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Here are descriptions of the different buttons and inputs available with Logitech VR Ink. They will be referenced throughout this guide as well as in the design guidelines, code examples and in other parts of the SDK.
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2. After successful install the SteamVR status window should look like the one below: you'll note an additional icon (greyed out) for the Logitech VR Ink driver. <br>
* Make sure your **HMD is connected** and turned on.
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* Verify that SteamVR is **NOT in Safe mode**, as the driver won't be loaded, if that is the case **restart SteamVR**.<br><br>
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3. Then **pair your VR Ink** following the steps described below.
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## 2. Pairing VR Ink
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1. If you already have two controllers paired and connected, **first turn OFF the one you want to replace** the VR Ink with (ex: the right one if you're right-handed pen user)
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2. turn on VR Ink by pressing the system button for about a second. The status LED should appear blue if it is not currently paired to a system.
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3. In the SteamVR status window, right click on (any) controller icon and select **Pair Controller**.<br>
7. When VR Ink is successfully paired, the LED will appear as a **solid green**.
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8. You should also see updated VR Ink icons in SteamVR status window. You'll note now that both the icons for VR Ink stylus are active.
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1. If you already have two controllers paired and connected, **first turn OFF the one you want to replace** the VR Ink with (ex: the right one if you're right-handed pen user)<br>
7. You should also see a new stylus icon in SteamVR status window alongside the VR Ink Driver one. You'll note now that both the icons for VR Ink stylus are active.
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[<imgsrc="../Documentation/Images/SteamVR/steamvr_dash_ok_full.png"alt="SteamVR status all good">]()
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8. When it first start, the VR Ink Driver will suggest to opt in for some analytics: <br>**Rest reassured**: We won't be able to see what you draw or write, but only measure the amount of time that the stylus is being used. This will allow us to **improve the HW and the SW experience** in the future !<br>
9. Now, If you wear the HMD you should see the VR Ink model in the SteamVR Shell.
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<br>
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## 3. Using VR Ink
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After your VR Ink is set up, we highly recommend that you check out our Demo App or dive into the Unity, Unreal or Native integration guides.
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* Now, If you wear the HMD you should see the VR Ink model in the SteamVR Shell: try to move it !
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* You can bring up the **Logitech VR Ink settings UI** either from clicking on its icon in the **taskbar** or from the windows **tray**:<br>[<imgsrc="../Documentation/Images/Driver/task_bar_icon.png"width="167"alt="Task Bar">]()[<imgsrc="../Documentation/Images/Driver/vrink driver tray.png"width="214"alt="Windows tray">]()<br>
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* The UI allows you to **verify the status** of your stylus as well as **select specific pressure sensitivity** for the PRIMARY, TIP and GRIP force sensing buttons.<br>
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