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Troubleshooting

pawncc not found

SampLive looks for pawncc near your server folder, in pawno/ and compiler/, and on PATH. Run samplive setup and give it the path directly, or put pawncc where SampLive can find it.

Could not detect runtime

SampLive needs a samp-server/samp03svr binary or an omp-server binary, plus server.cfg (SA-MP) or config.json (open.mp). If it's a remote-only setup, set runtime.force.

RCON: authentication failed

The RCON password in samplive.yaml doesn't match the server's rcon_password. Check both.

RCON: connection refused

The server isn't reachable on that port, or the port is wrong. Check rcon.port and that the server is running.

Host key not in known_hosts

See remote.md. Run:

ssh-keyscan your.server >> ~/.ssh/known_hosts

No reload method available

For SA-MP you need RCON enabled with a password. For open.mp you need server.command set, because open.mp reloads by restarting the process.

Players get disconnected

That's the open.mp path: it restarts the server process. On SA-MP players stay connected, but the gamemode restarts.

My variables reset on reload

Yes. A reload runs OnGameModeInit again. Save what matters in OnGameModeExit and load it back. Preserving state across reloads is the hard problem that isn't solved yet.