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1 | 1 | package me.zombie_striker.qg.guns.chargers; |
2 | 2 |
|
3 | | -import java.util.HashMap; |
4 | | -import java.util.UUID; |
5 | | - |
| 3 | +import me.zombie_striker.qg.QAMain; |
| 4 | +import me.zombie_striker.qg.api.QualityArmory; |
| 5 | +import me.zombie_striker.qg.guns.Gun; |
| 6 | +import me.zombie_striker.qg.guns.utils.GunUtil; |
6 | 7 | import me.zombie_striker.qg.guns.utils.WeaponSounds; |
7 | 8 | import org.bukkit.entity.Player; |
8 | 9 | import org.bukkit.inventory.ItemStack; |
9 | | -import org.bukkit.inventory.meta.ItemMeta; |
10 | 10 | import org.bukkit.scheduler.BukkitRunnable; |
11 | 11 | import org.bukkit.scheduler.BukkitTask; |
12 | 12 |
|
13 | | -import me.zombie_striker.qg.QAMain; |
14 | | -import me.zombie_striker.qg.api.QualityArmory; |
15 | | -import me.zombie_striker.qg.guns.Gun; |
16 | | -import me.zombie_striker.qg.guns.utils.GunUtil; |
| 13 | +import java.util.HashMap; |
| 14 | +import java.util.UUID; |
17 | 15 |
|
18 | 16 | public class BurstFireCharger implements ChargingHandler { |
19 | 17 |
|
20 | | - public static HashMap<UUID, BukkitTask> shooters = new HashMap<>(); |
21 | | - |
22 | | - public BurstFireCharger() { |
23 | | - ChargingManager.add(this); |
24 | | - } |
25 | | - |
26 | | - @Override |
27 | | - public boolean isCharging(Player player) { |
28 | | - return shooters.containsKey(player.getUniqueId()); |
29 | | - } |
30 | | - |
31 | | - @Override |
32 | | - public boolean shoot(final Gun g, final Player player, final ItemStack stack) { |
33 | | - GunUtil.shootHandler(g, player,1); |
34 | | - // final AttachmentBase attach = QualityArmory.getGunWithAttchments(stack); |
35 | | - GunUtil.playShoot(g, player); |
36 | | - shooters.put(player.getUniqueId(), new BukkitRunnable() { |
37 | | - int slotUsed = player.getInventory().getHeldItemSlot(); |
38 | | - @SuppressWarnings("deprecation") |
39 | | - boolean offhand = QualityArmory.isIronSights(player.getItemInHand()); |
40 | | - int shotCurrently = 1; |
41 | | - |
42 | | - @Override |
43 | | - @SuppressWarnings("deprecation") |
44 | | - public void run() { |
45 | | - int slot; |
46 | | - if (offhand) { |
47 | | - slot = -1; |
48 | | - } else { |
49 | | - slot = player.getInventory().getHeldItemSlot(); |
50 | | - } |
51 | | - |
52 | | - int amount = Gun.getAmount(player); |
53 | | - if (shotCurrently >= g.getBulletsPerShot() || slotUsed != player.getInventory().getHeldItemSlot() |
54 | | - || amount <= 0) { |
55 | | - if (shooters.containsKey(player.getUniqueId())) |
56 | | - shooters.remove(player.getUniqueId()).cancel(); |
57 | | - return; |
58 | | - } |
59 | | - |
60 | | - GunUtil.shootHandler(g, player,1); |
61 | | - GunUtil.playShoot(g, player); |
62 | | - if(QAMain.enableRecoil && g.getRecoil()>0) { |
63 | | - GunUtil.addRecoil(player, g); |
64 | | - } |
65 | | - shotCurrently++; |
66 | | - amount--; |
67 | | - |
68 | | - if (amount < 0) |
69 | | - amount = 0; |
70 | | - |
71 | | - //if (QAMain.enableVisibleAmounts) { |
72 | | - // stack.setAmount(amount > 64 ? 64 : amount == 0 ? 1 : amount); |
73 | | - //} |
74 | | - ItemMeta im = stack.getItemMeta(); |
75 | | - Gun.updateAmmo(g, player, amount); |
76 | | - stack.setItemMeta(im); |
77 | | - if (slot == -1) { |
78 | | - try { |
79 | | - if (QualityArmory.isIronSights(player.getItemInHand())) { |
80 | | - if(QualityArmory.isGun(player.getInventory().getItemInOffHand())) |
81 | | - player.getInventory().setItemInOffHand(stack); |
82 | | - } |
83 | | - } catch (Error e) { |
84 | | - } |
85 | | - } else { |
86 | | - if(QualityArmory.isGun(player.getInventory().getItem(slot))) |
87 | | - player.getInventory().setItem(slot, stack); |
88 | | - } |
89 | | - QualityArmory.sendHotbarGunAmmoCount(player, g, stack, false); |
90 | | - } |
91 | | - }.runTaskTimer(QAMain.getInstance(), 10 / g.getFireRate(), 10 / g.getFireRate())); |
92 | | - return false; |
93 | | - } |
94 | | - |
95 | | - |
96 | | - @Override |
97 | | - public String getName() { |
98 | | - |
99 | | - return ChargingManager.BURSTFIRE; |
100 | | - } |
101 | | - @Override |
102 | | - public String getDefaultChargingSound() { |
103 | | - return WeaponSounds.RELOAD_BULLET.getSoundName(); |
104 | | - //g.getChargingSound() |
105 | | - } |
| 18 | + public static HashMap<UUID, BukkitTask> shooters = new HashMap<>(); |
| 19 | + |
| 20 | + public BurstFireCharger() { |
| 21 | + ChargingManager.add(this); |
| 22 | + } |
| 23 | + |
| 24 | + @Override |
| 25 | + public boolean isCharging(Player player) { |
| 26 | + return shooters.containsKey(player.getUniqueId()); |
| 27 | + } |
| 28 | + |
| 29 | + @Override |
| 30 | + public boolean shoot(final Gun g, final Player player, final ItemStack stack) { |
| 31 | + GunUtil.shootHandler(g, player, 1); |
| 32 | + // final AttachmentBase attach = QualityArmory.getGunWithAttchments(stack); |
| 33 | + GunUtil.playShoot(g, player); |
| 34 | + shooters.put(player.getUniqueId(), new BukkitRunnable() { |
| 35 | + final int slotUsed = player.getInventory().getHeldItemSlot(); |
| 36 | + @SuppressWarnings("deprecation") |
| 37 | + final boolean offhand = QualityArmory.isIronSights(player.getItemInHand()); |
| 38 | + int shotCurrently = 1; |
| 39 | + |
| 40 | + @Override |
| 41 | + @SuppressWarnings("deprecation") |
| 42 | + public void run() { |
| 43 | + int slot; |
| 44 | + if (offhand) { |
| 45 | + slot = -1; |
| 46 | + } else { |
| 47 | + slot = player.getInventory().getHeldItemSlot(); |
| 48 | + } |
| 49 | + |
| 50 | + int amount = Gun.getAmount(player); |
| 51 | + if (shotCurrently >= g.getBulletsPerShot() || slotUsed != player.getInventory().getHeldItemSlot() |
| 52 | + || amount <= 0) { |
| 53 | + if (shooters.containsKey(player.getUniqueId())) |
| 54 | + shooters.remove(player.getUniqueId()).cancel(); |
| 55 | + return; |
| 56 | + } |
| 57 | + |
| 58 | + GunUtil.shootHandler(g, player, 1); |
| 59 | + GunUtil.playShoot(g, player); |
| 60 | + if (QAMain.enableRecoil && g.getRecoil() > 0) { |
| 61 | + GunUtil.addRecoil(player, g); |
| 62 | + } |
| 63 | + shotCurrently++; |
| 64 | + amount--; |
| 65 | + |
| 66 | + //if (QAMain.enableVisibleAmounts) { |
| 67 | + // stack.setAmount(amount > 64 ? 64 : amount == 0 ? 1 : amount); |
| 68 | + //} |
| 69 | + |
| 70 | + Gun.updateAmmo(g, stack, amount); |
| 71 | + |
| 72 | + if (slot == -1) { |
| 73 | + try { |
| 74 | + if (QualityArmory.isIronSights(player.getItemInHand())) { |
| 75 | + if (QualityArmory.isGun(player.getInventory().getItemInOffHand())) |
| 76 | + player.getInventory().setItemInOffHand(stack); |
| 77 | + } |
| 78 | + } catch (Error ignored) { |
| 79 | + } |
| 80 | + |
| 81 | + } else { |
| 82 | + if (QualityArmory.isGun(player.getInventory().getItem(slot))) |
| 83 | + player.getInventory().setItem(slot, stack); |
| 84 | + } |
| 85 | + QualityArmory.sendHotbarGunAmmoCount(player, g, stack, false); |
| 86 | + } |
| 87 | + }.runTaskTimer(QAMain.getInstance(), 10 / g.getFireRate(), 10 / g.getFireRate())); |
| 88 | + return false; |
| 89 | + } |
| 90 | + |
| 91 | + |
| 92 | + @Override |
| 93 | + public String getName() { |
| 94 | + return ChargingManager.BURSTFIRE; |
| 95 | + } |
| 96 | + |
| 97 | + @Override |
| 98 | + public String getDefaultChargingSound() { |
| 99 | + return WeaponSounds.RELOAD_BULLET.getSoundName(); |
| 100 | + //g.getChargingSound() |
| 101 | + } |
106 | 102 |
|
107 | 103 | } |
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