Skip to content

chore(deps): update rust crate tao to v0.37.0 - #228

Merged
ReenigneArcher merged 1 commit into
masterfrom
renovate/tao-0-x
Aug 23, 2026
Merged

chore(deps): update rust crate tao to v0.37.0#228
ReenigneArcher merged 1 commit into
masterfrom
renovate/tao-0-x

Conversation

@renovate

@renovate renovate Bot commented Aug 22, 2026

Copy link
Copy Markdown
Contributor

This PR contains the following updates:

Package Type Update Change
tao dependencies minor =0.36.0=0.37.0

Release Notes

tauri-apps/tao (tao)

v0.37.0

Compare Source

  • beb88249 (#​1304) Fix Android event loop hanging on first IPC call. When the ndk_glue event pipe and the wake fd became ready at the same time, ALooper_pollAll could return the fd event instead of ALOOPER_POLL_WAKE, so the loop never drained the user-event channel and every invoke response sat there forever. The event loop now drains pending user events on every iteration, regardless of what the poll reported.
  • 27e4d01e (#​1298) Fix a mismatched meta-variable name in the android_binding macro.
  • 992909ac On Windows, skip set_skip_taskbar if skip_taskbar is false when creating the window and on taskbar restars.
  • 95636d5f (#​1301) On iOS, fixed a startup panic in debug builds on iOS versions older than 26, caused by registering the iOS 26-only preferredWindowingControlStyleForScene: method inside the UIWindowSceneDelegate protocol block.
  • a3ff3f03 On iOS, always implement application:configurationForConnectingSceneSession:options: on the application delegate, using the role of the connecting session, so the tao scene delegate is installed whenever the system runs the app on the scene lifecycle - which iOS 26 and above does even for apps whose Info.plist does not declare a UIApplicationSceneManifest. Windows are now attached to a scene whenever one is connected instead of only when the Info.plist enables multiple scenes, and windows created before the first scene connects are adopted by it, so they are still displayed.
  • eebd58f9 (#​1261) On iOS, emit WindowEvent::Destroyed for a scene's windows when the scene disconnects. Previously sceneDidDisconnect: was a no-op, so windows tied to a scene never reported their destruction when the system reclaimed the scene.
  • f6671e34 (#​1291) Bumped MSRV to 1.85
  • 04394e48 (#​1313) On Windows, fix Window functions panics after the parent event loop dropped, they log the errors instead
  • f8722bd3 (#​1292) Updated windows and windows-core to 0.62, this drop Windows 7 support, see microsoft/windows-rs#3808
  • 493dc3a8 (#​1306) On Windows, delay maximizing the window if it's hidden to avoid it flashing briefly. This also changed the size and position returned to pre-maximized states if you query them with the window being hidden and called maximize
  • bd1b990b (#​1296) On Windows, fixed flashing title bar on undecorated windows creation
  • 36b31b79 (#​1157) Exits the process on receiving WM_ENDSESSION message, this fixes the cannot move state from Destroyed crash after receiving the message from Restart Manager

Configuration

📅 Schedule: (in timezone America/New_York)

  • Branch creation
    • "after 1am and before 8am"
  • Automerge
    • At any time (no schedule defined)

🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.

Rebasing: Never, or you tick the rebase/retry checkbox.

🔕 Ignore: Close this PR and you won't be reminded about this update again.


  • If you want to rebase/retry this PR, check this box

This PR was generated by Mend Renovate. View the repository job log.

@renovate renovate Bot added dependencies Pull requests that update a dependency file rust Pull requests that update rust code labels Aug 22, 2026
@sonarqubecloud

Copy link
Copy Markdown

@codecov

codecov Bot commented Aug 22, 2026

Copy link
Copy Markdown

Codecov Report

✅ All modified and coverable lines are covered by tests.
✅ Project coverage is 52.02%. Comparing base (a2d6753) to head (584742a).

Additional details and impacted files

Impacted file tree graph

@@            Coverage Diff             @@
##           master     #228      +/-   ##
==========================================
- Coverage   52.04%   52.02%   -0.02%     
==========================================
  Files          40       40              
  Lines       13191    13191              
==========================================
- Hits         6865     6863       -2     
- Misses       6326     6328       +2     
Flag Coverage Δ
aarch64-apple-darwin 51.02% <ø> (ø)
aarch64-unknown-linux-gnu 51.01% <ø> (ø)
aarch64-unknown-linux-musl 51.56% <ø> (ø)
x86_64-apple-darwin 51.02% <ø> (ø)
x86_64-pc-windows-msvc 51.99% <ø> (-0.02%) ⬇️
x86_64-unknown-linux-gnu 51.01% <ø> (ø)
x86_64-unknown-linux-musl 51.56% <ø> (ø)

Flags with carried forward coverage won't be shown. Click here to find out more.
see 6 files with indirect coverage changes


Continue to review full report in Codecov by Harness.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update a2d6753...584742a. Read the comment docs.

🚀 New features to boost your workflow:
  • ❄️ Test Analytics: Detect flaky tests, report on failures, and find test suite problems.
  • 📦 JS Bundle Analysis: Save yourself from yourself by tracking and limiting bundle sizes in JS merges.

@ReenigneArcher
ReenigneArcher merged commit 30e4984 into master Aug 23, 2026
77 of 79 checks passed
@ReenigneArcher
ReenigneArcher deleted the renovate/tao-0-x branch August 23, 2026 00:47
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

dependencies Pull requests that update a dependency file rust Pull requests that update rust code

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant