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README.md

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@@ -44,8 +44,8 @@ wget https://download.blender.org/release/Blender3.6/blender-3.6.14-linux-x64.ta
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tar -xvf blender-3.6.14-linux-x64.tar.xz
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# install trimesh for blender's python
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wget https://bootstrap.pypa.io/get-pip.py
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./blender-3.6.14-linux-x64/3.3/python/bin/python3.10 get-pip.py
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./blender-3.6.14-linux-x64/3.3/python/bin/python3.10 -m pip install trimesh
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./blender-3.6.14-linux-x64/3.6/python/bin/python3.10 get-pip.py
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./blender-3.6.14-linux-x64/3.6/python/bin/python3.10 -m pip install trimesh
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cd dataset/AnimatedDrawings
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# download preprocessed.zip and put it here
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unzip preprocessed.zip
@@ -78,13 +78,10 @@ The 'mesh/fbx_files/rest_pose.fbx' is the rigged character generated by Mixamo.
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The 'mesh/fbx_files/dab.fbx' and 'mesh/fbx_files/jumping.fbx' are two retargeted animation files.
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```sh
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cd 3_style_translator
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# only for headless rendering, skip this if you have a GUI
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# please check the value because it may be different for you system
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export DISPLAY=:1
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# render keyframe pair for training
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python run_render.py --uid ff7ab74a67a443e3bda61e69577f4e80
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# The default rendering engine is 'BLENDER_EEVEE' (faster rendering) and you can change it to 'CYCLES' by:
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python run_render.py --uid ff7ab74a67a443e3bda61e69577f4e80 --engine_type CYCLES
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# python run_render.py --uid ff7ab74a67a443e3bda61e69577f4e80 --engine_type CYCLES
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# stage1 training
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python train_stage1.py --uid ff7ab74a67a443e3bda61e69577f4e80
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# stage2 training

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