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ugh macro
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game/platform.cc

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#include <fcntl.h>
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#include <IntSafe.h>
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#include <ProcessEnv.h>
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#define NOGDI
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#include <wincon.h>
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#elif (BOOST_OS_MACOS)

game/platform/execname.win.inc

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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#define NOGDI
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#include <windows.h>
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fs::path execname() {

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