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room_apartment.py
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191 lines (180 loc) · 6.69 KB
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import Game
import random
from untitled_const import NAV_LIT_MIDDLE_A
from untitled_const import NAV_MIDDLE_RADIUS
def Start(game:Game.Game):
#Resetting the NAV data module.
navdata:Game.Navdata = game.Navdata
#Getting quick-translate
T = Game.Gettexter(game)
#Arrow inputs are not used here
navdata.closed = True
#Setting name, dot-radius and dot-radianrotation
navdata.AreaName = T("AREANAME_APARTMENT")
navdata.MapRadius = NAV_MIDDLE_RADIUS
navdata.MapRadians = 3.8 #where Tau (6.28) is a full rotation.
def newgame():
navdata.AreaName = T("AREANAME_UNKNOWN")
#region NEW GAME
game.place = "apartment"
game.setInventory("HEADACHE", True)
game.rolltext("{APT_DREAM}")
nameExcuses = T("APT_NAME_EXCUSES").split("\n")
inp = game.PlayerName
while True:
#ask for text input, name, wait for response, get the data. We assume type is textin.
indata = game.textin((("Name", inp),), T("APT_NAME_SUBMIT"), True)[1]
#from indata get first element, then get the text inputted
inp = indata[0][1]
if len(inp) < 1:
#if no input, re-request input
continue
game.setdata("name", inp)
if game.yesno("{APT_NAME_CONFIRM}"):
break
game.showtext(random.choice(nameExcuses))
navdata.AreaName = T("AREANAME_APARTMENT")
game.rolltext("{APT_NAME_CONFIRMED}")
#endregion NEW GAME
def sink():
#region Sink()
if(game.getdata("apartment:sink")):
game.showtext("{APT_SINK_2}")
else:
game.setdata("apartment:sink", True)
game.rolltext("{APT_SINK_1}")
#endregion Sink
def window():
#region window()
if game.getdata("apartment:window"):
game.rolltext("{APT_WINDOW_2}")
else:
game.setdata("apartment:window", True)
game.rolltext("{APT_WINDOW_1}")
#endregion window()
def table():
frags = {}
#region table()
def glassText():
g = game.getdata("apartment:glass")
if g == None or g == 2:
return "{APT_GLASS_FRAG_1}"
elif g == 1:
return "{APT_GLASS_FRAG_2}"
else:
return "{APT_GLASS_FRAG_3}"
#end of glass description
def pillsText():
if(game.getdata("apartment:pills")):
return ""
else:
return "{APT_PILLS_FRAG}"
#end of pills description
frags["_GLASS"] = glassText()
frags["_PILLS"] = pillsText()
game.rolltext("{APT_TABLE}", frags = frags)
choices = (("GLASS", T("APT_TABLE_OPTION_GLASS")),("CYAN", T("APT_TABLE_OPTION_CYAN")),("GOLD", T("APT_TABLE_OPTION_GOLD")),("BACK", T("APT_TABLE_OPTION_BACK")),)
data:Game.ActDataInput = game.choose(choices, T("APT_TABLE_QUEST"), True)
if data.tag == "GLASS":
g = game.getdata("apartment:glass")
if g == None or g == 2:
game.setdata("apartment:glass", 2)
game.showtext ("{APT_GLASS_EX_1}")
if(game.yesno("{APT_GLASS_QUEST_1}")):
game.showtext("{APT_GLASS_TAKE_1}")
game.setdata("apartment:pills", True)
game.setdata("apartment:glass", 1)
game.setInventory("HEADACHE", False)
else:
game.showtext("{APT_GLASS_NOTAKE_1}")
elif g == 1:
game.showtext ("{APT_GLASS_EX_2}")
if(game.yesno("{APT_GLASS_QUEST_2}")):
game.showtext("{APT_GLASS_TAKE_2}")
game.setdata("apartment:glass", 0)
else:
game.showtext("{APT_GLASS_NOTAKE_2}")
else:
game.showtext("{APT_GLASS_EX_3}")
elif data.tag == "CYAN":
m = game.getdata("malefam", None)
f = game.getdata("femalefam", None)
if m == None:
game.rolltext("{APT_CYAN_1}")
indata = game.textin((("name:", "Jeff"),), "{APT_CYAN_SUBMIT}", True)[1]
mName = indata[0][1]
if f:
mRole = "sibling"
else:
mRole = "spouse"
game.setMaleFam(mRole, mName)
game.showtext("{APT_CYAN_2}")
else:
game.showtext("{APT_CYAN_3}")
elif data.tag == "GOLD":
m = game.getdata("malefam", None)
f = game.getdata("femalefam", None)
if f == None:
game.rolltext("{APT_GOLD_1}")
indata = game.textin((("name:", "Klara"),), "{APT_GOLD_SUBMIT}", True)[1]
fName = indata[0][1]
if m:
fRole = "sibling"
else:
fRole = "spouse"
game.setFemaleFam(fRole, fName)
game.showtext("{APT_GOLD_2}")
else:
game.showtext("{APT_GOLD_3}")
else:
return
table() #repeat
#endregion table()
def door():
ache = game.getInventory("HEADACHE")
left = game.getdata("apartment:left", False)
#region door()
if left:
return True
elif ache:
game.rolltext("{APT_DOOR_1}")
return False
else:
game.rolltext("{APT_DOOR_2}")
return True
#endregion door()
if(game.getdata("name") == None):
newgame()
choices = (
("WINDOW", T("APT_OPTION_WINDOW")),
("TABLE", T("APT_OPTION_TABLE")),
("SINK", T("APT_OPTION_SINK")),
("DOOR", T("APT_OPTION_DOOR")),
)
end = False
while not end:
game.showtext("{APT_BED}")
game.choose(choices, "{APT_BED_QUEST}")
data = game.wait()
if data.Type != "action":
continue
choice = data.tag
if choice == "WINDOW":
window()
elif choice == "TABLE":
table()
elif choice == "SINK":
sink()
elif choice == "DOOR":
if(door()):
game.place = "middle"
return
#if room is revisited after the reactor counter has been enabled,
#you will be wasting time here.
status = game.updateCounter("reactorC", -1)
if status == "death":
end = True
if __name__ == "__main__":
#testers, feel free to enter your testcode here.
#if your only change is in this code-block, feel free to commit.
print("Testcode is not written yet.\nPlease run from main.py instead.")