New Asset Announcements *READ FIRST* #188
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First update: I have an issue on my fork here: For this one, I just rebuilt all of bluecarrot16's LPC-Hair release on OGA: But I plan to go ahead and do the same for the remaining hairstyles as well, in fact I intend on doing this next: |
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Finally dropped the first batch of male shirts: |
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I'm currently in the process of cleaning up a few issues on some of the shirts, then I'll finish the "base" shirts as well. I already finished a good chunk of the style on the "base" shortsleeve shirt for male, but then I ran into this issue on Halfslash, Backslash, etc. |
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This will be my last push for a little bit (by that I mean for a few months, probably): The update will be up here on OGA soon: I finished all of the "base" shirts now as well as tried to ensure every single "simple" shirt asset has been properly cleaned up without any missing pixels anywhere or missing parts of the sleeves, and without having extra palettes in them. This was a pain but I'm pretty sure I've covered EVERYTHING now. However, if anything was missed please notify me... I'll be putting a pause on new assets for a while. When I come back to this, though, I plan to finish the following:
Some additional possibilities include:
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I'm going to be opening this discussion here for addressing new assets. Before making new discussions, issues, etc, about missing assets, PLEASE read this first!
Over at my personal Github I have a project called LPC Expanded which shows the list of assets I am working on and what I want to do in the future:
LPC Expanded
And we also have these issues here about adding new assets to climb/idle/jump/sit/emote/run/revised combat:
#38
As well as a discussion for potentially adding even more animations:
#41
As these new animation bases are added, the assets still need to be added as well. I am going to try and start dropping assets on the "easy" frames, but ones that required more advanced work won't be able to come for some time.
Whenever I drop new assets, I will leave a new thread inside this discussion.
I will be slowing down a bit throughout the summer, and beyond that I will be mixing up working on LPC assets with other assets, so I won't be rushing through these as fast as I used to be.
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