Current implementation is great, but it lacks the option to add padding. I've peeked into the source code and it looks like you use a buit-in texture atlas. It has a padding option. Maybe just add a simple option in the asset loader settings and then pass it to the padding() function?

Current implementation is great, but it lacks the option to add padding. I've peeked into the source code and it looks like you use a buit-in texture atlas. It has a padding option. Maybe just add a simple option in the asset loader settings and then pass it to the padding() function?