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Core.py
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144 lines (132 loc) · 5.37 KB
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import Game
import General
from untitled_const import NAV_LIT_CORE
def Core(game:Game.Game):
navdata:Game.Navdata = game.Navdata
T = Game.Gettexter(game)
navdata.AreaName = T("AREANAME_CORE")
navdata.MapRadians = 0
navdata.MapRadius = 0
navdata.MapLit = NAV_LIT_CORE
#importing elevator from General
elevator = General.elevator(game)
frags = {}
intro = ""
prevplave = game.prevPlace
if(prevplave == "ladder"):
intro = "{CORE_INTRO_1}"
else:
intro = "{CORE_INTRO_2}"
game.rolltext(intro)
choices = (
("WINDOW", T("CORE_OPTION_WINDOW")),
("ELEVATOR_SEC_A", T("CORE_OPTION_SEC_A")),
("LADDER_SEC_B", T("CORE_OPTION_SEC_B")),
("ELEVATOR_SEC_C", T("CORE_OPTION_SEC_C")),
("LADDER_SEC_D", T("CORE_OPTION_SEC_D")),
("AIRLOCK", T("CORE_OPTION_AIRLOCK")),
)
running = True
while running:
navdata.AreaName = T("AREANAME_CORE")
game.choose(choices, T("CORE_QUEST"))
data:Game.ActDataInput = game.wait()
if not data or data.Type != "action":
continue
elif data.tag == "WINDOW":
if game.getdata("core:window", False):
game.rolltext("{CORE_WINDOW_2}", frags = frags)
else: #CORE_WINDOW_1
navdata.AreaName = T("AREANAME_CORE-WINDOW")
if(game.getdata("apartment:window")):
frags["_WINDOW_PART"] = "{CORE_WINDOW_1_PART_A}"
else:
frags["_WINDOW_PART"] = "{CORE_WINDOW_1_PART_B}"
game.rolltext("{CORE_WINDOW_1}", frags = frags)
game.setdata("core:window", True)
elif data.tag == "ELEVATOR_SEC_A":
navdata.AreaName = T("AREANAME_CORE-ELEVATOR_A")
game.rolltext("{CORE_TO_ELE_A}")
if(game.yesno("{FLOAT_TO_QUEST}")):
elevator()
elif data.tag == "ELEVATOR_SEC_C":
navdata.AreaName = T("AREANAME_CORE-ELEVATOR_C")
game.rolltext("{CORE_TO_ELE_C}")
if(game.yesno("{FLOAT_TO_QUEST}")):
game.rolltext("{CORE_ELE_C}")
elif data.tag == "LADDER_SEC_B":
navdata.AreaName = T("AREANAME_CORE-LADDER_B")
game.rolltext("{CORE_TO_LADDER_B}")
if(game.yesno("{FLOAT_TO_QUEST}")):
game.place = "ladder"
running = False
elif data.tag == "LADDER_SEC_D":
navdata.AreaName = T("AREANAME_CORE-LADDER_D")
game.rolltext("{CORE_TO_LADDER_D}")
if(game.yesno("{FLOAT_TO_QUEST}")):
game.rolltext("{CORE_LADDER_D}")
elif data.tag == "AIRLOCK":
navdata.AreaName = T("AREANAME_CORE-AIRLOCK")
game.rolltext("{CORE_AIRLOCK_1}")
if not game.yesno("{CORE_AIRLOCK_1_QUEST}"):
continue
game.rolltext("{CORE_AIRLOCK_2}")
if not game.yesno("{CORE_AIRLOCK_2_QUEST}"):
game.rolltext("{CORE_AIRLOCK_3B}")
continue
game.rolltext("{CORE_AIRLOCK_3A}")
game.place = "cargobay"
running = False
return
status = game.updateCounter("reactorC", -1)
if status == "death": #if reactor counter reach 0, and the game ends.
running = False
#end of loop
def Cargobay(game:Game.Game):
#TODO: Rewrite needed!
T = Game.Gettexter(game)
navdata = game.Navdata
navdata.AreaName = T("AREANAME_CARGOBAY")
navdata.MapForceUnknown = True
navdata.MapLit = NAV_LIT_CORE
frags = {}
reactorFixed = game.getdata("reactorC:fixed", False)
peopleSaved = game.getdata("stasis:peopleSaved", 0)
prevcontact = game.getdata("auxcom:cargo", False)
frags["_NUM_PEOPLE_SAVED"] = str(peopleSaved)
if prevcontact:
frags["_P"] = game.PlayerName
else:
if game.PlayerGender == "male":
frags["_P"] = T("GENDERED_1_MALE")
else:
frags["_P"] = T("GENDERED_1_FEMALE")
if prevcontact:
frags["_INTRO_PART"] = "{CARGOBAY_INTRO_PART_A}"
if(peopleSaved > 120):
frags["_REACTION"] = "{CARGOBAY_REACTION_B}"
frags["_FOLLOWUP"] = "{CARGOBAY_FOLLOWUP_A}"
frags["_END"] = "{CARGOBAY_ENDING_C}"
elif(peopleSaved > 0):
frags["_REACTION"] = "{CARGOBAY_REACTION_A}"
frags["_FOLLOWUP"] = "{CARGOBAY_FOLLOWUP_A}"
frags["_END"] = "{CARGOBAY_ENDING_B}"
elif(reactorFixed):
frags["_REACTION"] = "{CARGOBAY_REACTION_C}"
frags["_FOLLOWUP"] = "{CARGOBAY_FOLLOWUP_B}"
frags["_END"] = "{CARGOBAY_ENDING_A}"
else:
frags["_REACTION"] = "{CARGOBAY_REACTION_D}"
frags["_FOLLOWUP"] = "{CARGOBAY_FOLLOWUP_B}"
frags["_END"] = "{CARGOBAY_ENDING_A}"
else:
frags["_INTRO_PART"] = "{CARGOBAY_INTRO_PART_B}"
frags["_REACTION"] = "{CARGOBAY_REACTION_D}"
frags["_FOLLOWUP"] = "{CARGOBAY_FOLLOWUP_B}"
frags["_END"] = "{CARGOBAY_ENDING_D}"
game.rolltext("{CARGOBAY_ENDING}", frags = frags)
game.setGameover("End of the story, so far!")
if __name__ == "__main__":
#testers, feel free to enter your testcode here.
#if your only change is in this code-block, feel free to commit.
print("Testcode for this room is not written yet.\nPlease run from main.py instead.")