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Commit c048fc4

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Added Translator Name ^^
Fixed load error with the new patch(110107) Updated Version number
1 parent 28f222f commit c048fc4

5 files changed

Lines changed: 50 additions & 3 deletions

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Angleur.toc

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## Interface: 110105
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## Interface: 110107
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## Title: Angleur
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## Notes: The Ultimate One Button Fishing AddOn - Now with an Auto-Equip Feature!
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## Notes-ruRU: Лучший однокнопочный рыболовный аддон — теперь с функцией автоматического оснащения!
@@ -26,6 +26,7 @@ libraries\embeds.xml
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translations\translations.xml
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#@end-no-lib-strip@
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angTemplates\GeneralTemplates\RetailTemplates.xml
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angTemplates\GeneralTemplates\RetailTemplates.lua
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angTemplates\embeds.xml
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init.lua

Angleur.xml

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</Scripts>
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</Frame>
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<Frame parent="Angleur" name="AngleurSet_AlertAnim" frameStrata="TOOLTIP" toplevel="true" inherits="ActionBarButtonSpellActivationAlert" hidden="true">
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<Frame parent="Angleur" name="AngleurSet_AlertAnim" frameStrata="TOOLTIP" toplevel="true" inherits="AngleurPorted_ActionBarButtonSpellActivationAlert" hidden="true">
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<Size x="64" y="64"/>
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<Scripts>
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<OnEnter>
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AngleurPorted_ActionBarButtonSpellActivationAlertMixin = {};
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function AngleurPorted_ActionBarButtonSpellActivationAlertMixin:OnHide()
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if ( self.ProcLoop:IsPlaying() ) then
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self.ProcLoop:Stop();
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end
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end
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AngleurPorted_ActionBarButtonSpellActivationAlertProcStartAnimMixin = { };
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function AngleurPorted_ActionBarButtonSpellActivationAlertProcStartAnimMixin:OnFinished()
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self:GetParent().ProcLoop:Play();
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end

angTemplates/GeneralTemplates/RetailTemplates.xml

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</HighlightTexture>
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</Button>
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<Frame name="AngleurPorted_ActionBarButtonSpellActivationAlert" virtual="true" mixin="AngleurPorted_ActionBarButtonSpellActivationAlertMixin">
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<Layers>
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<Layer level="ARTWORK">
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<Texture parentKey="ProcStartFlipbook" atlas="UI-HUD-ActionBar-Proc-Start-Flipbook" alpha="1">
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<Size x="150" y="150"/>
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<Anchors>
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<Anchor point="CENTER"/>
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</Anchors>
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</Texture>
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<Texture parentKey="ProcLoopFlipbook" atlas="UI-HUD-ActionBar-Proc-Loop-Flipbook" setAllPoints="true" alpha="0"/>
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</Layer>
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</Layers>
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<Animations>
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<AnimationGroup parentKey="ProcLoop" looping="REPEAT">
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<Alpha childKey="ProcLoopFlipbook" duration=".001" order="0" fromAlpha="1" toAlpha="1"/>
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<FlipBook parentKey="FlipAnim" childKey="ProcLoopFlipbook" duration="1" order="0" flipBookRows="6" flipBookColumns="5" flipBookFrames="30" flipBookFrameWidth="0" flipBookFrameHeight="0"/>
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</AnimationGroup>
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<AnimationGroup parentKey="ProcStartAnim" setToFinalAlpha="true" mixin="AngleurPorted_ActionBarButtonSpellActivationAlertProcStartAnimMixin">
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<Alpha childKey="ProcStartFlipbook" duration=".001" order="0" fromAlpha="1" toAlpha="1"/>
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<FlipBook childKey="ProcStartFlipbook" duration="0.7" order="1" flipBookRows="6" flipBookColumns="5" flipBookFrames="30" flipBookFrameWidth="0" flipBookFrameHeight="0"/>
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<Alpha childKey="ProcStartFlipbook" duration=".001" order="2" fromAlpha="1" toAlpha="0"/>
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<Scripts>
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<OnFinished method="OnFinished"/>
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</Scripts>
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</AnimationGroup>
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</Animations>
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<Scripts>
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<OnHide method="OnHide"/>
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</Scripts>
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</Frame>
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<Button name="CombatWeaponSwapButtonTemplate" inherits="SecureActionButtonTemplate" frameStrata="HIGH" mixin="Angleur_CombatWeaponSwapButtonMixin" hidden="true" virtual="true">
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<Attributes>
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<Attribute name="type" value="macro"/>
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</Scripts>
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<Frames>
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<Frame name="$parent_AlertAnim" parentKey="alertAnim" frameStrata="TOOLTIP" toplevel="true" inherits="ActionBarButtonSpellActivationAlert">
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<Frame name="$parent_AlertAnim" parentKey="alertAnim" frameStrata="TOOLTIP" toplevel="true" inherits="AngleurPorted_ActionBarButtonSpellActivationAlert">
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<Size x="64" y="64"/>
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<Scripts>
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<OnLoad>

translations/koKR.lua

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--Translator: Crazyyoungs
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if (GAME_LOCALE or GetLocale()) ~= "koKR" then
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return
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end

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