Hi,
First off, I wanted to thank you, I was looking for such template for about a year, was doing it in python but it was too slow. I actually modified your program to do something different bu I needed to render squares from a matrix in a heatmap like graph.
Anyway, my question is how would you go and define a colour depending on the state of the cell. I see that the colour is defined in fragmentShaderSourcewhich is used ininitOpenGL. So I don t really see how one could change this when draw` is called.
Thanks in advance.
ps: I know this repo is old, but I saw your activity a few days ago on another of your repo. Even if you don't exactly remember how this game of life is implemented, I'm just looking for a direction, not an already made solution, although that would be good too
Hi,
First off, I wanted to thank you, I was looking for such template for about a year, was doing it in python but it was too slow. I actually modified your program to do something different bu I needed to render squares from a matrix in a heatmap like graph.
Anyway, my question is how would you go and de
fine a colour depending on the state of the cell. I see that the colour is defined infragmentShaderSourcewhich is used ininitOpenGL. So I don t really see how one could change this whendraw` is called.Thanks in advance.
ps: I know this repo is old, but I saw your activity a few days ago on another of your repo. Even if you don't exactly remember how this game of life is implemented, I'm just looking for a direction, not an already made solution, although that would be good too