event.getDoubleValueField(.scrollWheelEventFixedPtDeltaAxis2)
let inputAxis1 = canonicalDelta(integer: rawAxis1, fixed: rawFixedAxis1)
let inputAxis2 = canonicalDelta(integer: rawAxis2, fixed: rawFixedAxis2)
var afterInversionAxis1 = inputAxis1
var afterInversionAxis2 = inputAxis2
if config.invertVerticalScroll {
afterInversionAxis1 *= -1
}
if config.invertHorizontalScroll {
afterInversionAxis2 *= -1
}
let afterMultiplierAxis1 = applyAmplitudeControls(to: afterInversionAxis1, config: config)
let afterMultiplierAxis2 = applyAmplitudeControls(to: afterInversionAxis2, config: config)
let smoothingInputAxis1 = applyDeadzone(to: afterMultiplierAxis1, deadzone: config.scrollDeadzone)
let smoothingInputAxis2 = applyDeadzone(to: afterMultiplierAxis2, deadzone: config.scrollDeadzone)
var afterSmoothingAxis1 = smoothingInputAxis1
var afterSmoothingAxis2 = smoothingInputAxis2
if config.smoothScroll {
if config.smoothScrollMode == .dampenSpikes {
lastTransformedScrollTimestamp = nil
} else {
prepareSmoothingState(
axis1: smoothingInputAxis1,
axis2: smoothingInputAxis2,
timestamp: event.timestamp
)
}
(afterSmoothingAxis1, afterSmoothingAxis2) = applySmoothing(
axis1: smoothingInputAxis1,
axis2: smoothingInputAxis2,
config: config
)
} else {
previousAxis1 = smoothingInputAxis1
previousAxis2 = smoothingInputAxis2
inertiaCarryAxis1 = 0
inertiaCarryAxis2 = 0
lastTransformedScrollTimestamp = nil
}
let afterClampAxis1 = clampStep(afterSmoothingAxis1, maxStep: config.maxScrollStep)
let afterClampAxis2 = clampStep(afterSmoothingAxis2, maxStep: config.maxScrollStep)
let isContinuous = event.getIntegerValueField(.scrollWheelEventIsContinuous) != 0
let roundedAxis1 = integerDelta(afterClampAxis1, continuous: isContinuous)
let roundedAxis2 = integerDelta(afterClampAxis2, continuous: isContinuous)
// CoreGraphics-generated line and pixel events use ten points per fixed delta unit.
let pointAxis1 = roundedInt64(afterClampAxis1 * 10)
let pointAxis2 = roundedInt64(afterClampAxis2 * 10)
if inputAxis1 != 0 || afterClampAxis1 != 0 {
event.setIntegerValueField(.scrollWheelEventDeltaAxis1, value: roundedAxis1)
event.setDoubleValueField(.scrollWheelEventFixedPtDeltaAxis1, value: afterClampAxis1)
event.setIntegerValueField(.scrollWheelEventPointDeltaAxis1, value: pointAxis1)
}
if inputAxis2 != 0 || afterClampAxis2 != 0 {
event.setIntegerValueField(.scrollWheelEventDeltaAxis2, value: roundedAxis2)
event.setDoubleValueField(.scrollWheelEventFixedPtDeltaAxis2, value: afterClampAxis2)
event.setIntegerValueField(.scrollWheelEventPointDeltaAxis2, value: pointAxis2)
}
guard captureDebug else {
return nil
}
return makeResult(
event: event,
rawAxis1: rawAxis1,
rawAxis2: rawAxis2,
afterInversionAxis1: afterInversionAxis1,
afterInversionAxis2: afterInversionAxis2,
afterMultiplierAxis1: afterMultiplierAxis1,
afterMultiplierAxis2: afterMultiplierAxis2,
afterSmoothingAxis1: afterSmoothingAxis1,
afterSmoothingAxis2: afterSmoothingAxis2,
afterClampAxis1: afterClampAxis1,
afterClampAxis2: afterClampAxis2,
finalAxis1: roundedAxis1,
finalAxis2: roundedAxis2,
config: config,
classification: classification ?? mxMasterRegistry.classify(scrollEvent: event),
classificationReasonOverride: nil,
returnedModified: true
)
}
private func applyAmplitudeControls(to value: Double, config: AppConfig) -> Double {
var adjusted = value * finiteOrDefault(config.scrollMultiplier, defaultValue: 1)
adjusted *= finiteOrDefault(config.ratchetStepMultiplier, defaultValue: 1)
let acceleration = finiteOrDefault(config.scrollAcceleration, defaultValue: 1)
guard acceleration > 0, acceleration != 1, adjusted != 0 else {
return adjusted
}
let magnitude = pow(abs(adjusted), acceleration)
return adjusted < 0 ? -magnitude : magnitude
}
private func canonicalDelta(integer: Int64, fixed: Double) -> Double {
if fixed.isFinite, fixed != 0 {
return fixed
}
return Double(integer)
}
private func integerDelta(_ value: Double, continuous: Bool) -> Int64 {
guard value.isFinite, value != 0 else {
return 0
}
// Match CoreGraphics pixel events while retaining the existing nearest-line behavior.
let rounded = roundedInt64(continuous ? value.rounded(.towardZero) : value.rounded())
if continuous, rounded == 0 {
return value < 0 ? -1 : 1
}
return rounded
}
private func roundedInt64(_ value: Double) -> Int64 {
guard value.isFinite else {
return 0
}
if value >= Double(Int64.max) {
return Int64.max
}
if value <= Double(Int64.min) {
return Int64.min
}
return Int64(value.rounded())
}
private func applySmoothing(axis1: Double, axis2: Double, config: AppConfig) -> (Double, Double) {
switch config.smoothScrollMode {
case .ema:
let factor = clamp(finiteOrDefault(config.smoothScrollFactor, defaultValue: 0.35), min: 0, max: 0.95)
previousAxis1 = factor * previousAxis1 + (1 - factor) * axis1
previousAxis2 = factor * previousAxis2 + (1 - factor) * axis2
boundSmoothingState(config: config)
return (previousAxis1, previousAxis2)
case .dampenSpikes:
let axis1 = dampenSpike(axis1, maxStep: config.maxScrollStep, damping: config.freeSpinDamping)
let axis2 = dampenSpike(axis2, maxStep: config.maxScrollStep, damping: config.freeSpinDamping)
previousAxis1 = axis1
previousAxis2 = axis2
boundSmoothingState(config: config)
return (axis1, axis2)
case .inertia:
let releaseFactor = clamp(1 - finiteOrDefault(config.smoothScrollFactor, defaultValue: 0.35), min: 0.1, max: 1)
inertiaCarryAxis1 += axis1
inertiaCarryAxis2 += axis2
boundSmoothingState(config: config)
let outputAxis1 = inertiaCarryAxis1 * releaseFactor
let outputAxis2 = inertiaCarryAxis2 * releaseFactor
inertiaCarryAxis1 -= outputAxis1
inertiaCarryAxis2 -= outputAxis2
previousAxis1 = outputAxis1
previousAxis2 = outputAxis2
boundSmoothingState(config: config)
return (outputAxis1, outputAxis2)
}
}
private func prepareSmoothingState(
axis1: Double,
axis2: Double,
timestamp: CGEventTimestamp
) {
if let previousTimestamp = lastTransformedScrollTimestamp {
if timestamp < previousTimestamp || timestamp - previousTimestamp >= Self.sequenceIdleGap {
resetSmoothingState()
}
}
if reversesDirection(previous: previousAxis1, current: axis1) {
previousAxis1 = 0
inertiaCarryAxis1 = 0
}
if reversesDirection(previous: previousAxis2, current: axis2) {
previousAxis2 = 0
inertiaCarryAxis2 = 0
}
lastTransformedScrollTimestamp = timestamp
}
private func resetSmoothingState() {
previousAxis1 = 0
previousAxis2 = 0
inertiaCarryAxis1 = 0
inertiaCarryAxis2 = 0
}
private func reversesDirection(previous: Double, current: Double) -> Bool {
previous * current < 0
}
private func boundSmoothingState(config: AppConfig) {
let maxStep = max(1, finiteOrDefault(config.maxScrollStep, defaultValue: 8))
let limit = max(64, maxStep * 4)
previousAxis1 = clamp(previousAxis1, min: -limit, max: limit)
previousAxis2 = clamp(previousAxis2, min: -limit, max: limit)
inertiaCarryAxis1 = clamp(inertiaCarryAxis1, min: -limit, max: limit)
inertiaCarryAxis2 = clamp(inertiaCarryAxis2, min: -limit, max: limit)
}
private func applyDeadzone(to value: Double, deadzone: Double) -> Double {
let deadzone = max(0, finiteOrDefault(deadzone, defaultValue: 0))
guard deadzone > 0 else {
return value
}
return abs(value) <= deadzone ? 0 : value
}
private func dampenSpike(_ value: Double, maxStep: Double, damping: Double) -> Double {
let maxStep = max(0, finiteOrDefault(maxStep, defaultValue: 8))
guard maxStep > 0, abs(value) > maxStep else {
return value
}
let damping = clamp(finiteOrDefault(damping, defaultValue: 0.75), min: 0, max: 1)
let dampedMagnitude = maxStep * damping
return value < 0 ? -dampedMagnitude : dampedMagnitude
}
private func clampStep(_ value: Double, maxStep: Double) -> Double {
let maxStep = max(0, finiteOrDefault(maxStep, defaultValue: 8))
guard maxStep > 0 else {
return value
}
return clamp(value, min: -maxStep, max: maxStep)
}
private func clamp(_ value: Double, min minimum: Double, max maximum: Double) -> Double {
Swift.min(Swift.max(value, minimum), maximum)
}
private func finiteOrDefault(_ value: Double, defaultValue: Double) -> Double {
value.isFinite ? value : defaultValue
}
private func makeResult(
event: CGEvent,
rawAxis1: Int64,
rawAxis2: Int64,
afterInversionAxis1: Double,
afterInversionAxis2: Double,
afterMultiplierAxis1: Double,
afterMultiplierAxis2: Double,
afterSmoothingAxis1: Double,
afterSmoothingAxis2: Double,
afterClampAxis1: Double,
afterClampAxis2: Double,
finalAxis1: Int64,
finalAxis2: Int64,
config: AppConfig,
classification: MXMasterClassification,
classificationReasonOverride: String?,
returnedModified: Bool
) -> ScrollTransformResult {
ScrollTransformResult(
rawAxis1: rawAxis1,
rawAxis2: rawAxis2,
afterInversionAxis1: afterInversionAxis1,
afterInversionAxis2: afterInversionAxis2,
afterMultiplierAxis1: afterMultiplierAxis1,
afterMultiplierAxis2: afterMultiplierAxis2,
afterSmoothingAxis1: afterSmoothingAxis1,
afterSmoothingAxis2: afterSmoothingAxis2,
afterClampAxis1: afterClampAxis1,
afterClampAxis2: afterClampAxis2,
finalAxis1: finalAxis1,
finalAxis2: finalAxis2,
sourceStateID: event.getIntegerValueField(.eventSourceStateID),
sourceUnixProcessID: event.getIntegerValueField(.eventSourceUnixProcessID),
sourceUserData: event.getIntegerValueField(.eventSourceUserData),
sourceUserID: event.getIntegerValueField(.eventSourceUserID),
sourceGroupID: event.getIntegerValueField(.eventSourceGroupID),
scrollIsContinuous: event.getIntegerValueField(.scrollWheelEventIsContinuous),
scrollPhase: event.getIntegerValueField(.scrollWheelEventScrollPhase),
momentumPhase: event.getIntegerValueField(.scrollWheelEventMomentumPhase),
scrollCount: event.getIntegerValueField(.scrollWheelEventScrollCount),
instantMouser: event.getIntegerValueField(.scrollWheelEventInstantMouser),
invertVerticalScroll: config.invertVerticalScroll,
invertHorizontalScroll: config.invertHorizontalScroll,
scrollMultiplier: config.scrollMultiplier,
smoothScroll: config.smoothScroll,
smoothScrollMode: config.smoothScrollMode,
smoothScrollFactor: config.smoothScrollFactor,
scrollDeadzone: config.scrollDeadzone,
maxScrollStep: config.maxScrollStep,
scrollAcceleration: config.scrollAcceleration,
freeSpinDamping: config.freeSpinDamping,
ratchetStepMultiplier: config.ratchetStepMultiplier,
allowGlobalScrollTransform: config.allowGlobalScrollTransform,
scrollTransformMode: config.scrollTransformMode,
classifiedAsMXMaster: classification.isMXMaster,
classificationReason: classificationReasonOverride ?? classification.reason,
connectedMXMasterDevices: classification.connectedDevices,
recentMXMasterSignal: classification.recentSignal,
recentMXMasterSignalAgeMs: classification.recentSignalAgeMs,
returnedModified: returnedModified
)
}
}
#if DEBUG
struct ScrollSmoothingState: Equatable {
let previousAxis1: Double
let previousAxis2: Double
let inertiaCarryAxis1: Double
let inertiaCarryAxis2: Double
let lastTransformedScrollTimestamp: CGEventTimestamp?
}
#endif