Skip to content

Activity

Include screenshot in README.

Force push
LiteApplicationforce pushed to master • bc07dab…1cfef79 • 
on Apr 7, 2024

Include screenshot in README.

Force push
LiteApplicationforce pushed to master • 5814d5e…bc07dab • 
on Apr 7, 2024

Include screenshot in README.

Force push
LiteApplicationforce pushed to master • 5dfa8d7…5814d5e • 
on Apr 7, 2024

Include screenshot in README.

LiteApplicationpushed 4 commits to master • ded9ba4…5dfa8d7 • 
on Apr 7, 2024

Create README.md

LiteApplicationpushed 1 commit to master • 7f286b1…ded9ba4 • 
on Apr 7, 2024

Add shader animation for water

Force push
LiteApplicationforce pushed to master • 6f3cf08…7f286b1 • 
on Jan 24, 2024

Add shader animation for water

LiteApplicationpushed 1 commit to master • ebbdf5e…6f3cf08 • 
on Jan 24, 2024

Transform the 3D array into a 1D array for voxel data

LiteApplicationpushed 1 commit to master • b44f39d…ebbdf5e • 
on Jan 21, 2024

Better world generation

Force push
LiteApplicationforce pushed to master • 6d5a8bb…b44f39d • 
on Jan 21, 2024

Better world generation

Force push
LiteApplicationforce pushed to master • a3ee80e…6d5a8bb • 
on Jan 21, 2024

Better world generation

LiteApplicationpushed 1 commit to master • 9704f23…a3ee80e • 
on Jan 21, 2024

Ignore FastNoiseLite, GLAD and LearnOpenGL source files

Force push
LiteApplicationforce pushed to master • e6cf7c9…9704f23 • 
on Jan 21, 2024

Ignore FastNoiseLite, GLAD and LearnOpenGL source files

Force push
LiteApplicationforce pushed to master • 7a711c5…e6cf7c9 • 
on Jan 21, 2024

Ignore FastNoiseLite, GLAD and LearnOpenGL source files

LiteApplicationpushed 1 commit to master • fdd2fc0…7a711c5 • 
on Jan 21, 2024

Added lighting

LiteApplicationpushed 1 commit to master • b05acf7…fdd2fc0 • 
on Jan 21, 2024

Use queues for chunk loading and updating

LiteApplicationpushed 1 commit to master • 5306f2d…b05acf7 • 
on Jan 21, 2024

Added optimisation for chunks with a single block type

LiteApplicationpushed 1 commit to master • f366644…5306f2d • 
on Jan 21, 2024

Use separate thread for ticks

LiteApplicationpushed 1 commit to master • 4712240…f366644 • 
on Jan 20, 2024

Proper face culling between chunks

Force push
LiteApplicationforce pushed to master • 4017138…4712240 • 
on Jan 18, 2024

Proper face culling between chunks

Force push
LiteApplicationforce pushed to master • e1d046f…4017138 • 
on Jan 18, 2024

Proper face culling between chunks

LiteApplicationpushed 1 commit to master • a495d54…e1d046f • 
on Jan 18, 2024

Infinite world (all directions), world generation mechanics

Force push
LiteApplicationforce pushed to master • 3963d17…a495d54 • 
on Jan 14, 2024

Infinite world (all directions), world generation mechanics

LiteApplicationpushed 1 commit to master • cbcc402…3963d17 • 
on Jan 14, 2024

Basic 3D controls working

LiteApplicationcreated master • cbcc402 • 
on Jan 13, 2024