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Add Patchwork UserAgent parsing for Vita (#779) #2221

Add Patchwork UserAgent parsing for Vita (#779)

Add Patchwork UserAgent parsing for Vita (#779) #2221

Triggered via push May 30, 2025 22:52
Status Success
Total duration 1m 16s
Artifacts 2
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20 warnings
Build, Test, and Upload Builds: Refresh.GameServer/Types/Playlists/SerializedLbp1Playlist.cs#L24
Non-nullable property 'Location' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Playlists/SerializedLbp1Playlist.cs#L21
Non-nullable property 'Icon' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Playlists/SerializedLbp1Playlist.cs#L19
Non-nullable property 'Description' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Playlists/SerializedLbp1Playlist.cs#L17
Non-nullable property 'Name' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Reviews/GameReviewSlot.cs#L9
Non-nullable property 'SlotType' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Reviews/SerializedGameReview.cs#L21
Non-nullable property 'Reviewer' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Reviews/SerializedGameReview.cs#L18
Non-nullable property 'Slot' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Scores/FriendScoresRequest.cs#L9
Non-nullable property 'Usernames' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Playlists/SerializedLbp3Playlist.cs#L16
Nullability of reference types in return type of 'string? SerializedLbp3Playlist.Description.get' doesn't match implicitly implemented member 'string ISerializedCreatePlaylistInfo.Description.get' (possibly because of nullability attributes).
Build, Test, and Upload Builds: Refresh.GameServer/Types/Playlists/SerializedLbp3Playlist.cs#L15
Nullability of reference types in return type of 'string? SerializedLbp3Playlist.Name.get' doesn't match implicitly implemented member 'string ISerializedCreatePlaylistInfo.Name.get' (possibly because of nullability attributes).
Build, Test, and Upload Builds: Refresh.GameServer/Types/Reviews/SerializedGameReview.cs#L18
Non-nullable property 'Slot' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Challenges/Lbp3/SerializedLevelChallenge.cs#L59
Non-nullable property 'PlanetUser' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Challenges/Lbp3/SerializedLevelChallenge.cs#L56
Non-nullable property 'ContentName' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Challenges/Lbp3/SerializedLevelChallenge.cs#L50
Non-nullable property 'Content' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Challenges/Lbp3/SerializedLevelChallenge.cs#L35
Non-nullable property 'LamsTitleId' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Challenges/Lbp3/SerializedLevelChallenge.cs#L29
Non-nullable property 'LamsDescriptionId' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Challenges/Lbp3/SerializedLevelChallengeList.cs#L43
Non-nullable property 'Challenges' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Scores/FriendScoresRequest.cs#L9
Non-nullable property 'Usernames' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build, Test, and Upload Builds: Refresh.GameServer/Types/Playlists/SerializedLbp3Playlist.cs#L16
Nullability of reference types in return type of 'string? SerializedLbp3Playlist.Description.get' doesn't match implicitly implemented member 'string ISerializedCreatePlaylistInfo.Description.get' (possibly because of nullability attributes).
Build, Test, and Upload Builds: Refresh.GameServer/Types/Playlists/SerializedLbp3Playlist.cs#L15
Nullability of reference types in return type of 'string? SerializedLbp3Playlist.Name.get' doesn't match implicitly implemented member 'string ISerializedCreatePlaylistInfo.Name.get' (possibly because of nullability attributes).

Artifacts

Produced during runtime
Name Size Digest
Refresh for Linux x64 Expired
46.4 MB
sha256:873b1f0411d2577f7e9eae42253da05c13ff14d7223348829e84b56473aa5aaa
Refresh for Windows x64 Expired
44.9 MB
sha256:907e11786576247e5e90127e8921bcdce57c255e4243d07064ce244a17bb34eb