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fix: update to sample pc builds
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src/packs/homebrew-classes/class_Monk_hBZ4cuXxXxjDe9wV.json

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"summary": {
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"value": "Balance and resolve are the riverbed of strength."
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},
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"description": "<h5><strong>ALSO: Ascetic, Sage, Shīfù</strong></h5><p><strong>Monks</strong> are masters of mind, body, and spirit, using their inner clarity to achieve supernatural feats. Through rigorous discipline, they can harness raw spiritual might to endure adversity, aid their allies, and strike with precision. Monks seek to maintain balance — within themselves and in the world around them — believing that true strength lies not in mastering combat, but in understanding the nature of conflict itself. Some monks choose solitude to perfect their discipline, while others act as conduits to harmonious living, helping the world around them.</p><hr><h5><strong>MONK FREE BENEFITS</strong></h5><ul><li>Permanently increase your maximum Mind Points by 5.</li><li>Gain the ability to equip <strong>martial ranged weapons</strong> and <strong>martial melee weapons</strong>.</li></ul><h2><strong>MONK SKILLS</strong></h2><p>@UUID[Compendium.fabula-ultima-homebrew.homebrew-skills.Item.SzsNaeREQGUpeo9u]{Clarity} <strong>(SL3)</strong></p><p>For each pair of active <em><strong>Resolve</strong></em><strong> Soul Beads</strong> you possess, choose one of these cumulative benefits:</p><ul><li>Immunity to a chosen status effect.</li><li>Your attacks or spells of a chosen damage type ignore Resistances.</li><li>You gain Resistance to a chosen damage type.</li></ul><p>The number of bonuses you can have active at any given moment is equal to <strong>【SL】.</strong> You cannot select the same benefit more than once.</p><hr><p>@UUID[Compendium.fabula-ultima-homebrew.homebrew-skills.Item.a65UYj7NaS0pgz7d]{Resonant Clarity} <strong>(SL3)</strong></p><p>Your unwavering resolve and mental clarity radiate outward, reaching your companions. For each <strong>【SL】</strong>, you can share one of your active benefits from the <strong>Clarity</strong> Skill, up to three creatures.</p><hr><p>@UUID[Compendium.fabula-ultima-homebrew.homebrew-skills.Item.t3eHGb1h2RBfCDye]{Soul Renewal}</p><p>Choose up to three creatures. As an action, release your <strong>Soul Beads </strong>towards them, spending 2 MP per Bead. Each delivered Bead restores 10 HP <strong>or</strong> MP, at your discretion. At <strong>level 20</strong>, the regeneration increases to 12 HP/MP per Bead, and at <strong>level 40</strong>, to 15 HP/MP per Bead. Each Bead released in this way is <strong>destroyed</strong>.</p><hr><p>@UUID[Compendium.fabula-ultima-homebrew.homebrew-skills.Item.FKruofSyld8CMxOe]{Spirit Shot} <strong>(SL2)</strong></p><p>As an action, choose any number of <strong>Soul Beads</strong> to release in a <strong>ranged </strong>attack against enemies, spending 2 MP per Bead. Perform a <strong>【DEX + WLP】</strong> Check. On a hit, each target loses <strong>【SL × 4】</strong> HP <strong>or</strong> MP per Bead, based on your choice. This damage ignores Resistances. </p><p>Beads targeting HP affect the target’s <strong>Defense</strong>, while those targeting MP affect their <strong>Magic Defense</strong>. Each Bead is destroyed after release, whether it hits or not.</p><hr><p>@UUID[Compendium.fabula-ultima-homebrew.homebrew-skills.Item.WaJj04PEIogLmwx4]{Spiritual Fortress} <strong>(SL3)</strong></p><p>As a reaction, release any number of <strong>Soul Beads</strong> to reduce incoming damage to you or up to three creatures by <br><strong>【 SL x 2 】</strong>, before applying any damage Affinities. Each Bead destroyed this way costs 2 MP.</p><p></p><h3>SOUL BEADS</h3><p>Soul Beads can appear in various forms: glowing segments on a mala, marks on your skin, or floating orbs circling your body — how do yours manifest?</p><ul><li><p>Your <strong>Soul Bead</strong> limit <strong>equals half your Willpower die size</strong>, with a minimum of 3 and a maximum of 6.</p></li><li><p>You begin a conflict with a full set of <em><strong>Core</strong></em><strong> Soul Beads</strong>. These Beads don’t count toward the <strong>Clarity</strong> Skill.</p></li><li><p>Once you start releasing your <em><strong>Core</strong></em><strong> Soul Beads</strong>, you gain 2 <em><strong>Resolve</strong></em><strong> Soul Beads</strong> per turn, up to your Soul Bead limit.</p></li></ul><p></p><div class=\"stackedit__html\"><div class=\"stackedit__html\"><h2>HEROIC SKILLS</h2></div><p>@UUID[Compendium.fabula-ultima-homebrew.homebrew-heroic-skills.Item.rdWGGszxm27eUBed]{Crystal Clear}</p><p>@UUID[Compendium.fabula-ultima-homebrew.homebrew-heroic-skills.Item.xjiGIzpgP523NAV7]{Beaded Weapon}</p></div><p></p><h3>CREDIT</h3><p>Class referenced from <strong>The Low Fantasy Atlas</strong> by <strong>Breno A. H. Marisguia</strong></p>",
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"description": "<h5><strong>ALSO: Ascetic, Sage, Shīfù</strong></h5><p><strong>Monks</strong> are masters of mind, body, and spirit, using their inner clarity to achieve supernatural feats. Through rigorous discipline, they can harness raw spiritual might to endure adversity, aid their allies, and strike with precision. Monks seek to maintain balance — within themselves and in the world around them — believing that true strength lies not in mastering combat, but in understanding the nature of conflict itself. Some monks choose solitude to perfect their discipline, while others act as conduits to harmonious living, helping the world around them.</p><hr><h5><strong>MONK FREE BENEFITS</strong></h5><ul><li>Permanently increase your maximum Mind Points by 5.</li><li>Gain the ability to equip <strong>martial ranged weapons</strong> and <strong>martial melee weapons</strong>.</li></ul><h2><strong>MONK SKILLS</strong></h2><p>@UUID[Compendium.fabula-ultima-homebrew.homebrew-skills.Item.SzsNaeREQGUpeo9u]{Clarity} <strong>(SL3)</strong></p><p>For each pair of active <em><strong>Resolve</strong></em><strong> Soul Beads</strong> you possess, choose one of these cumulative benefits:</p><ul><li>Immunity to a chosen status effect.</li><li>Your attacks or spells of a chosen damage type ignore Resistances.</li><li>You gain Resistance to a chosen damage type.</li></ul><p>The number of bonuses you can have active at any given moment is equal to <strong>【SL】.</strong> You cannot select the same benefit more than once.</p><hr><p>@UUID[Compendium.fabula-ultima-homebrew.homebrew-skills.Item.a65UYj7NaS0pgz7d]{Resonant Clarity} <strong>(SL3)</strong></p><p>Your unwavering resolve and mental clarity radiate outward, reaching your companions. For each <strong>【SL】</strong>, you can share one of your active benefits from the <strong>Clarity</strong> Skill, up to three creatures.</p><hr><p>@UUID[Compendium.fabula-ultima-homebrew.homebrew-skills.Item.t3eHGb1h2RBfCDye]{Soul Renewal}</p><p>Choose up to three creatures. As an action, release your <strong>Soul Beads </strong>towards them, spending 2 MP per Bead. Each delivered Bead restores 10 HP <strong>or</strong> MP, at your discretion. At <strong>level 20</strong>, the regeneration increases to 12 HP/MP per Bead, and at <strong>level 40</strong>, to 15 HP/MP per Bead. Each Bead released in this way is <strong>destroyed</strong>.</p><hr><p>@UUID[Compendium.fabula-ultima-homebrew.homebrew-skills.Item.FKruofSyld8CMxOe]{Spirit Shot} <strong>(SL2)</strong></p><p>As an action, choose any number of <strong>Soul Beads</strong> to release in a <strong>ranged </strong>attack against enemies, spending 2 MP per Bead. Perform a <strong>【DEX + WLP】</strong> Check. On a hit, each target loses <strong>【SL × 4】</strong> HP <strong>or</strong> MP per Bead, based on your choice. This damage ignores Resistances.</p><p>Beads targeting HP affect the target’s <strong>Defense</strong>, while those targeting MP affect their <strong>Magic Defense</strong>. Each Bead is destroyed after release, whether it hits or not.</p><hr><p>@UUID[Compendium.fabula-ultima-homebrew.homebrew-skills.Item.WaJj04PEIogLmwx4]{Spiritual Fortress} <strong>(SL3)</strong></p><p>As a reaction, release any number of <strong>Soul Beads</strong> to reduce incoming damage to you or up to three creatures by <br><strong>【SL x 2】</strong>, before applying any damage Affinities. Each Bead destroyed this way costs 2 MP.</p><p></p><h3>SOUL BEADS</h3><p>Soul Beads can appear in various forms: glowing segments on a mala, marks on your skin, or floating orbs circling your body — how do yours manifest?</p><ul><li><p>Your <strong>Soul Bead</strong> limit <strong>equals half your Willpower die size</strong>, with a minimum of 3 and a maximum of 6.</p></li><li><p>You begin a conflict with a full set of <em><strong>Core</strong></em><strong> Soul Beads</strong>. These Beads don’t count toward the <strong>Clarity</strong> Skill.</p></li><li><p>Once you start releasing your <em><strong>Core</strong></em><strong> Soul Beads</strong>, you gain 2 <em><strong>Resolve</strong></em><strong> Soul Beads</strong> per turn, up to your Soul Bead limit.</p></li></ul><p></p><div class=\"stackedit__html\"><div class=\"stackedit__html\"><h2>HEROIC SKILLS</h2></div><p>@UUID[Compendium.fabula-ultima-homebrew.homebrew-heroic-skills.Item.rdWGGszxm27eUBed]{Crystal Clear}</p><p>@UUID[Compendium.fabula-ultima-homebrew.homebrew-heroic-skills.Item.xjiGIzpgP523NAV7]{Beaded Weapon}</p></div><p></p><h3>CREDIT</h3><p>Class referenced from <strong>The Low Fantasy Atlas</strong> by <strong>Breno A. H. Marisguia</strong></p>",
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"isFavored": {
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"value": false
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},
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"systemId": "projectfu",
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"systemVersion": "#{VERSION}#",
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"createdTime": 1728419738516,
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"modifiedTime": 1745897927808,
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"modifiedTime": 1745937625058,
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"lastModifiedBy": "9aR18wpxqiStEQ8U"
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},
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"_key": "!items!hBZ4cuXxXxjDe9wV"

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