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blender-godot-pipeline

Helper Godot 4 addon for my Blender addon which is available on the blender market:

Blender Addon

After installing this addon, you'll have easier access to the GLTF Import and Scene Initialization scripts:

image

NOTE: This project was started before I really understood GLTFDocumentExtension well. GLTFDocumentExtension provides a much better way to parse GLTF files, and .blend file parsing comes natively as a part of Godot's extended pipeline functionality.

This addon performs an "ad-hoc" import by scanning the .gltf file and tagging custom import instructions as metadata on Godot nodes.

I do encourage people to investigate what I've done here to use it as a basis for their own tooling. It is extremely common that folks adopt and adapt tools for their own processes when making videogames.