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chore: added updated localization, tweak to weapon accuracy styling
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9 files changed

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9 files changed

+174
-56
lines changed

lang/de.json

Lines changed: 19 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -848,6 +848,8 @@
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"TotalPartyMemberSettingsHint": "Die Anzahl an Gruppenmitgliedern für die Bestimmung der Ziele.",
849849
"CollapseDescriptionSettings": "Gegenstandsbeschreibungen einklappen?",
850850
"CollapseDescriptionSettingsHint": "Gegenstandsbeschreibungen im Chat werden standardmäßig eingeklappt.",
851+
"StudySavePathSettings": "Ordner für Studierenproben",
852+
"StudySavePathSettingsHint": "Ordner in dem Ergebnisse von Studierenproben gegen NSCs gespeichert werden.",
851853
"RevisedStudyRollSettings": "Überarbeitete Studierenprobe?",
852854
"RevisedStudyRollSettingsHint": "Aktiviere diese Option, um die überarbeitete Studierenprobe [7/10/13] aus dem Playtest Material zu verwenden.",
853855
"PixelatedViewSettings": "Verpixelte Bilder?",
@@ -864,8 +866,22 @@
864866
"EffectCrisisInteractionInactiveTooltip": "Dieser Effekt bleibt inaktiv, solange sich der Charakter in Not befindet.",
865867
"EffectChangeInvalidFormula": "Die Änderung für '{key}' im Effekt '{effect}' der auf '{target}' wirkt ist invalide. Bitte überprüfe die Konfiguration des Effekts.",
866868
"CombatHudPortrait": "HUD Portrait",
867-
"CombatHudPortraitHint": "Choose the image used as portrait in the Combat HUD.",
868-
"CombatHudPortraitActor": "Actor Image",
869-
"CombatHudPortraitToken": "Token Image"
869+
"CombatHudPortraitHint": "Wähle welche Bilder im Konflikt-HUD angezeigt werden.",
870+
"CombatHudPortraitActor": "Charakterbogen",
871+
"CombatHudPortraitToken": "Token",
872+
"CombatHudControlButtonTitle": "Konflikt-HUD ein/ausblenden",
873+
"CombatHudShowEffects": "Aktive Effekte anzeigen",
874+
"CombatHudShowEffectsHint": "Zeigt auf Akteure wirkende Effekte im Konflikt-HUD.",
875+
"CombatHudEffectsMarqueeDuration": "Geschwindigkeit der Effekt-Laufschrift",
876+
"CombatHudEffectsMarqueeDurationHint": "Bestimmt wie Lange die Effekt-Laufschrift für einen Durchlauf benötigt.",
877+
"CombatHudEffectsMarqueeMode": "Art der Effekt-Laufschrift",
878+
"CombatHudEffectsMarqueeModeHint": "Bestimmt die Art der Effekt-Laufschrift.",
879+
"CombatHudEffectsMarqueeModeNormal": "Normal",
880+
"CombatHudEffectsMarqueeModeAlternate": "Alternierend",
881+
"CombatHudReordering": "Akteur-Reihenfolge änderbar",
882+
"CombatHudReorderingHint": "Erlaubt es die Reihenfolge der Akteure im Konflikt-HUD per Drag&Drop anzupassen.",
883+
"CombatHudShowOrderNumbers": "Akteure nummerieren",
884+
"CombatHudShowOrderNumbersHint": "Nummeriert die Akteure im Konflikt-HUD.",
885+
"CombatHudResetButtonTitle": "Konflikt-HUD zurücksetzen"
870886
}
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}

lang/en.json

Lines changed: 4 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -848,6 +848,8 @@
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"TotalPartyMemberSettingsHint": "How many party members are currently in your party for target priority.",
849849
"CollapseDescriptionSettings": "Collapse Item Descriptions",
850850
"CollapseDescriptionSettingsHint": "Chat descriptions on weapons, items, spells and abilities will be collapsed by default.",
851+
"StudySavePathSettings": "Study Roll Save Path",
852+
"StudySavePathSettingsHint": "Name of the folder to save newly studied NPCs into.",
851853
"RevisedStudyRollSettings": "Revised Study Roll",
852854
"RevisedStudyRollSettingsHint": "Enable this option to use revised Study Roll [7/10/13] from Fabula Ultima Playtest Materials.",
853855
"PixelatedViewSettings": "Pixelated View",
@@ -867,6 +869,7 @@
867869
"CombatHudPortraitHint": "Choose the image used as portrait in the Combat HUD.",
868870
"CombatHudPortraitActor": "Actor Image",
869871
"CombatHudPortraitToken": "Token Image",
872+
"CombatHudControlButtonTitle": "Toggle Combat HUD",
870873
"CombatHudShowEffects": "Show Combatant Effects",
871874
"CombatHudShowEffectsHint": "Show the effects of the combatant in the Combat HUD.",
872875
"CombatHudEffectsMarqueeDuration": "Effects Marquee Duration",
@@ -875,7 +878,7 @@
875878
"CombatHudEffectsMarqueeModeHint": "Choose the mode of the effects marquee cycle in the Combat HUD.",
876879
"CombatHudEffectsMarqueeModeNormal": "Normal",
877880
"CombatHudEffectsMarqueeModeAlternate": "Alternate",
878-
"CombatHudReordering": "Enable Combatant Reordering",
881+
"CombatHudReordering": "Enable Combatant Reordering",
879882
"CombatHudReorderingHint": "Enable this option to allow reordering of combatants in the Combat HUD.",
880883
"CombatHudShowOrderNumbers": "Show Order Numbers",
881884
"CombatHudShowOrderNumbersHint": "Show the order numbers of the combatants in the Combat HUD.",

lang/es.json

Lines changed: 20 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -848,6 +848,8 @@
848848
"TotalPartyMemberSettingsHint": "Cuántos miembros del grupo hay actualmente en tu grupo para la prioridad del objetivo.",
849849
"CollapseDescriptionSettings": "Contraer la descripción de los objetos",
850850
"CollapseDescriptionSettingsHint": "Las descripciones del chat de armas, objetos, hechizos y habilidades se contraerán por defecto.",
851+
"StudySavePathSettings": "Ruta de guardado de la tirada de Estudio",
852+
"StudySavePathSettingsHint": "Nombre de la carpeta donde guardar PNJs estudiados.",
851853
"RevisedStudyRollSettings": "Tirada de Estudio Revisada",
852854
"RevisedStudyRollSettingsHint": "Activa esta opción para utilizar la tirada de Estudio revisada [7/10/13] del Playtest Materials de Fabula Ultima.",
853855
"PixelatedViewSettings": "Visualización pixelada",
@@ -863,9 +865,23 @@
863865
"EffectCrisisInteractionInactive": "Activa mientras no está en Crisis",
864866
"EffectCrisisInteractionInactiveTooltip": "Este efecto permanecerá inactivo mientras el Actor esté en Crisis.",
865867
"EffectChangeInvalidFormula": "El cambio para '{key}' en el Efecto Activo '{effect}' en '{target}' no era válido. Comprueba la configuración del Efecto Activo.",
866-
"CombatHudPortrait": "HUD Portrait",
867-
"CombatHudPortraitHint": "Choose the image used as portrait in the Combat HUD.",
868-
"CombatHudPortraitActor": "Actor Image",
869-
"CombatHudPortraitToken": "Token Image"
868+
"CombatHudPortrait": "Retrato del HUD",
869+
"CombatHudPortraitHint": "Selecciona una imagen para usarla de retrato en el HUD de Combate.",
870+
"CombatHudPortraitActor": "Imagen de Actor",
871+
"CombatHudPortraitToken": "Imagen de Token",
872+
"CombatHudControlButtonTitle": "Activa/Desactiva HUD de Combate",
873+
"CombatHudShowEffects": "Muestra efectos de participantes",
874+
"CombatHudShowEffectsHint": "Muestra efectos de participantes en el HUD de Combate.",
875+
"CombatHudEffectsMarqueeDuration": "Duración de la muestra de efectos",
876+
"CombatHudEffectsMarqueeDurationHint": "Ajusta la duración de la muestra de efectos en el HUD de Combate.",
877+
"CombatHudEffectsMarqueeMode": "Modo de muestra de los efectos",
878+
"CombatHudEffectsMarqueeModeHint": "Elige el modo en que se muestran los efectos en el HUD de Combate.",
879+
"CombatHudEffectsMarqueeModeNormal": "Normal",
880+
"CombatHudEffectsMarqueeModeAlternate": "Alternativo",
881+
"CombatHudReordering": "Permitir reordenación de participantes",
882+
"CombatHudReorderingHint": "Activar esta opción permite la reordenación de participantes en el HUD de Combate.",
883+
"CombatHudShowOrderNumbers": "Mostrar orden numérico",
884+
"CombatHudShowOrderNumbersHint": "Muestra el orden numérico de los participantes en el HUD de Combate.",
885+
"CombatHudResetButtonTitle": "Reiniciar HUD de Combate"
870886
}
871887
}

lang/fr.json

Lines changed: 20 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -848,6 +848,8 @@
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"TotalPartyMemberSettingsHint": "Combien de membres du groupe se trouvent actuellement dans votre groupe pour la priorité de la cible.",
849849
"CollapseDescriptionSettings": "Réduire les descriptions des objets",
850850
"CollapseDescriptionSettingsHint": "Les descriptions de chat sur les armes, les objets, les sorts et les capacités seront réduites par défaut.",
851+
"StudySavePathSettings": "Chemin d'enregistrement des jets d'Analyses",
852+
"StudySavePathSettingsHint": "Nom du dossier dans lequel enregistrer les PNJ nouvellement analysé.",
851853
"RevisedStudyRollSettings": "Jet d'analyse révisé",
852854
"RevisedStudyRollSettingsHint": "Activez cette option pour utiliser le jet d'analyse révisé [7/10/13] du matériel de playtest de Fabula Ultima.",
853855
"PixelatedViewSettings": "Vue pixelisée",
@@ -863,9 +865,23 @@
863865
"EffectCrisisInteractionInactive": "Actif en dehors de \"Crise\"",
864866
"EffectCrisisInteractionInactiveTooltip": "Cet effet reste inactif tant que l'Acteur est en Crise.",
865867
"EffectChangeInvalidFormula": "La modification de '{key}' dans l'effet actif '{effect}' sur '{target}' n'était pas valide. Veuillez vérifier la configuration de l'effet actif.",
866-
"CombatHudPortrait": "HUD Portrait",
867-
"CombatHudPortraitHint": "Choose the image used as portrait in the Combat HUD.",
868-
"CombatHudPortraitActor": "Actor Image",
869-
"CombatHudPortraitToken": "Token Image"
868+
"CombatHudPortrait": "Portrait de l'ATH",
869+
"CombatHudPortraitHint": "Choisissez l'image utilisée comme portrait dans l'ATH de combat.",
870+
"CombatHudPortraitActor": "Image de l'Acteur",
871+
"CombatHudPortraitToken": "Image du Token",
872+
"CombatHudControlButtonTitle": "Activer/Désactiver l'ATH de Combat",
873+
"CombatHudShowEffects": "Montrer les effets des combattants",
874+
"CombatHudShowEffectsHint": "Montrer les effets sur les combattants dans l'ATH de Combat.",
875+
"CombatHudEffectsMarqueeDuration": "Durée du défilement des effets",
876+
"CombatHudEffectsMarqueeDurationHint": "Ajuste la durée pendant laquelle les effets boucle dans l'ATH de combat.",
877+
"CombatHudEffectsMarqueeMode": "Mode de défilement des effets",
878+
"CombatHudEffectsMarqueeModeHint": "Choisir le mode de défilement des effets dans l'ATH de combat.",
879+
"CombatHudEffectsMarqueeModeNormal": "Normal",
880+
"CombatHudEffectsMarqueeModeAlternate": "Alternatif",
881+
"CombatHudReordering": "Autoriser la réorganisation des combattants",
882+
"CombatHudReorderingHint": "Activer cette option pour autoriser la réorganisation des combattants dans l'ATH de combat.",
883+
"CombatHudShowOrderNumbers": "Montrer l'ordre des combattants",
884+
"CombatHudShowOrderNumbersHint": "Montrer l'ordre des combattants dans l'ATH de combat.",
885+
"CombatHudResetButtonTitle": "Réinitialiser l'ATH de combat"
870886
}
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}

lang/it.json

Lines changed: 20 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -848,6 +848,8 @@
848848
"TotalPartyMemberSettingsHint": "Quanti membri del party sono presenti attualmente per decidere la priorità di bersagliamento.",
849849
"CollapseDescriptionSettings": "Descrizioni Oggetti Contratte",
850850
"CollapseDescriptionSettingsHint": "Le descrizioni di armi, oggetti, incantesimi e abilità saranno contratte di default.",
851+
"StudySavePathSettings": "Percorso di Salvataggio Test di Studio",
852+
"StudySavePathSettingsHint": "Nome della cartella dove salvare i PNG studiati.",
851853
"RevisedStudyRollSettings": "Tiro di Studio Revisionato",
852854
"RevisedStudyRollSettingsHint": "Attiva questa opzione per utilizzare il Tiro di Studio revisionato [7/10/13] dai Materiali di Playtest.",
853855
"PixelatedViewSettings": "Visualizzazione Pixelata",
@@ -863,9 +865,23 @@
863865
"EffectCrisisInteractionInactive": "Attivo quando non in Crisi",
864866
"EffectCrisisInteractionInactiveTooltip": "Questo effetto sarà inattivo finché il personaggio è in Crisi.",
865867
"EffectChangeInvalidFormula": "La modifica di '{key}' per l'Effetto Attivo '{effect}' sul bersaglio '{target}' non è valida. Controlla la configurazione dell'Effetto Attivo.",
866-
"CombatHudPortrait": "HUD Portrait",
867-
"CombatHudPortraitHint": "Choose the image used as portrait in the Combat HUD.",
868-
"CombatHudPortraitActor": "Actor Image",
869-
"CombatHudPortraitToken": "Token Image"
868+
"CombatHudPortrait": "Ritratto HUD",
869+
"CombatHudPortraitHint": "Scegli l'immagine da usare come ritratto nell'Interfaccia di Conflitto.",
870+
"CombatHudPortraitActor": "Immagine Personaggio",
871+
"CombatHudPortraitToken": "Immagine Token",
872+
"CombatHudControlButtonTitle": "Attiva/Disattiva Interfaccia di Conflitto",
873+
"CombatHudShowEffects": "Mostra Effetti dei Partecipanti",
874+
"CombatHudShowEffectsHint": "Mostra Effetti Attivi dei Partecipanti nell'Interfaccia di Conflitto.",
875+
"CombatHudEffectsMarqueeDuration": "Durata Scorrimento Effetti",
876+
"CombatHudEffectsMarqueeDurationHint": "Modifica la durata di uno scorrimento completo degli Effetti nell'Interfaccia di Conflitto.",
877+
"CombatHudEffectsMarqueeMode": "Modalità Scorrimento Effetti",
878+
"CombatHudEffectsMarqueeModeHint": "Scegli la modalità di scorrimento degli Effetti dell'Interfaccia di Conflitto.",
879+
"CombatHudEffectsMarqueeModeNormal": "Normale",
880+
"CombatHudEffectsMarqueeModeAlternate": "Alternata",
881+
"CombatHudReordering": "Attiva Riordinamento Partecipanti",
882+
"CombatHudReorderingHint": "Abilita questa opzione per permettere di riordinare i Partecipanti dell'Interfaccia di Conflitto.",
883+
"CombatHudShowOrderNumbers": "Mostra Ordine",
884+
"CombatHudShowOrderNumbersHint": "Mostra i numeri indicanti l'ordine dei Partecipanti nell'Interfaccia di Conflitto.",
885+
"CombatHudResetButtonTitle": "Reset Interfaccia di Conflitto"
870886
}
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}

lang/pl.json

Lines changed: 17 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -848,6 +848,8 @@
848848
"TotalPartyMemberSettingsHint": "",
849849
"CollapseDescriptionSettings": "",
850850
"CollapseDescriptionSettingsHint": "",
851+
"StudySavePathSettings": "",
852+
"StudySavePathSettingsHint": "",
851853
"RevisedStudyRollSettings": "",
852854
"RevisedStudyRollSettingsHint": "",
853855
"PixelatedViewSettings": "",
@@ -866,6 +868,20 @@
866868
"CombatHudPortrait": "",
867869
"CombatHudPortraitHint": "",
868870
"CombatHudPortraitActor": "",
869-
"CombatHudPortraitToken": ""
871+
"CombatHudPortraitToken": "",
872+
"CombatHudControlButtonTitle": "",
873+
"CombatHudShowEffects": "",
874+
"CombatHudShowEffectsHint": "",
875+
"CombatHudEffectsMarqueeDuration": "",
876+
"CombatHudEffectsMarqueeDurationHint": "",
877+
"CombatHudEffectsMarqueeMode": "",
878+
"CombatHudEffectsMarqueeModeHint": "",
879+
"CombatHudEffectsMarqueeModeNormal": "",
880+
"CombatHudEffectsMarqueeModeAlternate": "",
881+
"CombatHudReordering": "",
882+
"CombatHudReorderingHint": "",
883+
"CombatHudShowOrderNumbers": "",
884+
"CombatHudShowOrderNumbersHint": "",
885+
"CombatHudResetButtonTitle": ""
870886
}
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}

lang/pt_BR.json

Lines changed: 21 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -64,7 +64,7 @@
6464
"MindPointCost": "Custo de PM",
6565
"MindPoints": "Pontos de Mente",
6666
"InventoryAbbr": "PI",
67-
"InventoryCost": "Custo de Inventário",
67+
"InventoryCost": "Custo de PI",
6868
"InventoryPoints": "Pontos de Inventário",
6969
"Defense": "Defesa",
7070
"DefenseAbbr": "DEF",
@@ -848,6 +848,8 @@
848848
"TotalPartyMemberSettingsHint": "Quantos membros da equipe estão atualmente no seu grupo para prioridade de alvo.",
849849
"CollapseDescriptionSettings": "Compactar Descrições de Itens",
850850
"CollapseDescriptionSettingsHint": "As descrições no bate-papo de armas, itens, feitiços e habilidades serão compactadas por padrão.",
851+
"StudySavePathSettings": "Caminho para salvar testes de estudo",
852+
"StudySavePathSettingsHint": "Nome da pasta para salvar os NPCs recém-estudados.",
851853
"RevisedStudyRollSettings": "Rolagem de Estudo Revisada",
852854
"RevisedStudyRollSettingsHint": "Ative esta opção para usar a Rolagem de Estudo revisada [7/10/13] dos Materiais de Teste de Fabula Ultima.",
853855
"PixelatedViewSettings": "Visualização Pixelizada",
@@ -863,9 +865,23 @@
863865
"EffectCrisisInteractionInactive": "Ativo quando não estiver em Crise",
864866
"EffectCrisisInteractionInactiveTooltip": "Este efeito permanecerá inativo enquanto o Ator estiver em Crise.",
865867
"EffectChangeInvalidFormula": "A alteração para '{key}' no Efeito Ativo '{effect}' em '{target}' foi inválida. Por favor, verifique a configuração do Efeito Ativo.",
866-
"CombatHudPortrait": "HUD Portrait",
867-
"CombatHudPortraitHint": "Choose the image used as portrait in the Combat HUD.",
868-
"CombatHudPortraitActor": "Actor Image",
869-
"CombatHudPortraitToken": "Token Image"
868+
"CombatHudPortrait": "Retrato HUD",
869+
"CombatHudPortraitHint": "Escolha a imagem a ser usada como retrado no HUD de Combate.",
870+
"CombatHudPortraitActor": "Imagem (Personagem)",
871+
"CombatHudPortraitToken": "Imagem (Token)",
872+
"CombatHudControlButtonTitle": "Ativar/Desativar HUD de Combate",
873+
"CombatHudShowEffects": "Mostrar Efeitos dos Participantes",
874+
"CombatHudShowEffectsHint": "Mostrar os efeitos dos participantes no HUD de Combate.",
875+
"CombatHudEffectsMarqueeDuration": "Duração da amostra de efeitos",
876+
"CombatHudEffectsMarqueeDurationHint": "Ajusta a duração da exibição dos efeitos no HUD de Combate.",
877+
"CombatHudEffectsMarqueeMode": "Modo de Amostra de Efeitos",
878+
"CombatHudEffectsMarqueeModeHint": "Escolha como os efeitos serão exibidos no HUD de Combate.",
879+
"CombatHudEffectsMarqueeModeNormal": "Normal",
880+
"CombatHudEffectsMarqueeModeAlternate": "Alternativo",
881+
"CombatHudReordering": "Habilitar reordenação de participantes",
882+
"CombatHudReorderingHint": "Habilite esta opção para permitir a reordenação de participantes no HUD de Combate.",
883+
"CombatHudShowOrderNumbers": "Mostrar Ordenação Numérica",
884+
"CombatHudShowOrderNumbersHint": "Mostrar a ordem numérica dos participantes no HUD de Combate.",
885+
"CombatHudResetButtonTitle": "Reiniciar HUD de Combate"
870886
}
871887
}

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