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AudioBusHandle.h
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109 lines (86 loc) · 3.26 KB
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/*
* AudioBusHandle.h - ThreadableJob between PlayHandle and MixerChannel
*
* Copyright (c) 2005-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
* Copyright (c) 2025 Johannes Lorenz <jlsf2013$users.sourceforge.net, $=@>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef LMMS_AUDIO_BUS_HANDLE_H
#define LMMS_AUDIO_BUS_HANDLE_H
#include <memory>
#include <QString>
#include <QMutex>
#include "AudioBuffer.h"
#include "PlayHandle.h"
namespace lmms
{
class EffectChain;
class FloatModel;
class BoolModel;
/**
@brief Job between @ref PlayHandle and @ref MixerChannel
A @ref ThreadableJob class located at the exit point of each @ref PlayHandle into a @ref MixerChannel
(or into an audio device, in case of AudioJack, but this is not supported in AudioBusHandle yet).
It contains an optional @ref EffectChain which is e.g. visualized in the
@ref gui::InstrumentTrackWindow or @ref gui::SampleTrackWindow.
For processing, it adds all input play handles into an internal buffer,
processes the @ref EffectChain (if existing) on that buffer
and finally merges the buffer into its @ref MixerChannel.
*/
class AudioBusHandle : public ThreadableJob
{
public:
AudioBusHandle(const QString& name, bool hasEffectChain = true,
FloatModel* volumeModel = nullptr, FloatModel* panningModel = nullptr,
BoolModel* mutedModel = nullptr);
virtual ~AudioBusHandle();
// indicate whether JACK & Co should provide output-buffer at ext. port
bool extOutputEnabled() const { return m_extOutputEnabled; }
void setExtOutputEnabled(bool enabled);
// next mixer-channel after this audio-bus-handle
// (-1 = none 0 = master)
mix_ch_t nextMixerChannel() const { return m_nextMixerChannel; }
void setNextMixerChannel(const mix_ch_t chnl) { m_nextMixerChannel = chnl; }
const QString& name() const { return m_name; }
void setName(const QString& newName);
EffectChain* effects() { return m_effects.get(); }
bool processEffects();
// ThreadableJob stuff
void doProcessing() override;
bool requiresProcessing() const override { return true; }
void addPlayHandle(PlayHandle* handle);
void removePlayHandle(PlayHandle* handle);
private:
volatile bool m_bufferUsage;
AudioBuffer m_buffer;
bool m_extOutputEnabled;
mix_ch_t m_nextMixerChannel;
QString m_name;
std::unique_ptr<EffectChain> m_effects;
PlayHandleList m_playHandles;
QMutex m_playHandleLock;
FloatModel* m_volumeModel;
FloatModel* m_panningModel;
BoolModel* m_mutedModel;
friend class AudioEngine;
friend class AudioEngineWorkerThread;
};
} // namespace lmms
#endif // LMMS_AUDIO_BUS_HANDLE_H