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We seem to have some issues with circles, curves and splines. They are somehow not correctly interpolated by the pstoedit backend. The code is copied from drvgcode.cpp, so the problem may be there already. We need to investigate. The work-around is making sure that arcs and curves are not too long in the orginal drawing, this limits the approximation problems. In inkscape you may use "extensions --> modify path --> add nodes" to get your curves right. Need to look into this. Any help is appreciated.
==> curve should be calculated on max. error compared to ideal bezier curve instead of equidistant sampling
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