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VrInkManager.cpp
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265 lines (226 loc) · 10.3 KB
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#include "VrInkManager.h"
#include "pathtools.h"
VrInkManager::VrInkManager(uint32_t index)
{
m_nDeviceIndex = index;
Vector3 color = VR_INK_COLOR;
m_pPrimaryFiller = new FilledCircle(color, VR_INK_PRIMARY_CIRCLE_RADIUS, 25);
m_pTouchpadPose = new FilledCircle(color, VR_INK_TOUCHPAD_CIRCLE_RADIUS, 10);
m_pLeftGripHollow = new HollowCircle(color, VR_INK_GRIP_OUTLINE_RADIUS, 100, true, VR_INK_GRIP_FOCI_DISTANCE);
m_pRightGripHollow = new HollowCircle(color, VR_INK_GRIP_OUTLINE_RADIUS, 100, true, VR_INK_GRIP_FOCI_DISTANCE);
m_pTouchpadHollow = new HollowCircle(color, VR_INK_TOUCHPAD_OUTLINE_RADIUS, 100, false, VR_INK_TOUCHPAD_FOCI_DISTANCE);
m_pPrimaryHollow = new HollowCircle(color, VR_INK_PRIMARY_CIRCLE_RADIUS, 100, false);
m_pMenuButtonHollow = new HollowCircle(color, VR_INK_MENU_CIRCLE_RADIUS, 100, false);
}
VrInkManager::~VrInkManager()
{
}
void VrInkManager::ConvertPoseMatrix(vr::HmdMatrix34_t matPose, InkStatus &controllerStatus) {
controllerStatus.poseMatrixCalibrated[0] = matPose.m[0][0];
controllerStatus.poseMatrixCalibrated[1] = matPose.m[1][0];
controllerStatus.poseMatrixCalibrated[2] = matPose.m[2][0];
controllerStatus.poseMatrixCalibrated[3] = 0;
controllerStatus.poseMatrixCalibrated[4] = matPose.m[0][1];
controllerStatus.poseMatrixCalibrated[5] = matPose.m[1][1];
controllerStatus.poseMatrixCalibrated[6] = matPose.m[2][1];
controllerStatus.poseMatrixCalibrated[7] = 0;
controllerStatus.poseMatrixCalibrated[8] = matPose.m[0][2];
controllerStatus.poseMatrixCalibrated[9] = matPose.m[1][2];
controllerStatus.poseMatrixCalibrated[10] = matPose.m[2][2];
controllerStatus.poseMatrixCalibrated[11] = 0;
controllerStatus.poseMatrixCalibrated[12] = matPose.m[0][3];
controllerStatus.poseMatrixCalibrated[13] = matPose.m[1][3];
controllerStatus.poseMatrixCalibrated[14] = matPose.m[2][3];
controllerStatus.poseMatrixCalibrated[15] = 1.0f;
m_PoseMatrix.set(controllerStatus.poseMatrixCalibrated);
}
std::string VrInkManager::GetStringProperty(vr::TrackedDeviceIndex_t unDevice, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError *peError)
{
uint32_t unRequiredBufferLen = vr::VRSystem()->GetStringTrackedDeviceProperty(unDevice, prop, NULL, 0, peError);
if (unRequiredBufferLen == 0)
return "";
char *pchBuffer = new char[unRequiredBufferLen];
unRequiredBufferLen = vr::VRSystem()->GetStringTrackedDeviceProperty(unDevice, prop, pchBuffer, unRequiredBufferLen, peError);
std::string sResult = pchBuffer;
delete[] pchBuffer;
return sResult;
}
void VrInkManager::UpdateControllerStatus()
{
// Process SteamVR action state
// UpdateActionState is called each frame to update the state of the actions themselves. The application
// controls which action sets are active with the provided array of VRActiveActionSet_t structs.
vr::VRActiveActionSet_t actionSet = { 0 };
actionSet.ulActionSet = actionSetDriver;
actionSet.ulRestrictedToDevice;
vr::EVRInputError eError = vr::VRInput()->UpdateActionState(&actionSet, sizeof(actionSet), 1);
if (eError != vr::VRInputError_None) {
std::cout << "UpdateActionState error: " << eError << std::endl;
return;
}
vr::InputPoseActionData_t poseData;
float predictedSecondsFromNow = 0;
eError = vr::VRInput()->GetPoseActionDataForNextFrame(deviceHandles.actionPose, vr::TrackingUniverseStanding, &poseData, sizeof(poseData), deviceHandles.sourceHandle);
if (eError == vr::VRInputError_None && poseData.bActive && poseData.pose.bPoseIsValid)
{
ConvertPoseMatrix(poseData.pose.mDeviceToAbsoluteTracking, ControllerStatus);
vr::InputOriginInfo_t originInfo;
if (vr::VRInput()->GetOriginTrackedDeviceInfo(poseData.activeOrigin, &originInfo, sizeof(originInfo)) == vr::VRInputError_None
&& originInfo.trackedDeviceIndex != vr::k_unTrackedDeviceIndexInvalid)
{
std::string sRenderModelName = GetStringProperty(m_nDeviceIndex, vr::Prop_RenderModelName_String);
if (sRenderModelName != RenderModelName) {
RenderModelName = sRenderModelName;
LoadRenderModel(RenderModelName);
}
}
}
else {
return;
}
//Trackpad position
vr::InputAnalogActionData_t analogData;
eError = vr::VRInput()->GetAnalogActionData(deviceHandles.actionTrackpadAnalogValue, &analogData, sizeof(analogData), deviceHandles.sourceHandle);
if (eError == vr::VRInputError_None && analogData.bActive)
{
ControllerStatus.trackpadX = analogData.x;
ControllerStatus.trackpadY = analogData.y;
}
//Trackpad Touch
vr::InputDigitalActionData_t digitalData;
eError = vr::VRInput()->GetDigitalActionData(deviceHandles.actionTrackpadDigitalTouch, &digitalData, sizeof(digitalData), deviceHandles.sourceHandle);
if (eError == vr::VRInputError_None && digitalData.bActive)
{
ControllerStatus.trackpadTouch = digitalData.bState;
}
//Trackpad Click
eError = vr::VRInput()->GetDigitalActionData(deviceHandles.actionTrackpadDigitalClick, &digitalData, sizeof(digitalData), deviceHandles.sourceHandle);
if (eError == vr::VRInputError_None && digitalData.bActive)
{
ControllerStatus.trackpadClick = digitalData.bState;
}
//Tip Value
vr::InputAnalogActionData_t tipData;
eError = vr::VRInput()->GetAnalogActionData(deviceHandles.actionTipAnalogValue, &tipData, sizeof(tipData), deviceHandles.sourceHandle);
if (eError == vr::VRInputError_None && tipData.bActive)
{
ControllerStatus.tipValue = tipData.x;
}
//Tip Touch
eError = vr::VRInput()->GetDigitalActionData(deviceHandles.actionTipDigitalTouch, &digitalData, sizeof(digitalData), deviceHandles.sourceHandle);
if (eError == vr::VRInputError_None && digitalData.bActive)
{
ControllerStatus.tipTouch = digitalData.bState;
}
//Tip Click
eError = vr::VRInput()->GetDigitalActionData(deviceHandles.actionTipDigitalClick, &digitalData, sizeof(digitalData), deviceHandles.sourceHandle);
if (eError == vr::VRInputError_None && digitalData.bActive)
{
ControllerStatus.tipClick = digitalData.bState;
}
//Primary Value
vr::InputAnalogActionData_t triggerData;
eError = vr::VRInput()->GetAnalogActionData(deviceHandles.actionPrimaryAnalogValue, &triggerData, sizeof(triggerData), deviceHandles.sourceHandle);
if (eError == vr::VRInputError_None && triggerData.bActive)
{
ControllerStatus.primaryValue = triggerData.x;
}
//Primary Touch
eError = vr::VRInput()->GetDigitalActionData(deviceHandles.actionPrimaryDigitalTouch, &digitalData, sizeof(digitalData), deviceHandles.sourceHandle);
if (eError == vr::VRInputError_None && digitalData.bActive)
{
ControllerStatus.primaryTouch = digitalData.bState;
}
//Primary Click
eError = vr::VRInput()->GetDigitalActionData(deviceHandles.actionPrimaryDigitalClick, &digitalData, sizeof(digitalData), deviceHandles.sourceHandle);
if (eError == vr::VRInputError_None && digitalData.bActive)
{
ControllerStatus.primaryClick = digitalData.bState;
}
//Grip Click
eError = vr::VRInput()->GetDigitalActionData(deviceHandles.actionGripDigitalClick, &digitalData, sizeof(digitalData), deviceHandles.sourceHandle);
if (eError == vr::VRInputError_None && digitalData.bActive)
{
ControllerStatus.grip_click = digitalData.bState;
}
//Grip Touch
eError = vr::VRInput()->GetDigitalActionData(deviceHandles.actionGripDigitalTouch, &digitalData, sizeof(digitalData), deviceHandles.sourceHandle);
if (eError == vr::VRInputError_None && digitalData.bActive)
{
ControllerStatus.grip_touch = digitalData.bState;
}
//Grip Analog Value
vr::InputAnalogActionData_t gripData;
eError = vr::VRInput()->GetAnalogActionData(deviceHandles.actionGripAnalogValue, &gripData, sizeof(gripData), deviceHandles.sourceHandle);
if (eError == vr::VRInputError_None && gripData.bActive)
{
ControllerStatus.gripValue = gripData.x;
}
//Application Menu
eError = vr::VRInput()->GetDigitalActionData(deviceHandles.actionApplicationMenuDigitalClick, &digitalData, sizeof(digitalData), deviceHandles.sourceHandle);
if (eError == vr::VRInputError_None && digitalData.bActive)
{
ControllerStatus.applicationMenu = digitalData.bState;
}
//System button
eError = vr::VRInput()->GetDigitalActionData(deviceHandles.actionSystemDigitalClick, &digitalData, sizeof(digitalData), deviceHandles.sourceHandle);
if (eError == vr::VRInputError_None)
{
ControllerStatus.system = digitalData.bState;
}
UpdateButtonHighlights();
}
void VrInkManager::UpdateButtonHighlights()
{
if (m_ModelComponents.size() > 0) {
//UpdateButton({ "button_trigger", "button_primary" }, ControllerStatus.primaryValue);
UpdateButton({ "button_nib", "button_tip" }, ControllerStatus.tipValue);
UpdateButton({ "button_left_grip" }, ControllerStatus.grip_click);
UpdateButton({ "button_right_grip" }, ControllerStatus.grip_click);
UpdateButton({ "button_menu" }, ControllerStatus.applicationMenu);
UpdateButton({ "button_touch", "button_touchstrip" }, ControllerStatus.trackpadClick);
}
}
void VrInkManager::Render(Matrix4 matMVP)
{
ControllerManager::Render(matMVP);
Matrix4 circlePos;
if (ControllerStatus.primaryValue > 0)
{
circlePos = Matrix4();
circlePos.rotateX(-90.0f);
circlePos.translate(0.0f, VR_INK_PRIMARY_OFFSET_HEIGHT, VR_INK_PRIMARY_OFFSET_Z);
m_pPrimaryFiller->Render(matMVP, circlePos, ControllerStatus.primaryValue);
}
if (ControllerStatus.trackpadTouch)
{
circlePos = Matrix4();
circlePos.rotateX(-90.0f);
circlePos.translate(ControllerStatus.trackpadX * VR_INK_TOUCHPAD_MAX_OFFSET_X, VR_INK_PRIMARY_OFFSET_HEIGHT, VR_INK_TOUCHPAD_Z - (ControllerStatus.trackpadY * VR_INK_TOUCHPAD_MAX_OFFSET_Y));
m_pTouchpadPose->Render(matMVP, circlePos);
}
// Render the buttons outline
Matrix4 ellipisePos;
ellipisePos = Matrix4();
ellipisePos.rotateX(-90.0f);
ellipisePos.translate(0.0f, VR_INK_OUTLINE_OFFSET_HEIGHT, VR_INK_PRIMARY_OFFSET_Z);
m_pPrimaryHollow->Render(matMVP, ellipisePos);
ellipisePos = Matrix4();
ellipisePos.rotateX(-90.0f);
ellipisePos.translate(0.0f, VR_INK_MENUBUTTON_OFFSET_Y, VR_INK_MENUBUTTON_OFFSET_Z);
m_pMenuButtonHollow->Render(matMVP, ellipisePos);
ellipisePos = Matrix4();
ellipisePos.rotateX(-90.0f);
ellipisePos.translate(0.0f, VR_INK_OUTLINE_OFFSET_HEIGHT, VR_INK_TOUCHPAD_Z);
m_pTouchpadHollow->Render(matMVP, ellipisePos);
ellipisePos = Matrix4();
ellipisePos.rotateZ(-90.0f);
ellipisePos.rotateY(90.0f);
ellipisePos.translate(VR_INK_GRIP_OFFSET_X, 0.0f, VR_INK_GRIP_OFFSET_Z);
m_pRightGripHollow->Render(matMVP, ellipisePos);
ellipisePos = Matrix4();
ellipisePos.rotateZ(-90.0f);
ellipisePos.rotateY(-90.0f);
ellipisePos.translate(-VR_INK_GRIP_OFFSET_X, 0.0f, VR_INK_GRIP_OFFSET_Z);
m_pLeftGripHollow->Render(matMVP, ellipisePos);
}