Fix activity API endpoints incorrectly early returning (#777) #121
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22 warnings
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The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
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Release Built Artifacts
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
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Release Built Artifacts:
Refresh.GameServer/Types/Playlists/SerializedLbp1Playlist.cs#L24
Non-nullable property 'Location' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
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Release Built Artifacts:
Refresh.GameServer/Types/Playlists/SerializedLbp1Playlist.cs#L21
Non-nullable property 'Icon' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
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Release Built Artifacts:
Refresh.GameServer/Types/Playlists/SerializedLbp1Playlist.cs#L19
Non-nullable property 'Description' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
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Release Built Artifacts:
Refresh.GameServer/Types/Playlists/SerializedLbp1Playlist.cs#L17
Non-nullable property 'Name' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
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Release Built Artifacts:
Refresh.GameServer/Types/Reviews/GameReviewSlot.cs#L9
Non-nullable property 'SlotType' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
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Release Built Artifacts:
Refresh.GameServer/Types/Reviews/SerializedGameReview.cs#L21
Non-nullable property 'Reviewer' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
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Release Built Artifacts:
Refresh.GameServer/Types/Reviews/SerializedGameReview.cs#L18
Non-nullable property 'Slot' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
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Release Built Artifacts:
Refresh.GameServer/Types/Scores/FriendScoresRequest.cs#L9
Non-nullable property 'Usernames' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
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Release Built Artifacts:
Refresh.GameServer/Types/Playlists/SerializedLbp3Playlist.cs#L16
Nullability of reference types in return type of 'string? SerializedLbp3Playlist.Description.get' doesn't match implicitly implemented member 'string ISerializedCreatePlaylistInfo.Description.get' (possibly because of nullability attributes).
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Release Built Artifacts:
Refresh.GameServer/Types/Playlists/SerializedLbp3Playlist.cs#L15
Nullability of reference types in return type of 'string? SerializedLbp3Playlist.Name.get' doesn't match implicitly implemented member 'string ISerializedCreatePlaylistInfo.Name.get' (possibly because of nullability attributes).
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Release Built Artifacts
Possible null reference assignment.
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Release Built Artifacts
Converting null literal or possible null value to non-nullable type.
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Release Built Artifacts
Possible null reference assignment.
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Release Built Artifacts
Possible null reference assignment.
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Release Built Artifacts
Possible null reference assignment.
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Release Built Artifacts
Possible null reference assignment.
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Release Built Artifacts
Possible null reference assignment.
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Release Built Artifacts
Possible null reference assignment.
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Release Built Artifacts:
Refresh.Database/Models/Assets/GameAssetType.cs#L488
The switch expression does not handle all possible values of its input type (it is not exhaustive). For example, the pattern 'Refresh.Database.Models.Assets.GameAssetType.Unknown' is not covered.
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Release Built Artifacts:
Refresh.Database/GameDatabaseProvider.cs#L845
'GameDatabaseProvider.Dispose()' hides inherited member 'RealmDatabaseProvider<GameDatabaseContext>.Dispose()'. Use the new keyword if hiding was intended.
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