- "description": "<div class=\"stackedit__html\"><div class=\"stackedit__html\"><h1>WAYFARER</h1><h5>ALSO: Adventurer, Explorer, Treasure Hunter</h5><p>Nomads searching for a fabled continent, explorers braving the wilds, grizzled hunters and travelers have one thing in common: they are Wayfarers. While a majority of heroes travel the world during their adventures, <strong>Wayfarers </strong>live for the journey. They are always eager to visit new places and learn from others. In the eyes of a Wayfarer, the wilderness is neither foe nor an ally, but rather a stern teacher who can reveal many forgotten truths.</p><p><strong>WAYFARER FREE BENEFITS</strong></p><ul><li>Permanently increase your maximum Inventory Points by 2.</li></ul><h3 id=\"wayfarer-skills\"><strong>WAYFARER SKILLS</strong></h3><h4><strong>@UUID[Compendium.projectfu.skills.Item.L34pOGhdH0ZwV4Bt]{Faithful Companion} (SL5)</strong></h4><p>Together with the rest of your group, design a level 5 <strong>beast</strong>, <strong>construct</strong>, <strong>elemental </strong>or <strong>plant </strong>creature (<strong>Core Rulebook</strong>, page <strong>304</strong>) that becomes your <strong>companion</strong>. This creature has <strong>no Initiative score</strong> and <strong>does not level up</strong>, can have up to <strong>two basic attacks</strong>, gains a bonus equal to <strong>【SL】 </strong>to Accuracy Checks and Magic Checks, and their maximum Hit Points are equal to<strong>【(SL multiplied by the companion’s base Might die size) + half your level】</strong>.</p><p>Your companion doesn’t get a turn during conflicts, but on your turn you can use an action to have the companion perform an action (only once per turn). If you leave a scene, your companion leaves with you.</p><p>If your companion falls to 0 Hit Points, they flee and rejoin you at the start of the next scene in which you are present, with HP equal to their <strong>Crisis </strong>score. When you <strong>rest</strong>, your companion also gains the full benefits of resting.</p><hr /><h4><strong>@UUID[Compendium.projectfu.skills.Item.0n8T7U81oNP7yU5X]{Resourceful} (SL4)</strong></h4><p>You recover <strong>【SL】 </strong>Inventory Points after each <strong>travel roll</strong> (<strong>Core Rulebook</strong>, <span class=\"fontstyle0\">page <strong>106</strong></span>).</p><hr /><h4><strong>@UUID[Compendium.projectfu.skills.Item.CHMsojkTh3fU8HXg]{Tavern Talk} (SL4)</strong></h4><p>When you <strong>rest </strong>inside an inn or tavern, you may ask the Game Master up to <strong>【SL】 </strong>questions about your surroundings and the people who live here; the Game Master will answer truthfully and you describe how you gathered the information.</p><hr /><h4><strong>@UUID[Compendium.projectfu.skills.Item.rsGhkElIiEBgN5zA]{Treasure Hunter} (SL2)</strong></h4><p>When your group journeys on the world map, you will make a <strong>discovery </strong>on a roll of <strong>【SL + 1】 or lower</strong> on the <strong>travel roll</strong> (instead of only on a 1).</p><hr /><h4><strong>@UUID[Compendium.projectfu.skills.Item.fuPzuDHzaKUgbvL2]{Well-Traveled}</strong></h4><p>You reduce the die rolled for your travel rolls by one size (to a minimum of d6).</p><p>If multiple characters have this Skill, the effects are <strong>not </strong>cumulative.</p></div></div>",
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