-
Notifications
You must be signed in to change notification settings - Fork 56
Open
Labels
Description
Confirmations
- I am using the latest plugin version with the required dependencies.
- There isn't any open issue that shows my problem
What happened?
There’s a bug with the API. When you cancel the shooting event—for example, QAWeaponPrepareShootEvent or QACustomItemInteractEvent—and the player was already shooting before you canceled it, the player keeps shooting even though the event was canceled.
Basically, the steps are: → Shoot and hold → Cancel the event → The player keeps shooting even though you’re no longer pressing and the event is canceled.
If you cancel the event before the player starts shooting, then it cancels normally as it should when they try to shoot.
Expected Behaviour
I want it so that once the event is canceled, if a weapon was being fired, it stops shooting.
Plugins
ReviveMe
Server Version
version 4541-Spigot-6e369ba-aa5381f (MC: 1.21.10) (Implementing API version 1.21.10-R0.1-SNAPSHOT)