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Merge pull request #1 from Live2D/develop
Update to Cubism MotionSync Plugin for Unity R1 beta2
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.gitignore

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!/[Aa]ssets/Live2D.meta
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!/[Aa]ssets/Live2D/CubismMotionSyncPlugin.meta
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!/[Aa]ssets/Live2D/CubismMotionSyncPlugin/**/*
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/[Aa]ssets/Live2D/CubismMotionSyncPlugin/Plugins/**/*.a
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[Aa]ssets/Live2D/CubismMotionSyncPlugin/Plugins/**/*.a
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[Aa]ssets/Live2D/CubismMotionSyncPlugin/Plugins/**/*.bundle
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Assets/Live2D/CubismMotionSyncPlugin/CHANGELOG.md

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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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## [5-r.1-beta.2] - 2023-09-28
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### Added
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* Add a sample scene `Microphone` using microphone input.
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* Add delegate type `CubismMotionSyncEngine_CRI.csmMotionSyncLogFunction`.
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* Add logging function `CubismMotionSyncEngine_CRI.SetLogFunction`.
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* Add Android and iOS, iPadOS from the tested environment.
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### Changed
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* Change the value of `CubismMotionSyncData.EmphasisLevelDefaultValue` to match the default value in Cubism Editor.
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* Update `Kei_basic` and `Kei_vowels` model.
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## [5-r.1-beta.1] - 2023-08-17
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### Added
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* New released!
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[5-r.1-beta.2]: https://github.com/Live2D/CubismUnityMotionSyncComponents/compare/5-r.1-beta.1...5-r.1-beta.2

Assets/Live2D/CubismMotionSyncPlugin/Framework/CubismMotionSyncData.cs

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/// <summary>
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///
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/// </summary>
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public const float EmphasisLevelDefaultValue = 0.5f;
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public const float EmphasisLevelDefaultValue = 0.0f;
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/// <summary>
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///

Assets/Live2D/CubismMotionSyncPlugin/NOTICE.ja.md

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# お知らせ
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## [制限事項] Cubism SDK MotionSync Plugin for Unity の対応環境について (2023-08-17)
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## [制限事項] Cubism SDK MotionSync Plugin for Unity の対応環境について (2023-09-28 更新)
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本プラグインのバージョン R1 beta1 (5-r.1-beta.1) 時点では以下の環境のみ動作を確認しております。
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本プラグインのバージョン R1 beta2 (5-r.1-beta.2) 時点では以下の環境のみ動作を確認しております。
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* Windows
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* x86
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* x86_64
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* macOS
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* x86_64
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* ARM64
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以下の環境については、順次対応を行います。
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* Android
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* x86
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* x86_64
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* ARM32
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* ARM64
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* iOS
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* ARM64
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* x86_64(iOS Simulator)
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以下の環境については、順次対応を行います。
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* WebGL
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---

Assets/Live2D/CubismMotionSyncPlugin/NOTICE.md

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# Notice
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## [Restrictions] Supported environments for Cubism SDK MotionSync Plugin for Unity (2023-08-17)
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## [Restrictions] Supported environments for Cubism SDK MotionSync Plugin for Unity (updated 2023-09-28)
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As of version R1 beta1 (5-r.1-beta.1) of this plugin, only the following environments have been confirmed to work:
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As of version R1 beta2 (5-r.1-beta.2) of this plugin, only the following environments have been confirmed to work:
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* Windows
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* x86
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* x86_64
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* macOS
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* x86_64
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* ARM64
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* Android
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* x86
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* x86_64
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* ARM32
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* ARM64
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* iOS
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* ARM64
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* x86_64(iOS Simulator)
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The following environments will be supported in due course:
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* Android
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* iOS
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* WebGL
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Assets/Live2D/CubismMotionSyncPlugin/Plugins/CHANGELOG.md

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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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## 2023-09-28
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### Added
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* Add library for Android.
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* Add library for ios.
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* Add logging functions.
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* `csmMotionSync_SetLogFunction()`
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* `csmMotionSync_GetLogFunction()`
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### Changed
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* Upgrade Core version to 05.00.0001.
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* Change `csmMotionSync_Analyze()` argument name.
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* `analyzeConfiguration` -> `analysisConfiguration`
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## 2023-08-17
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### Added

Assets/Live2D.meta renamed to Assets/Live2D/CubismMotionSyncPlugin/Plugins/CRI/Android.meta

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Assets/Live2D/CubismMotionSyncPlugin/Plugins/CRI/Android/arm64-v8a/libLive2DCubismMotionSyncEngine_CRI.so.meta

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Assets/Live2D/CubismMotionSyncPlugin/Plugins/CRI/Android/armeabi-v7a.meta

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