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Merge pull request #136 from League-of-Fabulous-Developers/compendium
Compendium Update
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src/packs/classes/class_Wayfarer_EWKUOGOMmyHfgOJm.json

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"summary": {
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"value": "Borders are a trick of the mind."
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"description": "<div class=\"stackedit__html\"><div class=\"stackedit__html\"><h1>WAYFARER</h1><h5>ALSO: Adventurer, Explorer, Treasure Hunter</h5><p>Nomads searching for a fabled continent, explorers braving the wilds, grizzled hunters and travelers have one thing in common: they are Wayfarers. While a majority of heroes travel the world during their adventures, <strong>Wayfarers </strong>live for the journey. They are always eager to visit new places and learn from others. In the eyes of a Wayfarer, the wilderness is neither foe nor an ally, but rather a stern teacher who can reveal many forgotten truths.</p><p><strong>WAYFARER FREE BENEFITS</strong></p><ul><li>Permanently increase your maximum Inventory Points by 2.</li></ul><h3 id=\"wayfarer-skills\"><strong>WAYFARER SKILLS</strong></h3><h4><strong>@UUID[Compendium.projectfu.skills.Item.L34pOGhdH0ZwV4Bt]{Faithful Companion} (SL5)</strong></h4><p>Together with the rest of your group, design a level 5 <strong>beast</strong>, <strong>construct</strong>, <strong>elemental </strong>or <strong>plant </strong>creature (<strong>Core Rulebook</strong>, page <strong>304</strong>) that becomes your <strong>companion</strong>. This creature has <strong>no Initiative score</strong> and <strong>does not level up</strong>, can have up to <strong>two basic attacks</strong>, gains a bonus equal to <strong>【SL】 </strong>to Accuracy Checks and Magic Checks, and their maximum Hit Points are equal to<strong>【(SL multiplied by the companion’s base Might die size) + half your level】</strong>.</p><p>Your companion doesn’t get a turn during conflicts, but on your turn you can use an action to have the companion perform an action (only once per turn). If you leave a scene, your companion leaves with you.</p><p>If your companion falls to 0 Hit Points, they flee and rejoin you at the start of the next scene in which you are present, with HP equal to their <strong>Crisis </strong>score. When you <strong>rest</strong>, your companion also gains the full benefits of resting.</p><hr /><h4><strong>@UUID[Compendium.projectfu.skills.Item.0n8T7U81oNP7yU5X]{Resourceful} (SL4)</strong></h4><p>You recover <strong>【SL】 </strong>Inventory Points after each <strong>travel roll</strong> (<strong>Core Rulebook</strong>, <span class=\"fontstyle0\">page <strong>106</strong></span>).</p><hr /><h4><strong>@UUID[Compendium.projectfu.skills.Item.CHMsojkTh3fU8HXg]{Tavern Talk} (SL4)</strong></h4><p>When you <strong>rest </strong>inside an inn or tavern, you may ask the Game Master up to <strong>【SL】 </strong>questions about your surroundings and the people who live here; the Game Master will answer truthfully and you describe how you gathered the information.</p><hr /><h4><strong>@UUID[Compendium.projectfu.skills.Item.rsGhkElIiEBgN5zA]{Treasure Hunter} (SL2)</strong></h4><p>When your group journeys on the world map, you will make a <strong>discovery </strong>on a roll of <strong>【SL + 1】 or lower</strong> on the <strong>travel roll</strong> (instead of only on a 1).</p><hr /><h4><strong>@UUID[Compendium.projectfu.skills.Item.fuPzuDHzaKUgbvL2]{Well-Traveled}</strong></h4><p>You reduce the die rolled for your travel rolls by one size (to a minimum of d6).</p><p>If multiple characters have this Skill, the effects are <strong>not </strong>cumulative.</p></div></div>",
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"description": "<div class=\"stackedit__html\"><div class=\"stackedit__html\"><h1>WAYFARER</h1><h5>ALSO: Adventurer, Explorer, Treasure Hunter</h5><p>Nomads searching for a fabled continent, explorers braving the wilds, grizzled hunters and travelers have one thing in common: they are Wayfarers. While a majority of heroes travel the world during their adventures, <strong>Wayfarers </strong>live for the journey. They are always eager to visit new places and learn from others. In the eyes of a Wayfarer, the wilderness is neither foe nor an ally, but rather a stern teacher who can reveal many forgotten truths.</p><p><strong>WAYFARER FREE BENEFITS</strong></p><ul><li>Permanently increase your maximum Inventory Points by 2.</li></ul><h3 id=\"wayfarer-skills\"><strong>WAYFARER SKILLS</strong></h3><h4><strong>@UUID[Compendium.projectfu.skills.Item.L34pOGhdH0ZwV4Bt]{Faithful Companion} (SL5)</strong></h4><p>Together with the rest of your group, design a level 5 <strong>beast</strong>, <strong>construct</strong>, <strong>elemental </strong>or <strong>plant </strong>creature (<strong>Core Rulebook</strong>, page <strong>304</strong>) that becomes your <strong>companion</strong>. This creature has <strong>no Initiative score</strong> and <strong>does not level up</strong>, can have up to <strong>two basic attacks</strong>, gains a bonus equal to <strong>【SL】 </strong>to Accuracy Checks and Magic Checks, and their maximum Hit Points are equal to<strong>【(SL multiplied by the companion’s base Might die size) + half your level】</strong>.</p><p>Your companion doesn’t get a turn during conflicts, but on your turn you can use an action to have the companion perform an action (only once per turn). If you leave a scene, your companion leaves with you.</p><p>If your companion falls to 0 Hit Points, they flee and rejoin you at the start of the next scene in which you are present, with HP equal to their <strong>Crisis </strong>score. When you <strong>rest</strong>, your companion also gains the full benefits of resting.</p><hr /><h4><strong>@UUID[Compendium.projectfu.skills.Item.0n8T7U81oNP7yU5X]{Resourceful} (SL4)</strong></h4><p>You recover <strong>【SL】 </strong>Inventory Points after each <strong>travel roll</strong> (<strong>Core Rulebook</strong>, <span class=\"fontstyle0\">page <strong>106</strong></span>).</p><hr /><h4><strong>@UUID[Compendium.projectfu.skills.Item.CHMsojkTh3fU8HXg]{Tavern Talk} (SL3)</strong></h4><p>When you <strong>rest </strong>inside an inn or tavern, you may ask the Game Master up to <strong>【SL】 </strong>questions about your surroundings and the people who live here; the Game Master will answer truthfully and you describe how you gathered the information.</p><hr /><h4><strong>@UUID[Compendium.projectfu.skills.Item.rsGhkElIiEBgN5zA]{Treasure Hunter} (SL2)</strong></h4><p>When your group journeys on the world map, you will make a <strong>discovery </strong>on a roll of <strong>【SL + 1】 or lower</strong> on the <strong>travel roll</strong> (instead of only on a 1).</p><hr /><h4><strong>@UUID[Compendium.projectfu.skills.Item.fuPzuDHzaKUgbvL2]{Well-Traveled}</strong></h4><p>You reduce the die rolled for your travel rolls by one size (to a minimum of d6).</p><p>If multiple characters have this Skill, the effects are <strong>not </strong>cumulative.</p></div></div>",
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"isFavored": {
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"value": false
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"systemVersion": "#{VERSION}#",
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"coreVersion": "11.315",
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"createdTime": 1706420441002,
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src/packs/classes/class_Weapon_Master_kVSzbabb2AUviwnH.json

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"summary": {
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"value": "The wiser blades remain unsheathed."
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"description": "<div class=\"stackedit__html\"><h1>WEAPON MASTER</h1><h5><strong>ALSO: Fighter, Rōnin, Warrior</strong></h5><p>Weaponmasters spend years upon years honing their close combat arts. Most of them display remarkable skill with a variety of weapons; others have trained to become one with a specific armament. Many <strong>Weaponmasters </strong>follow and protect someone out of love or loyalty, but there are also those who tirelessly wander the world seeking worthy opponents, legendary magical weapons, or capable teachers.</p><p><strong>WEAPONMASTER FREE BENEFITS</strong></p><ul><li>Permanently increase your maximum Hit Points by 5.</li><li>Gain the ability to equip <strong>martial melee weapons</strong> and <strong>martial shields</strong>.</li></ul><h3 id=\"weaponmaster-skills\"><strong>WEAPONMASTER SKILLS</strong></h3><h4><strong>@UUID[Compendium.projectfu.skills.Item.IhBCZsilt0bj5RJK]{Bladestorm} (SL5)</strong></h4><p>When you perform a <strong>melee </strong>attack, you may spend 10 Mind Points to choose one option: the attack gains <strong>multi (2)</strong>; or you increase the attack’s multi property by one, up to a maximum of <strong>multi (3)</strong>.</p><hr /><h4><strong>@UUID[Compendium.projectfu.skills.Item.7jWycVYFgZ1BMxch]{Bone Crusher} (SL4)</strong></h4><p>When you hit one or more targets with a <strong>melee </strong>attack that would deal damage, you may have the attack deal no damage. If you do, choose one option: inflict <strong>dazed </strong>on each target hit by the attack; <strong>or </strong>inflict <strong>weak </strong>on each target hit by the attack; <strong>or </strong>each target hit by the attack loses <strong>【SL × 10】 </strong>Mind Points. Describe your maneuver!</p><hr /><h4><strong>@UUID[Compendium.projectfu.skills.Item.WZDdQfw9VF64La2P]{Breach} (SL3)</strong></h4><p>You may use an action and spend 5 Mind Points to perform a<strong> free attack</strong> with a <strong>melee</strong> weapon you have equipped. This attack must target a <strong>single creature</strong>. If the attack is successful, it deals no damage and you choose one option: you destroy one shield equipped by the target; <strong>or </strong>you destroy the target’s equipped armor; or whenever the target suffers damage from a source before the start of your next turn, that source deals <strong>【SL × 2】 </strong>extra damage to them.</p><hr /><h4><strong>@UUID[Compendium.projectfu.skills.Item.XhcTVGtGEk7L2Ddq]{Counterattack}</strong></h4><p>After an enemy <strong>hits or misses you with a melee attack</strong>, if the Result of their Accuracy Check was an <strong>even number</strong>, you may perform a<strong> free attack </strong>against that enemy (after their attack has been fully resolved). This attack must be a <strong>melee </strong>attack and must have that enemy as its <strong>only </strong>target; treat your<strong> High Roll (HR)</strong> as 0 when calculating damage dealt by this attack.</p><hr /><h4><strong>@UUID[Compendium.projectfu.skills.Item.ztxLYzo1ADCaRupR]{Melee Weapon Mastery} (SL4)</strong></h4><p>You gain a bonus equal to <strong>【SL】 </strong>to all Accuracy Checks with <strong>melee </strong>weapons.</p></div>",
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"description": "<div class=\"stackedit__html\"><h1>WEAPON MASTER</h1><h5><strong>ALSO: Fighter, Rōnin, Warrior</strong></h5><p>Weaponmasters spend years upon years honing their close combat arts. Most of them display remarkable skill with a variety of weapons; others have trained to become one with a specific armament. Many <strong>Weaponmasters </strong>follow and protect someone out of love or loyalty, but there are also those who tirelessly wander the world seeking worthy opponents, legendary magical weapons, or capable teachers.</p><p><strong>WEAPONMASTER FREE BENEFITS</strong></p><ul><li>Permanently increase your maximum Hit Points by 5.</li><li>Gain the ability to equip <strong>martial melee weapons</strong> and <strong>martial shields</strong>.</li></ul><h3 id=\"weaponmaster-skills\"><strong>WEAPONMASTER SKILLS</strong></h3><h4><strong>@UUID[Compendium.projectfu.skills.Item.IhBCZsilt0bj5RJK]{Bladestorm}</strong></h4><p>When you perform a <strong>melee </strong>attack, you may spend 10 Mind Points to choose one option: the attack gains <strong>multi (2)</strong>; or you increase the attack’s multi property by one, up to a maximum of <strong>multi (3)</strong>.</p><hr /><h4><strong>@UUID[Compendium.projectfu.skills.Item.7jWycVYFgZ1BMxch]{Bone Crusher} (SL4)</strong></h4><p>When you hit one or more targets with a <strong>melee </strong>attack that would deal damage, you may have the attack deal no damage. If you do, choose one option: inflict <strong>dazed </strong>on each target hit by the attack; <strong>or </strong>inflict <strong>weak </strong>on each target hit by the attack; <strong>or </strong>each target hit by the attack loses <strong>【SL × 10】 </strong>Mind Points. Describe your maneuver!</p><hr /><h4><strong>@UUID[Compendium.projectfu.skills.Item.WZDdQfw9VF64La2P]{Breach} (SL3)</strong></h4><p>You may use an action and spend 5 Mind Points to perform a<strong> free attack</strong> with a <strong>melee</strong> weapon you have equipped. This attack must target a <strong>single creature</strong>. If the attack is successful, it deals no damage and you choose one option: you destroy one shield equipped by the target; <strong>or </strong>you destroy the target’s equipped armor; or whenever the target suffers damage from a source before the start of your next turn, that source deals <strong>【SL × 2】 </strong>extra damage to them.</p><hr /><h4><strong>@UUID[Compendium.projectfu.skills.Item.XhcTVGtGEk7L2Ddq]{Counterattack}</strong></h4><p>After an enemy <strong>hits or misses you with a melee attack</strong>, if the Result of their Accuracy Check was an <strong>even number</strong>, you may perform a<strong> free attack </strong>against that enemy (after their attack has been fully resolved). This attack must be a <strong>melee </strong>attack and must have that enemy as its <strong>only </strong>target; treat your<strong> High Roll (HR)</strong> as 0 when calculating damage dealt by this attack.</p><hr /><h4><strong>@UUID[Compendium.projectfu.skills.Item.ztxLYzo1ADCaRupR]{Melee Weapon Mastery} (SL4)</strong></h4><p>You gain a bonus equal to <strong>【SL】 </strong>to all Accuracy Checks with <strong>melee </strong>weapons.</p></div>",
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"value": false
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"systemVersion": "#{VERSION}#",
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"coreVersion": "11.315",
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"createdTime": 1706418412468,
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"modifiedTime": 1719170567617,
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"modifiedTime": 1719288827316,
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"lastModifiedBy": "BwRsFvMHAq9vUtEO"
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"ownership": {

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