Unity integration sample for LiteRT-LM on Windows Editor and Android.
- Unity
6000.4.6f1 - Windows and PowerShell for Editor and Android build scripts
- Unity Android Build Support with SDK/NDK
- Android device with
adbaccess for hardware tests - Docker Desktop and Git for Windows Bash only when rebuilding the custom Android AAR
| Rank | Model | Source | Note |
|---|---|---|---|
| 1 | gemma-4-E2B-it.litertlm |
litert-community/gemma-4-E2B-it-litert-lm | Primary quality model when memory allows. |
| 2 | Qwen2.5-0.5B-Instruct-q8.litertlm |
litert-community/Qwen2.5-0.5B-Instruct | Fast CPU fallback for smaller memory and low latency. |
| 3 | gemma3-1b-it-int4.litertlm |
litert-community/Gemma3-1B-IT | Compact Android native-GPU-capable fallback. |
ASR models need a matching tokenizer directory under Assets/StreamingAssets.
For example, Whisper Tiny uses whisper-tiny/tokenizer.json, and Whisper Base
uses whisper-base/tokenizer.json. Use the tokenizer source links below when
restoring those tokenizer folders.
| Rank | Model | Model source | Tokenizer source | Note |
|---|---|---|---|---|
| 1 | whisper_tiny_30s_i8.tflite |
litert-community/whisper-tiny | openai/whisper-tiny | Recommended Korean/English ASR model for Android CPU use. |
| 2 | whisper_base_30s_f32.tflite |
litert-community/whisper-base | openai/whisper-base | Quality comparison only; it is large and not the default recommendation. |
- LLM 세부 설명:
docs/llm-details.md - ASR 세부 설명:
docs/asr-details.md