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Releases: Lorenzo0111/QualityArmory

Added the ability to have "Pockets" fo resourcepack IDs

23 Nov 20:35
a2ad2e7

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1.1.125
Added ability to have "pockets" for gun IDs if you have DefaultResourcepackOverride set to true (this is done because QAV uses the same resourcepack, and setting this to true means you know what you're doing)
Fixed recoil for 1.12.

1.1.124
Add option to ignore armor protection when dealing bullet damage (enableIgnoreArmorProtection)
Fixed config saving system.
fix durability iusse

1.1.123D
Fixed debug messages
Fixed nightvision potion check
Code Cleanup

1.1.123C
Added fix for if player swaps items while using scopes

1.1.123B
Fixed slowness issue

1.1.123
Added STEN gun
Added more debug messages when players right click. Should make checking for zoom easier
Fixed offhand clicks
Fix 1.8 support for particles
Fix for potion effects. If the player has a potion effect for slowness or nightvision that was not added by QA, don't remove it.

1.1.122D
Added Debug messages

1.1.122C
Fixed viaversion resourcepack help.

1.1.122B
Fixed recoil math
Fixed grenades so that, when they are set to materials that can stack, that only one grenade is thrown
Reduced gun sway

1.1.122
Fixed recoil for guns whose firerate is set to 4.
(this should have been a full release, not a patch)
Added support for Craftbukkit (though spigot should be used)

1.1.121D
Fixed NPE for odd reason where packets for armswing change, even though they are the same version as ones that were tested and did work.
Fixed gun duplication on Q
Fixed issue where ironsights on right click would not apply zoom effect
Fixed issue where you could take a gun from the off hand when clicking in inventory.

1.1.121C
Added debug messages for grenades explosions
Fixed anvil override not working

1.1.121B
QuickFix: Fixed issue where if an item exists, and is not null, but somehow does not have an item meta, this would create an NPE

1.1.121
Added fix for arm hits, so other players do not see the player's arm move on shoot (there is no way to remove the anmiation for the player shooting)
Fixed recoil for 1.13. This new upgrade will now remove all jitters (another reason to update the server) Required protocol lib.
Added fix for gun duping while swapping to offhand

1.1.120
Revamped Attachment code so it is the same as Guns. This will make handing guns with attachments easier.
Move QualityArmory API class to the "qg.api" package
Added QAWeaponDamageEntityEvent
Added QAWeaponPrepareShootEvent

1.1.119
Added Flamer and FlamerFuel(fuel)
Added Glock17
Added fix for bug where reloading weapons while using automatic firing could conflict with eachother
Added more metrics categories
Fixed issue where baby mobs were considered to be the same as adult mobs when checking for headshots. (Kinda disturbing)

1.1.118E
Added more debug lines for toggling shift
Set "AutoDetectResourcepack" to true by default

1.1.118D
Added fix for attachement guns

1.1.118C
Fixed bug caused by patch B

1.1.118B
Added fix for 1.10 and lower, where unbreakable tag requires the spigot object.

1.1.118
Added Recoil
Added fix for ReloadOnF
Added "enableReloadOnlyOnSwapOffhand", which will override the RMB button.
Cleaned code for offhand F reload checker.
Cleaned up and revised code for bullet detection.
Fixed bullet trails there were not pure white
Fixed NPE when axe has no lore.

1.1.117C
Added fix where yml files will not modify the invalid tag even with allowUserModifications set to false. You can now disable guns more easily.
Fixed URL

1.1.117B
Fixed resourcepack bug with PKP and Asii AWP

1.1.117
-Added Crackshot Gun Converter (Copy all Crackshot files into the /newGuns/ directory to create QA versions)
Added VZ.58
Added CZ.75
Added FAMAS
Added Sawed-Off-Shotgun
Removed Kevlar vests, as it takes up too many durability IDs while not following the body correctly. These IDs have been replaced with masked and helmet
Added Assault Helmet
Added NCR Ranger Helmet
Added Ski Mask
Added Ushanka Hat
Refactored the interact system. Now each item type has their own methods for handling RMB and LMB
Fixed help messages to include /qa getResourcepack and /qa sendResourcepack
Fixed issue where plugin-created items could be replaced with other items if they use IDs that are close to QA IDs.

1.1.117
Changed FNP90 so it uses 556 and has longer reload delay.

1.1.116D
Fixed reloading issue
Fixed Shooting issue
Fixed resourcepack for M4a1s, SG556, and RPK

1.1.116C
Added fix for particles when using the bleedout system

1.1.116b
Added fix for npe if gun with ironsights was somehow not a gun.

1.1.116
Added FN-P90
Added Kar-98K
Added MP40
Added Sturmgewehr 44
Revamped most of the models so that they use the RGB sheet.
Revamped textures for vehicles to reduce the filesize of the resource

1.1.115
Added fix to prevent users from duping guns
Added fix for glow effects being enabled by default
Added fix to out-of-ammo appearing when there were 1 bullets left

1.1.114C
Fixed messages for buying

1.1.114B
Fixed bug where particle colors defaulted to red
Added option to display out of ammo as a title message
Added option to show progress of reloading as a title message.

1.1.114
Added M79 "Thumper"
Added Minigun
Added Mk-19
Added AS-Val
Added 40MM round
Changed silencer sounds to reflect real-world silencers.
Added RequireAimCharger to make sure you are aiming with the gun before you can shoot (Perfect for implementing a 'safety' to the weapon)
Fixed model for 9mm
Reworked explosion round framework. Rounds can now use "Custom Projectiles" if velocity is needed to be calculated every tick. Good for if you need to have bullet speeds.
With custom projectiles comes the ability to modify the speed, explosion radius, and damage caused by explosions.
Made it so the headshot sound is customizable in the config
Reworked particle system to support different particles for guns.
Reworked RPGs so the particles are customizable
Added Confirmation message to shopping
[Unsupported] Added optional feature to add out of ammo message on the itemstack. Unless you specific NEED this, don't use it, as it could break guns.

1.1.113
Fixed bug where the item in the main hand may be replaced with an axe if the player is gaining experience with a mending axe in the off hand.

1.1.112
Revamped All Gun models and textures.
Revamped API to correspond to changes made in the core plugin
Added the PPSh-41
Swapped all models to use one RGB sheet instead of multiple textures, so the filesize is smaller
Fixed gun prices to match a better formula (DPSMaxBullets +Features/(Sway20))
Fixed config. If you delete the config, all of the values should look better
Swapped "allowUpdate" to "AllowUserModifications" for more clarity
Fixed issue where events where still fired even if other plugins canceled them.

1.1.111B
Added ability to set price to -1 to stop the item from being added to shop.
Added option "automaticallyReloadGunWhenOutOfAmmo" to enable reloads on out-of-ammo.

1.1.111
Added BoundBox managers
Added glow to mushroom clouds
Removed Angled Armor! It wasted slots that could have been used for more weapons, and the armor most likely could be added another way.

1.1.110E
Added fix for anti-grief protection

1.1.110D
Added ability to cancel all messages

1.1.110C
Added debug messages for ammo.

1.1.110B
Added raw-slot fix.

1.1.110
Added 50.cal BMG rounds
Added the Barrett Anti Material Rifle
Added Makarov PM Pistol
Added ability to customize headshot damage multiplier
Updated resourcepack.

1.1.109e
Fixed missing depend .

1.1.109d
Fixed some models for expansionpack
Fixed redstone particles for 1.13

1.1.109c
Added ability to disable hotbar messages for certain occasions.

1.1.109b
Fixed multiversionlookup

1.1.109
Added BurstfireMode
Fixed slowness-not-applying-to-scope bug
Fixed scoping if item does not move to off hand
Added Nightvision tag for weapons.
Added Nightvision to Vera
Fixed Vera's Scope.
Fixed all scoped weapons so crosshares are aligned with the center of the screen
Fixed textures for M40 and AWP
Added potential fix for ammo when interacting with inventory-(NOTE:Does not work in Creative)
Fixed ammo pick-up sound to match base-game pickup.
Changed RapidFireCharger to the isAutomatic tab. This will allow gun creators to have more flexibility to the type of weapons created
With changes to RFC, AA12 will now be fully automatic while also firing shots
Added ReloadingHandlers to handle reloading. Now gun creators can decide which way the guns reloads (SingleBulletReload, PumpActionReload, or default(null))

1.1.108d
Fixed skull_item error for 1.13.

1.1.108c
fixed pane glass issue for 1.13

1.1.108b
Added small fix in case material is null for gun type

1.1.108
Added expansion support for future project
Added durability recovery. Now items will not apply durability to account for the skip over custom models
Fixed api-version tag in plugin.ytml for 1.13

1.1.107
Fixed rightclcikcironsights so shifting disables ironsights

1.1.106
Fixed missing texture reference for resourcepack
Fixed material names for 1.13 conversion.

1.1.105
Added pre-support for 1.13
Fixed resourcepack to support 1.13.

1.1.104
Made is so creative users will avoid ammo-count checks, allowing users to shoot without ammo.
Added pull-pin messages for grenades to messages.yml
Added ability to customize Ironsight toggle item
Changed WorlfdGaurd PVP check so players can still shoot in that region. They just can't damage players
Added ability to customize the zoom level for a gun.
Added option to enable Primaries and Secondaries. This will prevent users from picking up large amounts of guns, and force them to only use one or two.
ReAdde...

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Added armor ignore

16 Nov 18:22
071ea1c

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1.1.124
Add option to ignore armor protection when dealing bullet damage (enableIgnoreArmorProtection)
Fixed config saving system.
fix durability iusse

1.1.123D
Fixed debug messages
Fixed nightvision potion check
Code Cleanup

1.1.123C
Added fix for if player swaps items while using scopes

1.1.123B
Fixed slowness issue

1.1.123
Added STEN gun
Added more debug messages when players right click. Should make checking for zoom easier
Fixed offhand clicks
Fix 1.8 support for particles
Fix for potion effects. If the player has a potion effect for slowness or nightvision that was not added by QA, don't remove it.

1.1.122D
Added Debug messages

1.1.122C
Fixed viaversion resourcepack help.

1.1.122B
Fixed recoil math
Fixed grenades so that, when they are set to materials that can stack, that only one grenade is thrown
Reduced gun sway

1.1.122
Fixed recoil for guns whose firerate is set to 4.
(this should have been a full release, not a patch)
Added support for Craftbukkit (though spigot should be used)

1.1.121D
Fixed NPE for odd reason where packets for armswing change, even though they are the same version as ones that were tested and did work.
Fixed gun duplication on Q
Fixed issue where ironsights on right click would not apply zoom effect
Fixed issue where you could take a gun from the off hand when clicking in inventory.

1.1.121C
Added debug messages for grenades explosions
Fixed anvil override not working

1.1.121B
QuickFix: Fixed issue where if an item exists, and is not null, but somehow does not have an item meta, this would create an NPE

1.1.121
Added fix for arm hits, so other players do not see the player's arm move on shoot (there is no way to remove the anmiation for the player shooting)
Fixed recoil for 1.13. This new upgrade will now remove all jitters (another reason to update the server) Required protocol lib.
Added fix for gun duping while swapping to offhand

1.1.120
Revamped Attachment code so it is the same as Guns. This will make handing guns with attachments easier.
Move QualityArmory API class to the "qg.api" package
Added QAWeaponDamageEntityEvent
Added QAWeaponPrepareShootEvent

1.1.119
Added Flamer and FlamerFuel(fuel)
Added Glock17
Added fix for bug where reloading weapons while using automatic firing could conflict with eachother
Added more metrics categories
Fixed issue where baby mobs were considered to be the same as adult mobs when checking for headshots. (Kinda disturbing)

1.1.118E
Added more debug lines for toggling shift
Set "AutoDetectResourcepack" to true by default

1.1.118D
Added fix for attachement guns

1.1.118C
Fixed bug caused by patch B

1.1.118B
Added fix for 1.10 and lower, where unbreakable tag requires the spigot object.

1.1.118
Added Recoil
Added fix for ReloadOnF
Added "enableReloadOnlyOnSwapOffhand", which will override the RMB button.
Cleaned code for offhand F reload checker.
Cleaned up and revised code for bullet detection.
Fixed bullet trails there were not pure white
Fixed NPE when axe has no lore.

1.1.117C
Added fix where yml files will not modify the invalid tag even with allowUserModifications set to false. You can now disable guns more easily.
Fixed URL

1.1.117B
Fixed resourcepack bug with PKP and Asii AWP

1.1.117
-Added Crackshot Gun Converter (Copy all Crackshot files into the /newGuns/ directory to create QA versions)
Added VZ.58
Added CZ.75
Added FAMAS
Added Sawed-Off-Shotgun
Removed Kevlar vests, as it takes up too many durability IDs while not following the body correctly. These IDs have been replaced with masked and helmet
Added Assault Helmet
Added NCR Ranger Helmet
Added Ski Mask
Added Ushanka Hat
Refactored the interact system. Now each item type has their own methods for handling RMB and LMB
Fixed help messages to include /qa getResourcepack and /qa sendResourcepack
Fixed issue where plugin-created items could be replaced with other items if they use IDs that are close to QA IDs.

1.1.117
Changed FNP90 so it uses 556 and has longer reload delay.

1.1.116D
Fixed reloading issue
Fixed Shooting issue
Fixed resourcepack for M4a1s, SG556, and RPK

1.1.116C
Added fix for particles when using the bleedout system

1.1.116b
Added fix for npe if gun with ironsights was somehow not a gun.

1.1.116
Added FN-P90
Added Kar-98K
Added MP40
Added Sturmgewehr 44
Revamped most of the models so that they use the RGB sheet.
Revamped textures for vehicles to reduce the filesize of the resource

1.1.115
Added fix to prevent users from duping guns
Added fix for glow effects being enabled by default
Added fix to out-of-ammo appearing when there were 1 bullets left

1.1.114C
Fixed messages for buying

1.1.114B
Fixed bug where particle colors defaulted to red
Added option to display out of ammo as a title message
Added option to show progress of reloading as a title message.

1.1.114
Added M79 "Thumper"
Added Minigun
Added Mk-19
Added AS-Val
Added 40MM round
Changed silencer sounds to reflect real-world silencers.
Added RequireAimCharger to make sure you are aiming with the gun before you can shoot (Perfect for implementing a 'safety' to the weapon)
Fixed model for 9mm
Reworked explosion round framework. Rounds can now use "Custom Projectiles" if velocity is needed to be calculated every tick. Good for if you need to have bullet speeds.
With custom projectiles comes the ability to modify the speed, explosion radius, and damage caused by explosions.
Made it so the headshot sound is customizable in the config
Reworked particle system to support different particles for guns.
Reworked RPGs so the particles are customizable
Added Confirmation message to shopping
[Unsupported] Added optional feature to add out of ammo message on the itemstack. Unless you specific NEED this, don't use it, as it could break guns.

1.1.113
Fixed bug where the item in the main hand may be replaced with an axe if the player is gaining experience with a mending axe in the off hand.

1.1.112
Revamped All Gun models and textures.
Revamped API to correspond to changes made in the core plugin
Added the PPSh-41
Swapped all models to use one RGB sheet instead of multiple textures, so the filesize is smaller
Fixed gun prices to match a better formula (DPSMaxBullets +Features/(Sway20))
Fixed config. If you delete the config, all of the values should look better
Swapped "allowUpdate" to "AllowUserModifications" for more clarity
Fixed issue where events where still fired even if other plugins canceled them.

1.1.111B
Added ability to set price to -1 to stop the item from being added to shop.
Added option "automaticallyReloadGunWhenOutOfAmmo" to enable reloads on out-of-ammo.

1.1.111
Added BoundBox managers
Added glow to mushroom clouds
Removed Angled Armor! It wasted slots that could have been used for more weapons, and the armor most likely could be added another way.

1.1.110E
Added fix for anti-grief protection

1.1.110D
Added ability to cancel all messages

1.1.110C
Added debug messages for ammo.

1.1.110B
Added raw-slot fix.

1.1.110
Added 50.cal BMG rounds
Added the Barrett Anti Material Rifle
Added Makarov PM Pistol
Added ability to customize headshot damage multiplier
Updated resourcepack.

1.1.109e
Fixed missing depend .

1.1.109d
Fixed some models for expansionpack
Fixed redstone particles for 1.13

1.1.109c
Added ability to disable hotbar messages for certain occasions.

1.1.109b
Fixed multiversionlookup

1.1.109
Added BurstfireMode
Fixed slowness-not-applying-to-scope bug
Fixed scoping if item does not move to off hand
Added Nightvision tag for weapons.
Added Nightvision to Vera
Fixed Vera's Scope.
Fixed all scoped weapons so crosshares are aligned with the center of the screen
Fixed textures for M40 and AWP
Added potential fix for ammo when interacting with inventory-(NOTE:Does not work in Creative)
Fixed ammo pick-up sound to match base-game pickup.
Changed RapidFireCharger to the isAutomatic tab. This will allow gun creators to have more flexibility to the type of weapons created
With changes to RFC, AA12 will now be fully automatic while also firing shots
Added ReloadingHandlers to handle reloading. Now gun creators can decide which way the guns reloads (SingleBulletReload, PumpActionReload, or default(null))

1.1.108d
Fixed skull_item error for 1.13.

1.1.108c
fixed pane glass issue for 1.13

1.1.108b
Added small fix in case material is null for gun type

1.1.108
Added expansion support for future project
Added durability recovery. Now items will not apply durability to account for the skip over custom models
Fixed api-version tag in plugin.ytml for 1.13

1.1.107
Fixed rightclcikcironsights so shifting disables ironsights

1.1.106
Fixed missing texture reference for resourcepack
Fixed material names for 1.13 conversion.

1.1.105
Added pre-support for 1.13
Fixed resourcepack to support 1.13.

1.1.104
Made is so creative users will avoid ammo-count checks, allowing users to shoot without ammo.
Added pull-pin messages for grenades to messages.yml
Added ability to customize Ironsight toggle item
Changed WorlfdGaurd PVP check so players can still shoot in that region. They just can't damage players
Added ability to customize the zoom level for a gun.
Added option to enable Primaries and Secondaries. This will prevent users from picking up large amounts of guns, and force them to only use one or two.
ReAdded ironsights for AK

1.1.103
Fixed version id.
Fixed bug with ProtocolLib depend
Added ability to stop hits if entity is an armorstand

1.1.102
Allowed renaming of shops and prices
Fixed UMP
Fixed reload-on-rightclick for attach...

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Added STEN gun.

02 Nov 19:04
f44a32a

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1.1.123
Added STEN gun
Added more debug messages when players right click. Should make checking for zoom easier
Fixed offhand clicks
Fix 1.8 support for particles
Fix for potion effects. If the player has a potion effect for slowness or nightvision that was not added by QA, don't remove it.

1.1.122D
Added Debug messages

1.1.122C
Fixed viaversion resourcepack help.

1.1.122B
Fixed recoil math
Fixed grenades so that, when they are set to materials that can stack, that only one grenade is thrown
Reduced gun sway

1.1.122
Fixed recoil for guns whose firerate is set to 4.
(this should have been a full release, not a patch)
Added support for Craftbukkit (though spigot should be used)

1.1.121D
Fixed NPE for odd reason where packets for armswing change, even though they are the same version as ones that were tested and did work.
Fixed gun duplication on Q
Fixed issue where ironsights on right click would not apply zoom effect
Fixed issue where you could take a gun from the off hand when clicking in inventory.

1.1.121C
Added debug messages for grenades explosions
Fixed anvil override not working

1.1.121B
QuickFix: Fixed issue where if an item exists, and is not null, but somehow does not have an item meta, this would create an NPE

1.1.121
Added fix for arm hits, so other players do not see the player's arm move on shoot (there is no way to remove the anmiation for the player shooting)
Fixed recoil for 1.13. This new upgrade will now remove all jitters (another reason to update the server) Required protocol lib.
Added fix for gun duping while swapping to offhand

1.1.120
Revamped Attachment code so it is the same as Guns. This will make handing guns with attachments easier.
Move QualityArmory API class to the "qg.api" package
Added QAWeaponDamageEntityEvent
Added QAWeaponPrepareShootEvent

1.1.119
Added Flamer and FlamerFuel(fuel)
Added Glock17
Added fix for bug where reloading weapons while using automatic firing could conflict with eachother
Added more metrics categories
Fixed issue where baby mobs were considered to be the same as adult mobs when checking for headshots. (Kinda disturbing)

1.1.118E
Added more debug lines for toggling shift
Set "AutoDetectResourcepack" to true by default

1.1.118D
Added fix for attachement guns

1.1.118C
Fixed bug caused by patch B

1.1.118B
Added fix for 1.10 and lower, where unbreakable tag requires the spigot object.

1.1.118
Added Recoil
Added fix for ReloadOnF
Added "enableReloadOnlyOnSwapOffhand", which will override the RMB button.
Cleaned code for offhand F reload checker.
Cleaned up and revised code for bullet detection.
Fixed bullet trails there were not pure white
Fixed NPE when axe has no lore.

1.1.117C
Added fix where yml files will not modify the invalid tag even with allowUserModifications set to false. You can now disable guns more easily.
Fixed URL

1.1.117B
Fixed resourcepack bug with PKP and Asii AWP

1.1.117
-Added Crackshot Gun Converter (Copy all Crackshot files into the /newGuns/ directory to create QA versions)
Added VZ.58
Added CZ.75
Added FAMAS
Added Sawed-Off-Shotgun
Removed Kevlar vests, as it takes up too many durability IDs while not following the body correctly. These IDs have been replaced with masked and helmet
Added Assault Helmet
Added NCR Ranger Helmet
Added Ski Mask
Added Ushanka Hat
Refactored the interact system. Now each item type has their own methods for handling RMB and LMB
Fixed help messages to include /qa getResourcepack and /qa sendResourcepack
Fixed issue where plugin-created items could be replaced with other items if they use IDs that are close to QA IDs.

1.1.117
Changed FNP90 so it uses 556 and has longer reload delay.

1.1.116D
Fixed reloading issue
Fixed Shooting issue
Fixed resourcepack for M4a1s, SG556, and RPK

1.1.116C
Added fix for particles when using the bleedout system

1.1.116b
Added fix for npe if gun with ironsights was somehow not a gun.

1.1.116
Added FN-P90
Added Kar-98K
Added MP40
Added Sturmgewehr 44
Revamped most of the models so that they use the RGB sheet.
Revamped textures for vehicles to reduce the filesize of the resource

1.1.115
Added fix to prevent users from duping guns
Added fix for glow effects being enabled by default
Added fix to out-of-ammo appearing when there were 1 bullets left

1.1.114C
Fixed messages for buying

1.1.114B
Fixed bug where particle colors defaulted to red
Added option to display out of ammo as a title message
Added option to show progress of reloading as a title message.

1.1.114
Added M79 "Thumper"
Added Minigun
Added Mk-19
Added AS-Val
Added 40MM round
Changed silencer sounds to reflect real-world silencers.
Added RequireAimCharger to make sure you are aiming with the gun before you can shoot (Perfect for implementing a 'safety' to the weapon)
Fixed model for 9mm
Reworked explosion round framework. Rounds can now use "Custom Projectiles" if velocity is needed to be calculated every tick. Good for if you need to have bullet speeds.
With custom projectiles comes the ability to modify the speed, explosion radius, and damage caused by explosions.
Made it so the headshot sound is customizable in the config
Reworked particle system to support different particles for guns.
Reworked RPGs so the particles are customizable
Added Confirmation message to shopping
[Unsupported] Added optional feature to add out of ammo message on the itemstack. Unless you specific NEED this, don't use it, as it could break guns.

1.1.113
Fixed bug where the item in the main hand may be replaced with an axe if the player is gaining experience with a mending axe in the off hand.

1.1.112
Revamped All Gun models and textures.
Revamped API to correspond to changes made in the core plugin
Added the PPSh-41
Swapped all models to use one RGB sheet instead of multiple textures, so the filesize is smaller
Fixed gun prices to match a better formula (DPSMaxBullets +Features/(Sway20))
Fixed config. If you delete the config, all of the values should look better
Swapped "allowUpdate" to "AllowUserModifications" for more clarity
Fixed issue where events where still fired even if other plugins canceled them.

1.1.111B
Added ability to set price to -1 to stop the item from being added to shop.
Added option "automaticallyReloadGunWhenOutOfAmmo" to enable reloads on out-of-ammo.

1.1.111
Added BoundBox managers
Added glow to mushroom clouds
Removed Angled Armor! It wasted slots that could have been used for more weapons, and the armor most likely could be added another way.

1.1.110E
Added fix for anti-grief protection

1.1.110D
Added ability to cancel all messages

1.1.110C
Added debug messages for ammo.

1.1.110B
Added raw-slot fix.

1.1.110
Added 50.cal BMG rounds
Added the Barrett Anti Material Rifle
Added Makarov PM Pistol
Added ability to customize headshot damage multiplier
Updated resourcepack.

1.1.109e
Fixed missing depend .

1.1.109d
Fixed some models for expansionpack
Fixed redstone particles for 1.13

1.1.109c
Added ability to disable hotbar messages for certain occasions.

1.1.109b
Fixed multiversionlookup

1.1.109
Added BurstfireMode
Fixed slowness-not-applying-to-scope bug
Fixed scoping if item does not move to off hand
Added Nightvision tag for weapons.
Added Nightvision to Vera
Fixed Vera's Scope.
Fixed all scoped weapons so crosshares are aligned with the center of the screen
Fixed textures for M40 and AWP
Added potential fix for ammo when interacting with inventory-(NOTE:Does not work in Creative)
Fixed ammo pick-up sound to match base-game pickup.
Changed RapidFireCharger to the isAutomatic tab. This will allow gun creators to have more flexibility to the type of weapons created
With changes to RFC, AA12 will now be fully automatic while also firing shots
Added ReloadingHandlers to handle reloading. Now gun creators can decide which way the guns reloads (SingleBulletReload, PumpActionReload, or default(null))

1.1.108d
Fixed skull_item error for 1.13.

1.1.108c
fixed pane glass issue for 1.13

1.1.108b
Added small fix in case material is null for gun type

1.1.108
Added expansion support for future project
Added durability recovery. Now items will not apply durability to account for the skip over custom models
Fixed api-version tag in plugin.ytml for 1.13

1.1.107
Fixed rightclcikcironsights so shifting disables ironsights

1.1.106
Fixed missing texture reference for resourcepack
Fixed material names for 1.13 conversion.

1.1.105
Added pre-support for 1.13
Fixed resourcepack to support 1.13.

1.1.104
Made is so creative users will avoid ammo-count checks, allowing users to shoot without ammo.
Added pull-pin messages for grenades to messages.yml
Added ability to customize Ironsight toggle item
Changed WorlfdGaurd PVP check so players can still shoot in that region. They just can't damage players
Added ability to customize the zoom level for a gun.
Added option to enable Primaries and Secondaries. This will prevent users from picking up large amounts of guns, and force them to only use one or two.
ReAdded ironsights for AK

1.1.103
Fixed version id.
Fixed bug with ProtocolLib depend
Added ability to stop hits if entity is an armorstand

1.1.102
Allowed renaming of shops and prices
Fixed UMP
Fixed reload-on-rightclick for attachment guns.
Fixed xp pickup
Added optional destructable blocks.
Added optional explosion damage caused by grenades
Added optional ability to sort shop by cost
Added fix for no-death messages
Reworked hotbar messages to hopefully fix the UTK issue

1.1.101
Fixed Bug where 762 ammo was not detected
Fixed bug where rapid fire wea...

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Fixed recoil. Added craftbukkit support

19 Oct 19:14
ae48cf0

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1.1.122
Fixed recoil for guns whose firerate is set to 4.
(this should have been a full release, not a patch)
Added support for Craftbukkit (though spigot should be used)

1.1.121D
Fixed NPE for odd reason where packets for armswing change, even though they are the same version as ones that were tested and did work.
Fixed gun duplication on Q
Fixed issue where ironsights on right click would not apply zoom effect
Fixed issue where you could take a gun from the off hand when clicking in inventory.

1.1.121C
Added debug messages for grenades explosions
Fixed anvil override not working

1.1.121B
QuickFix: Fixed issue where if an item exists, and is not null, but somehow does not have an item meta, this would create an NPE

1.1.121
Added fix for arm hits, so other players do not see the player's arm move on shoot (there is no way to remove the anmiation for the player shooting)
Fixed recoil for 1.13. This new upgrade will now remove all jitters (another reason to update the server) Required protocol lib.
Added fix for gun duping while swapping to offhand

1.1.120
Revamped Attachment code so it is the same as Guns. This will make handing guns with attachments easier.
Move QualityArmory API class to the "qg.api" package
Added QAWeaponDamageEntityEvent
Added QAWeaponPrepareShootEvent

1.1.119
Added Flamer and FlamerFuel(fuel)
Added Glock17
Added fix for bug where reloading weapons while using automatic firing could conflict with eachother
Added more metrics categories
Fixed issue where baby mobs were considered to be the same as adult mobs when checking for headshots. (Kinda disturbing)

1.1.118E
Added more debug lines for toggling shift
Set "AutoDetectResourcepack" to true by default

1.1.118D
Added fix for attachement guns

1.1.118C
Fixed bug caused by patch B

1.1.118B
Added fix for 1.10 and lower, where unbreakable tag requires the spigot object.

1.1.118
Added Recoil
Added fix for ReloadOnF
Added "enableReloadOnlyOnSwapOffhand", which will override the RMB button.
Cleaned code for offhand F reload checker.
Cleaned up and revised code for bullet detection.
Fixed bullet trails there were not pure white
Fixed NPE when axe has no lore.

1.1.117C
Added fix where yml files will not modify the invalid tag even with allowUserModifications set to false. You can now disable guns more easily.
Fixed URL

1.1.117B
Fixed resourcepack bug with PKP and Asii AWP

1.1.117
-Added Crackshot Gun Converter (Copy all Crackshot files into the /newGuns/ directory to create QA versions)
Added VZ.58
Added CZ.75
Added FAMAS
Added Sawed-Off-Shotgun
Removed Kevlar vests, as it takes up too many durability IDs while not following the body correctly. These IDs have been replaced with masked and helmet
Added Assault Helmet
Added NCR Ranger Helmet
Added Ski Mask
Added Ushanka Hat
Refactored the interact system. Now each item type has their own methods for handling RMB and LMB
Fixed help messages to include /qa getResourcepack and /qa sendResourcepack
Fixed issue where plugin-created items could be replaced with other items if they use IDs that are close to QA IDs.

1.1.117
Changed FNP90 so it uses 556 and has longer reload delay.

1.1.116D
Fixed reloading issue
Fixed Shooting issue
Fixed resourcepack for M4a1s, SG556, and RPK

1.1.116C
Added fix for particles when using the bleedout system

1.1.116b
Added fix for npe if gun with ironsights was somehow not a gun.

1.1.116
Added FN-P90
Added Kar-98K
Added MP40
Added Sturmgewehr 44
Revamped most of the models so that they use the RGB sheet.
Revamped textures for vehicles to reduce the filesize of the resource

1.1.115
Added fix to prevent users from duping guns
Added fix for glow effects being enabled by default
Added fix to out-of-ammo appearing when there were 1 bullets left

1.1.114C
Fixed messages for buying

1.1.114B
Fixed bug where particle colors defaulted to red
Added option to display out of ammo as a title message
Added option to show progress of reloading as a title message.

1.1.114
Added M79 "Thumper"
Added Minigun
Added Mk-19
Added AS-Val
Added 40MM round
Changed silencer sounds to reflect real-world silencers.
Added RequireAimCharger to make sure you are aiming with the gun before you can shoot (Perfect for implementing a 'safety' to the weapon)
Fixed model for 9mm
Reworked explosion round framework. Rounds can now use "Custom Projectiles" if velocity is needed to be calculated every tick. Good for if you need to have bullet speeds.
With custom projectiles comes the ability to modify the speed, explosion radius, and damage caused by explosions.
Made it so the headshot sound is customizable in the config
Reworked particle system to support different particles for guns.
Reworked RPGs so the particles are customizable
Added Confirmation message to shopping
[Unsupported] Added optional feature to add out of ammo message on the itemstack. Unless you specific NEED this, don't use it, as it could break guns.

1.1.113
Fixed bug where the item in the main hand may be replaced with an axe if the player is gaining experience with a mending axe in the off hand.

1.1.112
Revamped All Gun models and textures.
Revamped API to correspond to changes made in the core plugin
Added the PPSh-41
Swapped all models to use one RGB sheet instead of multiple textures, so the filesize is smaller
Fixed gun prices to match a better formula (DPSMaxBullets +Features/(Sway20))
Fixed config. If you delete the config, all of the values should look better
Swapped "allowUpdate" to "AllowUserModifications" for more clarity
Fixed issue where events where still fired even if other plugins canceled them.

1.1.111B
Added ability to set price to -1 to stop the item from being added to shop.
Added option "automaticallyReloadGunWhenOutOfAmmo" to enable reloads on out-of-ammo.

1.1.111
Added BoundBox managers
Added glow to mushroom clouds
Removed Angled Armor! It wasted slots that could have been used for more weapons, and the armor most likely could be added another way.

1.1.110E
Added fix for anti-grief protection

1.1.110D
Added ability to cancel all messages

1.1.110C
Added debug messages for ammo.

1.1.110B
Added raw-slot fix.

1.1.110
Added 50.cal BMG rounds
Added the Barrett Anti Material Rifle
Added Makarov PM Pistol
Added ability to customize headshot damage multiplier
Updated resourcepack.

1.1.109e
Fixed missing depend .

1.1.109d
Fixed some models for expansionpack
Fixed redstone particles for 1.13

1.1.109c
Added ability to disable hotbar messages for certain occasions.

1.1.109b
Fixed multiversionlookup

1.1.109
Added BurstfireMode
Fixed slowness-not-applying-to-scope bug
Fixed scoping if item does not move to off hand
Added Nightvision tag for weapons.
Added Nightvision to Vera
Fixed Vera's Scope.
Fixed all scoped weapons so crosshares are aligned with the center of the screen
Fixed textures for M40 and AWP
Added potential fix for ammo when interacting with inventory-(NOTE:Does not work in Creative)
Fixed ammo pick-up sound to match base-game pickup.
Changed RapidFireCharger to the isAutomatic tab. This will allow gun creators to have more flexibility to the type of weapons created
With changes to RFC, AA12 will now be fully automatic while also firing shots
Added ReloadingHandlers to handle reloading. Now gun creators can decide which way the guns reloads (SingleBulletReload, PumpActionReload, or default(null))

1.1.108d
Fixed skull_item error for 1.13.

1.1.108c
fixed pane glass issue for 1.13

1.1.108b
Added small fix in case material is null for gun type

1.1.108
Added expansion support for future project
Added durability recovery. Now items will not apply durability to account for the skip over custom models
Fixed api-version tag in plugin.ytml for 1.13

1.1.107
Fixed rightclcikcironsights so shifting disables ironsights

1.1.106
Fixed missing texture reference for resourcepack
Fixed material names for 1.13 conversion.

1.1.105
Added pre-support for 1.13
Fixed resourcepack to support 1.13.

1.1.104
Made is so creative users will avoid ammo-count checks, allowing users to shoot without ammo.
Added pull-pin messages for grenades to messages.yml
Added ability to customize Ironsight toggle item
Changed WorlfdGaurd PVP check so players can still shoot in that region. They just can't damage players
Added ability to customize the zoom level for a gun.
Added option to enable Primaries and Secondaries. This will prevent users from picking up large amounts of guns, and force them to only use one or two.
ReAdded ironsights for AK

1.1.103
Fixed version id.
Fixed bug with ProtocolLib depend
Added ability to stop hits if entity is an armorstand

1.1.102
Allowed renaming of shops and prices
Fixed UMP
Fixed reload-on-rightclick for attachment guns.
Fixed xp pickup
Added optional destructable blocks.
Added optional explosion damage caused by grenades
Added optional ability to sort shop by cost
Added fix for no-death messages
Reworked hotbar messages to hopefully fix the UTK issue

1.1.101
Fixed Bug where 762 ammo was not detected
Fixed bug where rapid fire weapons would not shoot the last bullet while autofiring.
Fixed AK, UMP, Homing RPG, and MP5K swapping hands due to accidentally letting that gun use ironsights
Fixed issue where hotbar message would say "reloading..." even if the player had no ammo.
Fixed color coding for all previously Sci-fi guns. Guns names will now bw gold, instead of aqua.

1.1.100
[Whoooo! 100 updates]
[IMPORTANT]: Due to the addition of 7.62 ammo type, most of the guns have change their ammo types to use 7.62. If you wish to revert the systems so guns only hav...

Read more

Added packet fixes. Fixed gun duping

12 Oct 17:08
0dc2327

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1.1.121
Added fix for arm hits, so other players do not see the player's arm move on shoot (there is no way to remove the anmiation for the player shooting)
Fixed recoil for 1.13. This new upgrade will now remove all jitters (another reason to update the server) Required protocol lib.
Added fix for gun duping while swapping to offhand

1.1.120
Revamped Attachment code so it is the same as Guns. This will make handing guns with attachments easier.
Move QualityArmory API class to the "qg.api" package
Added QAWeaponDamageEntityEvent
Added QAWeaponPrepareShootEvent

1.1.119
Added Flamer and FlamerFuel(fuel)
Added Glock17
Added fix for bug where reloading weapons while using automatic firing could conflict with eachother
Added more metrics categories
Fixed issue where baby mobs were considered to be the same as adult mobs when checking for headshots. (Kinda disturbing)

1.1.118E
Added more debug lines for toggling shift
Set "AutoDetectResourcepack" to true by default

1.1.118D
Added fix for attachement guns

1.1.118C
Fixed bug caused by patch B

1.1.118B
Added fix for 1.10 and lower, where unbreakable tag requires the spigot object.

1.1.118
Added Recoil
Added fix for ReloadOnF
Added "enableReloadOnlyOnSwapOffhand", which will override the RMB button.
Cleaned code for offhand F reload checker.
Cleaned up and revised code for bullet detection.
Fixed bullet trails there were not pure white
Fixed NPE when axe has no lore.

1.1.117C
Added fix where yml files will not modify the invalid tag even with allowUserModifications set to false. You can now disable guns more easily.
Fixed URL

1.1.117B
Fixed resourcepack bug with PKP and Asii AWP

1.1.117
-Added Crackshot Gun Converter (Copy all Crackshot files into the /newGuns/ directory to create QA versions)
Added VZ.58
Added CZ.75
Added FAMAS
Added Sawed-Off-Shotgun
Removed Kevlar vests, as it takes up too many durability IDs while not following the body correctly. These IDs have been replaced with masked and helmet
Added Assault Helmet
Added NCR Ranger Helmet
Added Ski Mask
Added Ushanka Hat
Refactored the interact system. Now each item type has their own methods for handling RMB and LMB
Fixed help messages to include /qa getResourcepack and /qa sendResourcepack
Fixed issue where plugin-created items could be replaced with other items if they use IDs that are close to QA IDs.

1.1.117
Changed FNP90 so it uses 556 and has longer reload delay.

1.1.116D
Fixed reloading issue
Fixed Shooting issue
Fixed resourcepack for M4a1s, SG556, and RPK

1.1.116C
Added fix for particles when using the bleedout system

1.1.116b
Added fix for npe if gun with ironsights was somehow not a gun.

1.1.116
Added FN-P90
Added Kar-98K
Added MP40
Added Sturmgewehr 44
Revamped most of the models so that they use the RGB sheet.
Revamped textures for vehicles to reduce the filesize of the resource

1.1.115
Added fix to prevent users from duping guns
Added fix for glow effects being enabled by default
Added fix to out-of-ammo appearing when there were 1 bullets left

1.1.114C
Fixed messages for buying

1.1.114B
Fixed bug where particle colors defaulted to red
Added option to display out of ammo as a title message
Added option to show progress of reloading as a title message.

1.1.114
Added M79 "Thumper"
Added Minigun
Added Mk-19
Added AS-Val
Added 40MM round
Changed silencer sounds to reflect real-world silencers.
Added RequireAimCharger to make sure you are aiming with the gun before you can shoot (Perfect for implementing a 'safety' to the weapon)
Fixed model for 9mm
Reworked explosion round framework. Rounds can now use "Custom Projectiles" if velocity is needed to be calculated every tick. Good for if you need to have bullet speeds.
With custom projectiles comes the ability to modify the speed, explosion radius, and damage caused by explosions.
Made it so the headshot sound is customizable in the config
Reworked particle system to support different particles for guns.
Reworked RPGs so the particles are customizable
Added Confirmation message to shopping
[Unsupported] Added optional feature to add out of ammo message on the itemstack. Unless you specific NEED this, don't use it, as it could break guns.

1.1.113
Fixed bug where the item in the main hand may be replaced with an axe if the player is gaining experience with a mending axe in the off hand.

1.1.112
Revamped All Gun models and textures.
Revamped API to correspond to changes made in the core plugin
Added the PPSh-41
Swapped all models to use one RGB sheet instead of multiple textures, so the filesize is smaller
Fixed gun prices to match a better formula (DPSMaxBullets +Features/(Sway20))
Fixed config. If you delete the config, all of the values should look better
Swapped "allowUpdate" to "AllowUserModifications" for more clarity
Fixed issue where events where still fired even if other plugins canceled them.

1.1.111B
Added ability to set price to -1 to stop the item from being added to shop.
Added option "automaticallyReloadGunWhenOutOfAmmo" to enable reloads on out-of-ammo.

1.1.111
Added BoundBox managers
Added glow to mushroom clouds
Removed Angled Armor! It wasted slots that could have been used for more weapons, and the armor most likely could be added another way.

1.1.110E
Added fix for anti-grief protection

1.1.110D
Added ability to cancel all messages

1.1.110C
Added debug messages for ammo.

1.1.110B
Added raw-slot fix.

1.1.110
Added 50.cal BMG rounds
Added the Barrett Anti Material Rifle
Added Makarov PM Pistol
Added ability to customize headshot damage multiplier
Updated resourcepack.

1.1.109e
Fixed missing depend .

1.1.109d
Fixed some models for expansionpack
Fixed redstone particles for 1.13

1.1.109c
Added ability to disable hotbar messages for certain occasions.

1.1.109b
Fixed multiversionlookup

1.1.109
Added BurstfireMode
Fixed slowness-not-applying-to-scope bug
Fixed scoping if item does not move to off hand
Added Nightvision tag for weapons.
Added Nightvision to Vera
Fixed Vera's Scope.
Fixed all scoped weapons so crosshares are aligned with the center of the screen
Fixed textures for M40 and AWP
Added potential fix for ammo when interacting with inventory-(NOTE:Does not work in Creative)
Fixed ammo pick-up sound to match base-game pickup.
Changed RapidFireCharger to the isAutomatic tab. This will allow gun creators to have more flexibility to the type of weapons created
With changes to RFC, AA12 will now be fully automatic while also firing shots
Added ReloadingHandlers to handle reloading. Now gun creators can decide which way the guns reloads (SingleBulletReload, PumpActionReload, or default(null))

1.1.108d
Fixed skull_item error for 1.13.

1.1.108c
fixed pane glass issue for 1.13

1.1.108b
Added small fix in case material is null for gun type

1.1.108
Added expansion support for future project
Added durability recovery. Now items will not apply durability to account for the skip over custom models
Fixed api-version tag in plugin.ytml for 1.13

1.1.107
Fixed rightclcikcironsights so shifting disables ironsights

1.1.106
Fixed missing texture reference for resourcepack
Fixed material names for 1.13 conversion.

1.1.105
Added pre-support for 1.13
Fixed resourcepack to support 1.13.

1.1.104
Made is so creative users will avoid ammo-count checks, allowing users to shoot without ammo.
Added pull-pin messages for grenades to messages.yml
Added ability to customize Ironsight toggle item
Changed WorlfdGaurd PVP check so players can still shoot in that region. They just can't damage players
Added ability to customize the zoom level for a gun.
Added option to enable Primaries and Secondaries. This will prevent users from picking up large amounts of guns, and force them to only use one or two.
ReAdded ironsights for AK

1.1.103
Fixed version id.
Fixed bug with ProtocolLib depend
Added ability to stop hits if entity is an armorstand

1.1.102
Allowed renaming of shops and prices
Fixed UMP
Fixed reload-on-rightclick for attachment guns.
Fixed xp pickup
Added optional destructable blocks.
Added optional explosion damage caused by grenades
Added optional ability to sort shop by cost
Added fix for no-death messages
Reworked hotbar messages to hopefully fix the UTK issue

1.1.101
Fixed Bug where 762 ammo was not detected
Fixed bug where rapid fire weapons would not shoot the last bullet while autofiring.
Fixed AK, UMP, Homing RPG, and MP5K swapping hands due to accidentally letting that gun use ironsights
Fixed issue where hotbar message would say "reloading..." even if the player had no ammo.
Fixed color coding for all previously Sci-fi guns. Guns names will now bw gold, instead of aqua.

1.1.100
[Whoooo! 100 updates]
[IMPORTANT]: Due to the addition of 7.62 ammo type, most of the guns have change their ammo types to use 7.62. If you wish to revert the systems so guns only have 556, go into the gun files for the guns you want, disable "allowUpdates", and set the ammo type to "556"
Added Mac-10
Added Uzi
Added Skorpion vz. 61
Added SKS-45
Added 7.62x39mm
Added Aliens assault rifle
Added Halo Assault rifle
Added Halo Needler
Added Bladerunner gun ("That Gun")
Added Robocop's The Auto-9
Added Halflife's PulseGun
Added Starwars lightsabers
Added Starwards Blasters
Added Firefly's "Vera"
Added District-9's Arc-Gun-9
Changed a majority of 556 guns so they use 7.62 to reflect their IRL counterparts
Chaged aiming system so only guns with ironsights can have better aim when firing.
Code-rework: Modified gun creation system to allow for forced updates if allowed.
Code-rework: Added a new "GunY...

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Added Events. Better attachment system

06 Oct 23:15
0161cd2

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1.1.120
Revamped Attachment code so it is the same as Guns. This will make handing guns with attachments easier.
Move QualityArmory API class to the "qg.api" package
Added QAWeaponDamageEntityEvent
Added QAWeaponPrepareShootEvent

1.1.119
Added Flamer and FlamerFuel(fuel)
Added Glock17
Added fix for bug where reloading weapons while using automatic firing could conflict with eachother
Added more metrics categories
Fixed issue where baby mobs were considered to be the same as adult mobs when checking for headshots. (Kinda disturbing)

1.1.118E
Added more debug lines for toggling shift
Set "AutoDetectResourcepack" to true by default

1.1.118D
Added fix for attachement guns

1.1.118C
Fixed bug caused by patch B

1.1.118B
Added fix for 1.10 and lower, where unbreakable tag requires the spigot object.

1.1.118
Added Recoil
Added fix for ReloadOnF
Added "enableReloadOnlyOnSwapOffhand", which will override the RMB button.
Cleaned code for offhand F reload checker.
Cleaned up and revised code for bullet detection.
Fixed bullet trails there were not pure white
Fixed NPE when axe has no lore.

1.1.117C
Added fix where yml files will not modify the invalid tag even with allowUserModifications set to false. You can now disable guns more easily.
Fixed URL

1.1.117B
Fixed resourcepack bug with PKP and Asii AWP

1.1.117
-Added Crackshot Gun Converter (Copy all Crackshot files into the /newGuns/ directory to create QA versions)
Added VZ.58
Added CZ.75
Added FAMAS
Added Sawed-Off-Shotgun
Removed Kevlar vests, as it takes up too many durability IDs while not following the body correctly. These IDs have been replaced with masked and helmet
Added Assault Helmet
Added NCR Ranger Helmet
Added Ski Mask
Added Ushanka Hat
Refactored the interact system. Now each item type has their own methods for handling RMB and LMB
Fixed help messages to include /qa getResourcepack and /qa sendResourcepack
Fixed issue where plugin-created items could be replaced with other items if they use IDs that are close to QA IDs.

1.1.117
Changed FNP90 so it uses 556 and has longer reload delay.

1.1.116D
Fixed reloading issue
Fixed Shooting issue
Fixed resourcepack for M4a1s, SG556, and RPK

1.1.116C
Added fix for particles when using the bleedout system

1.1.116b
Added fix for npe if gun with ironsights was somehow not a gun.

1.1.116
Added FN-P90
Added Kar-98K
Added MP40
Added Sturmgewehr 44
Revamped most of the models so that they use the RGB sheet.
Revamped textures for vehicles to reduce the filesize of the resource

1.1.115
Added fix to prevent users from duping guns
Added fix for glow effects being enabled by default
Added fix to out-of-ammo appearing when there were 1 bullets left

1.1.114C
Fixed messages for buying

1.1.114B
Fixed bug where particle colors defaulted to red
Added option to display out of ammo as a title message
Added option to show progress of reloading as a title message.

1.1.114
Added M79 "Thumper"
Added Minigun
Added Mk-19
Added AS-Val
Added 40MM round
Changed silencer sounds to reflect real-world silencers.
Added RequireAimCharger to make sure you are aiming with the gun before you can shoot (Perfect for implementing a 'safety' to the weapon)
Fixed model for 9mm
Reworked explosion round framework. Rounds can now use "Custom Projectiles" if velocity is needed to be calculated every tick. Good for if you need to have bullet speeds.
With custom projectiles comes the ability to modify the speed, explosion radius, and damage caused by explosions.
Made it so the headshot sound is customizable in the config
Reworked particle system to support different particles for guns.
Reworked RPGs so the particles are customizable
Added Confirmation message to shopping
[Unsupported] Added optional feature to add out of ammo message on the itemstack. Unless you specific NEED this, don't use it, as it could break guns.

1.1.113
Fixed bug where the item in the main hand may be replaced with an axe if the player is gaining experience with a mending axe in the off hand.

1.1.112
Revamped All Gun models and textures.
Revamped API to correspond to changes made in the core plugin
Added the PPSh-41
Swapped all models to use one RGB sheet instead of multiple textures, so the filesize is smaller
Fixed gun prices to match a better formula (DPSMaxBullets +Features/(Sway20))
Fixed config. If you delete the config, all of the values should look better
Swapped "allowUpdate" to "AllowUserModifications" for more clarity
Fixed issue where events where still fired even if other plugins canceled them.

1.1.111B
Added ability to set price to -1 to stop the item from being added to shop.
Added option "automaticallyReloadGunWhenOutOfAmmo" to enable reloads on out-of-ammo.

1.1.111
Added BoundBox managers
Added glow to mushroom clouds
Removed Angled Armor! It wasted slots that could have been used for more weapons, and the armor most likely could be added another way.

1.1.110E
Added fix for anti-grief protection

1.1.110D
Added ability to cancel all messages

1.1.110C
Added debug messages for ammo.

1.1.110B
Added raw-slot fix.

1.1.110
Added 50.cal BMG rounds
Added the Barrett Anti Material Rifle
Added Makarov PM Pistol
Added ability to customize headshot damage multiplier
Updated resourcepack.

1.1.109e
Fixed missing depend .

1.1.109d
Fixed some models for expansionpack
Fixed redstone particles for 1.13

1.1.109c
Added ability to disable hotbar messages for certain occasions.

1.1.109b
Fixed multiversionlookup

1.1.109
Added BurstfireMode
Fixed slowness-not-applying-to-scope bug
Fixed scoping if item does not move to off hand
Added Nightvision tag for weapons.
Added Nightvision to Vera
Fixed Vera's Scope.
Fixed all scoped weapons so crosshares are aligned with the center of the screen
Fixed textures for M40 and AWP
Added potential fix for ammo when interacting with inventory-(NOTE:Does not work in Creative)
Fixed ammo pick-up sound to match base-game pickup.
Changed RapidFireCharger to the isAutomatic tab. This will allow gun creators to have more flexibility to the type of weapons created
With changes to RFC, AA12 will now be fully automatic while also firing shots
Added ReloadingHandlers to handle reloading. Now gun creators can decide which way the guns reloads (SingleBulletReload, PumpActionReload, or default(null))

1.1.108d
Fixed skull_item error for 1.13.

1.1.108c
fixed pane glass issue for 1.13

1.1.108b
Added small fix in case material is null for gun type

1.1.108
Added expansion support for future project
Added durability recovery. Now items will not apply durability to account for the skip over custom models
Fixed api-version tag in plugin.ytml for 1.13

1.1.107
Fixed rightclcikcironsights so shifting disables ironsights

1.1.106
Fixed missing texture reference for resourcepack
Fixed material names for 1.13 conversion.

1.1.105
Added pre-support for 1.13
Fixed resourcepack to support 1.13.

1.1.104
Made is so creative users will avoid ammo-count checks, allowing users to shoot without ammo.
Added pull-pin messages for grenades to messages.yml
Added ability to customize Ironsight toggle item
Changed WorlfdGaurd PVP check so players can still shoot in that region. They just can't damage players
Added ability to customize the zoom level for a gun.
Added option to enable Primaries and Secondaries. This will prevent users from picking up large amounts of guns, and force them to only use one or two.
ReAdded ironsights for AK

1.1.103
Fixed version id.
Fixed bug with ProtocolLib depend
Added ability to stop hits if entity is an armorstand

1.1.102
Allowed renaming of shops and prices
Fixed UMP
Fixed reload-on-rightclick for attachment guns.
Fixed xp pickup
Added optional destructable blocks.
Added optional explosion damage caused by grenades
Added optional ability to sort shop by cost
Added fix for no-death messages
Reworked hotbar messages to hopefully fix the UTK issue

1.1.101
Fixed Bug where 762 ammo was not detected
Fixed bug where rapid fire weapons would not shoot the last bullet while autofiring.
Fixed AK, UMP, Homing RPG, and MP5K swapping hands due to accidentally letting that gun use ironsights
Fixed issue where hotbar message would say "reloading..." even if the player had no ammo.
Fixed color coding for all previously Sci-fi guns. Guns names will now bw gold, instead of aqua.

1.1.100
[Whoooo! 100 updates]
[IMPORTANT]: Due to the addition of 7.62 ammo type, most of the guns have change their ammo types to use 7.62. If you wish to revert the systems so guns only have 556, go into the gun files for the guns you want, disable "allowUpdates", and set the ammo type to "556"
Added Mac-10
Added Uzi
Added Skorpion vz. 61
Added SKS-45
Added 7.62x39mm
Added Aliens assault rifle
Added Halo Assault rifle
Added Halo Needler
Added Bladerunner gun ("That Gun")
Added Robocop's The Auto-9
Added Halflife's PulseGun
Added Starwars lightsabers
Added Starwards Blasters
Added Firefly's "Vera"
Added District-9's Arc-Gun-9
Changed a majority of 556 guns so they use 7.62 to reflect their IRL counterparts
Chaged aiming system so only guns with ironsights can have better aim when firing.
Code-rework: Modified gun creation system to allow for forced updates if allowed.
Code-rework: Added a new "GunYML" class to make it easier for plugins to create new guns.
Added ability to disable gun-yml updates with "allowUpdates"
Added support for unknown translation key for hotbar messages
Fixed models for Magnum, M40, AA12, Dragunov, Incendary Grenades, SmokeGrenades, and Flashbangs
Fixed naming for Mauser and Remington
Added Another fix fo...

Read more

Added Glock and Flamer

05 Oct 18:52
ff6c373

Choose a tag to compare

1.1.119
Added Flamer and FlamerFuel(fuel)
Added Glock17
Added fix for bug where reloading weapons while using automatic firing could conflict with eachother
Added more metrics categories
Fixed issue where baby mobs were considered to be the same as adult mobs when checking for headshots. (Kinda disturbing)

1.1.118E
Added more debug lines for toggling shift
Set "AutoDetectResourcepack" to true by default

1.1.118D
Added fix for attachement guns

1.1.118C
Fixed bug caused by patch B

1.1.118B
Added fix for 1.10 and lower, where unbreakable tag requires the spigot object.

1.1.118
Added Recoil
Added fix for ReloadOnF
Added "enableReloadOnlyOnSwapOffhand", which will override the RMB button.
Cleaned code for offhand F reload checker.
Cleaned up and revised code for bullet detection.
Fixed bullet trails there were not pure white
Fixed NPE when axe has no lore.

1.1.117C
Added fix where yml files will not modify the invalid tag even with allowUserModifications set to false. You can now disable guns more easily.
Fixed URL

1.1.117B
Fixed resourcepack bug with PKP and Asii AWP

1.1.117
-Added Crackshot Gun Converter (Copy all Crackshot files into the /newGuns/ directory to create QA versions)
Added VZ.58
Added CZ.75
Added FAMAS
Added Sawed-Off-Shotgun
Removed Kevlar vests, as it takes up too many durability IDs while not following the body correctly. These IDs have been replaced with masked and helmet
Added Assault Helmet
Added NCR Ranger Helmet
Added Ski Mask
Added Ushanka Hat
Refactored the interact system. Now each item type has their own methods for handling RMB and LMB
Fixed help messages to include /qa getResourcepack and /qa sendResourcepack
Fixed issue where plugin-created items could be replaced with other items if they use IDs that are close to QA IDs.

1.1.117
Changed FNP90 so it uses 556 and has longer reload delay.

1.1.116D
Fixed reloading issue
Fixed Shooting issue
Fixed resourcepack for M4a1s, SG556, and RPK

1.1.116C
Added fix for particles when using the bleedout system

1.1.116b
Added fix for npe if gun with ironsights was somehow not a gun.

1.1.116
Added FN-P90
Added Kar-98K
Added MP40
Added Sturmgewehr 44
Revamped most of the models so that they use the RGB sheet.
Revamped textures for vehicles to reduce the filesize of the resource

1.1.115
Added fix to prevent users from duping guns
Added fix for glow effects being enabled by default
Added fix to out-of-ammo appearing when there were 1 bullets left

1.1.114C
Fixed messages for buying

1.1.114B
Fixed bug where particle colors defaulted to red
Added option to display out of ammo as a title message
Added option to show progress of reloading as a title message.

1.1.114
Added M79 "Thumper"
Added Minigun
Added Mk-19
Added AS-Val
Added 40MM round
Changed silencer sounds to reflect real-world silencers.
Added RequireAimCharger to make sure you are aiming with the gun before you can shoot (Perfect for implementing a 'safety' to the weapon)
Fixed model for 9mm
Reworked explosion round framework. Rounds can now use "Custom Projectiles" if velocity is needed to be calculated every tick. Good for if you need to have bullet speeds.
With custom projectiles comes the ability to modify the speed, explosion radius, and damage caused by explosions.
Made it so the headshot sound is customizable in the config
Reworked particle system to support different particles for guns.
Reworked RPGs so the particles are customizable
Added Confirmation message to shopping
[Unsupported] Added optional feature to add out of ammo message on the itemstack. Unless you specific NEED this, don't use it, as it could break guns.

1.1.113
Fixed bug where the item in the main hand may be replaced with an axe if the player is gaining experience with a mending axe in the off hand.

1.1.112
Revamped All Gun models and textures.
Revamped API to correspond to changes made in the core plugin
Added the PPSh-41
Swapped all models to use one RGB sheet instead of multiple textures, so the filesize is smaller
Fixed gun prices to match a better formula (DPSMaxBullets +Features/(Sway20))
Fixed config. If you delete the config, all of the values should look better
Swapped "allowUpdate" to "AllowUserModifications" for more clarity
Fixed issue where events where still fired even if other plugins canceled them.

1.1.111B
Added ability to set price to -1 to stop the item from being added to shop.
Added option "automaticallyReloadGunWhenOutOfAmmo" to enable reloads on out-of-ammo.

1.1.111
Added BoundBox managers
Added glow to mushroom clouds
Removed Angled Armor! It wasted slots that could have been used for more weapons, and the armor most likely could be added another way.

1.1.110E
Added fix for anti-grief protection

1.1.110D
Added ability to cancel all messages

1.1.110C
Added debug messages for ammo.

1.1.110B
Added raw-slot fix.

1.1.110
Added 50.cal BMG rounds
Added the Barrett Anti Material Rifle
Added Makarov PM Pistol
Added ability to customize headshot damage multiplier
Updated resourcepack.

1.1.109e
Fixed missing depend .

1.1.109d
Fixed some models for expansionpack
Fixed redstone particles for 1.13

1.1.109c
Added ability to disable hotbar messages for certain occasions.

1.1.109b
Fixed multiversionlookup

1.1.109
Added BurstfireMode
Fixed slowness-not-applying-to-scope bug
Fixed scoping if item does not move to off hand
Added Nightvision tag for weapons.
Added Nightvision to Vera
Fixed Vera's Scope.
Fixed all scoped weapons so crosshares are aligned with the center of the screen
Fixed textures for M40 and AWP
Added potential fix for ammo when interacting with inventory-(NOTE:Does not work in Creative)
Fixed ammo pick-up sound to match base-game pickup.
Changed RapidFireCharger to the isAutomatic tab. This will allow gun creators to have more flexibility to the type of weapons created
With changes to RFC, AA12 will now be fully automatic while also firing shots
Added ReloadingHandlers to handle reloading. Now gun creators can decide which way the guns reloads (SingleBulletReload, PumpActionReload, or default(null))

1.1.108d
Fixed skull_item error for 1.13.

1.1.108c
fixed pane glass issue for 1.13

1.1.108b
Added small fix in case material is null for gun type

1.1.108
Added expansion support for future project
Added durability recovery. Now items will not apply durability to account for the skip over custom models
Fixed api-version tag in plugin.ytml for 1.13

1.1.107
Fixed rightclcikcironsights so shifting disables ironsights

1.1.106
Fixed missing texture reference for resourcepack
Fixed material names for 1.13 conversion.

1.1.105
Added pre-support for 1.13
Fixed resourcepack to support 1.13.

1.1.104
Made is so creative users will avoid ammo-count checks, allowing users to shoot without ammo.
Added pull-pin messages for grenades to messages.yml
Added ability to customize Ironsight toggle item
Changed WorlfdGaurd PVP check so players can still shoot in that region. They just can't damage players
Added ability to customize the zoom level for a gun.
Added option to enable Primaries and Secondaries. This will prevent users from picking up large amounts of guns, and force them to only use one or two.
ReAdded ironsights for AK

1.1.103
Fixed version id.
Fixed bug with ProtocolLib depend
Added ability to stop hits if entity is an armorstand

1.1.102
Allowed renaming of shops and prices
Fixed UMP
Fixed reload-on-rightclick for attachment guns.
Fixed xp pickup
Added optional destructable blocks.
Added optional explosion damage caused by grenades
Added optional ability to sort shop by cost
Added fix for no-death messages
Reworked hotbar messages to hopefully fix the UTK issue

1.1.101
Fixed Bug where 762 ammo was not detected
Fixed bug where rapid fire weapons would not shoot the last bullet while autofiring.
Fixed AK, UMP, Homing RPG, and MP5K swapping hands due to accidentally letting that gun use ironsights
Fixed issue where hotbar message would say "reloading..." even if the player had no ammo.
Fixed color coding for all previously Sci-fi guns. Guns names will now bw gold, instead of aqua.

1.1.100
[Whoooo! 100 updates]
[IMPORTANT]: Due to the addition of 7.62 ammo type, most of the guns have change their ammo types to use 7.62. If you wish to revert the systems so guns only have 556, go into the gun files for the guns you want, disable "allowUpdates", and set the ammo type to "556"
Added Mac-10
Added Uzi
Added Skorpion vz. 61
Added SKS-45
Added 7.62x39mm
Added Aliens assault rifle
Added Halo Assault rifle
Added Halo Needler
Added Bladerunner gun ("That Gun")
Added Robocop's The Auto-9
Added Halflife's PulseGun
Added Starwars lightsabers
Added Starwards Blasters
Added Firefly's "Vera"
Added District-9's Arc-Gun-9
Changed a majority of 556 guns so they use 7.62 to reflect their IRL counterparts
Chaged aiming system so only guns with ironsights can have better aim when firing.
Code-rework: Modified gun creation system to allow for forced updates if allowed.
Code-rework: Added a new "GunYML" class to make it easier for plugins to create new guns.
Added ability to disable gun-yml updates with "allowUpdates"
Added support for unknown translation key for hotbar messages
Fixed models for Magnum, M40, AA12, Dragunov, Incendary Grenades, SmokeGrenades, and Flashbangs
Fixed naming for Mauser and Remington
Added Another fix for 1.9 items-chaing-to-other-items bug.

1.1.99e
Fixed issue with unlimited grenades

1.1.99d
Added nullcheck to item meta. This should never happen, but someohow it does.

1.1.99c
Moved 1.9 event to 1.9 class

1.1.99b
Added...

Read more

Added Recoil! Improved Bullet Simulation

28 Sep 02:26
ff79235

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1.1.118
Added Recoil
Added fix for ReloadOnF
Added "enableReloadOnlyOnSwapOffhand", which will override the RMB button.
Cleaned code for offhand F reload checker.
Cleaned up and revised code for bullet detection.
Fixed bullet trails there were not pure white
Fixed NPE when axe has no lore.

1.1.117C
Added fix where yml files will not modify the invalid tag even with allowUserModifications set to false. You can now disable guns more easily.
Fixed URL

1.1.117B
Fixed resourcepack bug with PKP and Asii AWP

1.1.117
-Added Crackshot Gun Converter (Copy all Crackshot files into the /newGuns/ directory to create QA versions)
Added VZ.58
Added CZ.75
Added FAMAS
Added Sawed-Off-Shotgun
Removed Kevlar vests, as it takes up too many durability IDs while not following the body correctly. These IDs have been replaced with masked and helmet
Added Assault Helmet
Added NCR Ranger Helmet
Added Ski Mask
Added Ushanka Hat
Refactored the interact system. Now each item type has their own methods for handling RMB and LMB
Fixed help messages to include /qa getResourcepack and /qa sendResourcepack
Fixed issue where plugin-created items could be replaced with other items if they use IDs that are close to QA IDs.

1.1.117
Changed FNP90 so it uses 556 and has longer reload delay.

1.1.116D
Fixed reloading issue
Fixed Shooting issue
Fixed resourcepack for M4a1s, SG556, and RPK

1.1.116C
Added fix for particles when using the bleedout system

1.1.116b
Added fix for npe if gun with ironsights was somehow not a gun.

1.1.116
Added FN-P90
Added Kar-98K
Added MP40
Added Sturmgewehr 44
Revamped most of the models so that they use the RGB sheet.
Revamped textures for vehicles to reduce the filesize of the resource

1.1.115
Added fix to prevent users from duping guns
Added fix for glow effects being enabled by default
Added fix to out-of-ammo appearing when there were 1 bullets left

1.1.114C
Fixed messages for buying

1.1.114B
Fixed bug where particle colors defaulted to red
Added option to display out of ammo as a title message
Added option to show progress of reloading as a title message.

1.1.114
Added M79 "Thumper"
Added Minigun
Added Mk-19
Added AS-Val
Added 40MM round
Changed silencer sounds to reflect real-world silencers.
Added RequireAimCharger to make sure you are aiming with the gun before you can shoot (Perfect for implementing a 'safety' to the weapon)
Fixed model for 9mm
Reworked explosion round framework. Rounds can now use "Custom Projectiles" if velocity is needed to be calculated every tick. Good for if you need to have bullet speeds.
With custom projectiles comes the ability to modify the speed, explosion radius, and damage caused by explosions.
Made it so the headshot sound is customizable in the config
Reworked particle system to support different particles for guns.
Reworked RPGs so the particles are customizable
Added Confirmation message to shopping
[Unsupported] Added optional feature to add out of ammo message on the itemstack. Unless you specific NEED this, don't use it, as it could break guns.

1.1.113
Fixed bug where the item in the main hand may be replaced with an axe if the player is gaining experience with a mending axe in the off hand.

1.1.112
Revamped All Gun models and textures.
Revamped API to correspond to changes made in the core plugin
Added the PPSh-41
Swapped all models to use one RGB sheet instead of multiple textures, so the filesize is smaller
Fixed gun prices to match a better formula (DPSMaxBullets +Features/(Sway20))
Fixed config. If you delete the config, all of the values should look better
Swapped "allowUpdate" to "AllowUserModifications" for more clarity
Fixed issue where events where still fired even if other plugins canceled them.

1.1.111B
Added ability to set price to -1 to stop the item from being added to shop.
Added option "automaticallyReloadGunWhenOutOfAmmo" to enable reloads on out-of-ammo.

1.1.111
Added BoundBox managers
Added glow to mushroom clouds
Removed Angled Armor! It wasted slots that could have been used for more weapons, and the armor most likely could be added another way.

1.1.110E
Added fix for anti-grief protection

1.1.110D
Added ability to cancel all messages

1.1.110C
Added debug messages for ammo.

1.1.110B
Added raw-slot fix.

1.1.110
Added 50.cal BMG rounds
Added the Barrett Anti Material Rifle
Added Makarov PM Pistol
Added ability to customize headshot damage multiplier
Updated resourcepack.

1.1.109e
Fixed missing depend .

1.1.109d
Fixed some models for expansionpack
Fixed redstone particles for 1.13

1.1.109c
Added ability to disable hotbar messages for certain occasions.

1.1.109b
Fixed multiversionlookup

1.1.109
Added BurstfireMode
Fixed slowness-not-applying-to-scope bug
Fixed scoping if item does not move to off hand
Added Nightvision tag for weapons.
Added Nightvision to Vera
Fixed Vera's Scope.
Fixed all scoped weapons so crosshares are aligned with the center of the screen
Fixed textures for M40 and AWP
Added potential fix for ammo when interacting with inventory-(NOTE:Does not work in Creative)
Fixed ammo pick-up sound to match base-game pickup.
Changed RapidFireCharger to the isAutomatic tab. This will allow gun creators to have more flexibility to the type of weapons created
With changes to RFC, AA12 will now be fully automatic while also firing shots
Added ReloadingHandlers to handle reloading. Now gun creators can decide which way the guns reloads (SingleBulletReload, PumpActionReload, or default(null))

1.1.108d
Fixed skull_item error for 1.13.

1.1.108c
fixed pane glass issue for 1.13

1.1.108b
Added small fix in case material is null for gun type

1.1.108
Added expansion support for future project
Added durability recovery. Now items will not apply durability to account for the skip over custom models
Fixed api-version tag in plugin.ytml for 1.13

1.1.107
Fixed rightclcikcironsights so shifting disables ironsights

1.1.106
Fixed missing texture reference for resourcepack
Fixed material names for 1.13 conversion.

1.1.105
Added pre-support for 1.13
Fixed resourcepack to support 1.13.

1.1.104
Made is so creative users will avoid ammo-count checks, allowing users to shoot without ammo.
Added pull-pin messages for grenades to messages.yml
Added ability to customize Ironsight toggle item
Changed WorlfdGaurd PVP check so players can still shoot in that region. They just can't damage players
Added ability to customize the zoom level for a gun.
Added option to enable Primaries and Secondaries. This will prevent users from picking up large amounts of guns, and force them to only use one or two.
ReAdded ironsights for AK

1.1.103
Fixed version id.
Fixed bug with ProtocolLib depend
Added ability to stop hits if entity is an armorstand

1.1.102
Allowed renaming of shops and prices
Fixed UMP
Fixed reload-on-rightclick for attachment guns.
Fixed xp pickup
Added optional destructable blocks.
Added optional explosion damage caused by grenades
Added optional ability to sort shop by cost
Added fix for no-death messages
Reworked hotbar messages to hopefully fix the UTK issue

1.1.101
Fixed Bug where 762 ammo was not detected
Fixed bug where rapid fire weapons would not shoot the last bullet while autofiring.
Fixed AK, UMP, Homing RPG, and MP5K swapping hands due to accidentally letting that gun use ironsights
Fixed issue where hotbar message would say "reloading..." even if the player had no ammo.
Fixed color coding for all previously Sci-fi guns. Guns names will now bw gold, instead of aqua.

1.1.100
[Whoooo! 100 updates]
[IMPORTANT]: Due to the addition of 7.62 ammo type, most of the guns have change their ammo types to use 7.62. If you wish to revert the systems so guns only have 556, go into the gun files for the guns you want, disable "allowUpdates", and set the ammo type to "556"
Added Mac-10
Added Uzi
Added Skorpion vz. 61
Added SKS-45
Added 7.62x39mm
Added Aliens assault rifle
Added Halo Assault rifle
Added Halo Needler
Added Bladerunner gun ("That Gun")
Added Robocop's The Auto-9
Added Halflife's PulseGun
Added Starwars lightsabers
Added Starwards Blasters
Added Firefly's "Vera"
Added District-9's Arc-Gun-9
Changed a majority of 556 guns so they use 7.62 to reflect their IRL counterparts
Chaged aiming system so only guns with ironsights can have better aim when firing.
Code-rework: Modified gun creation system to allow for forced updates if allowed.
Code-rework: Added a new "GunYML" class to make it easier for plugins to create new guns.
Added ability to disable gun-yml updates with "allowUpdates"
Added support for unknown translation key for hotbar messages
Fixed models for Magnum, M40, AA12, Dragunov, Incendary Grenades, SmokeGrenades, and Flashbangs
Fixed naming for Mauser and Remington
Added Another fix for 1.9 items-chaing-to-other-items bug.

1.1.99e
Fixed issue with unlimited grenades

1.1.99d
Added nullcheck to item meta. This should never happen, but someohow it does.

1.1.99c
Moved 1.9 event to 1.9 class

1.1.99b
Added support for glow with custom scoreboards.
Added more support for custom weapons. You should no longer see weapons when trying to use an axe.

1.1.99
Fixed 1.9 and lower issue where items can turn into other items if hit.
Fixed pages for the shop menu and crafting menu
Added customizable hotbar messages
Added total ammo count to hotbart
Added out of ammo to hotbar message
Move Bleeding/BulletWounds config options to experimental
Added /qa sendResourcepack to send the resourcepack request
Added /qa getResourcepack to get the Resourcepack as a URL
Added support for custom charging ...

Read more

Added Masks, the FAMAS, sawed-off-shotgun, and many fixes

21 Sep 01:57
68fa745

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1.1.117
-Added Crackshot Gun Converter (Copy all Crackshot files into the /newGuns/ directory to create QA versions)
Added VZ.58
Added CZ.75
Added FAMAS
Added Sawed-Off-Shotgun
Removed Kevlar vests, as it takes up too many durability IDs while not following the body correctly. These IDs have been replaced with masked and helmet
Added Assault Helmet
Added NCR Ranger Helmet
Added Ski Mask
Added Ushanka Hat
Refactored the interact system. Now each item type has their own methods for handling RMB and LMB
Fixed help messages to include /qa getResourcepack and /qa sendResourcepack
Fixed issue where plugin-created items could be replaced with other items if they use IDs that are close to QA IDs.

1.1.117
Changed FNP90 so it uses 556 and has longer reload delay.

1.1.116D
Fixed reloading issue
Fixed Shooting issue
Fixed resourcepack for M4a1s, SG556, and RPK

1.1.116C
Added fix for particles when using the bleedout system

1.1.116b
Added fix for npe if gun with ironsights was somehow not a gun.

1.1.116
Added FN-P90
Added Kar-98K
Added MP40
Added Sturmgewehr 44
Revamped most of the models so that they use the RGB sheet.
Revamped textures for vehicles to reduce the filesize of the resource

1.1.115
Added fix to prevent users from duping guns
Added fix for glow effects being enabled by default
Added fix to out-of-ammo appearing when there were 1 bullets left

1.1.114C
Fixed messages for buying

1.1.114B
Fixed bug where particle colors defaulted to red
Added option to display out of ammo as a title message
Added option to show progress of reloading as a title message.

1.1.114
Added M79 "Thumper"
Added Minigun
Added Mk-19
Added AS-Val
Added 40MM round
Changed silencer sounds to reflect real-world silencers.
Added RequireAimCharger to make sure you are aiming with the gun before you can shoot (Perfect for implementing a 'safety' to the weapon)
Fixed model for 9mm
Reworked explosion round framework. Rounds can now use "Custom Projectiles" if velocity is needed to be calculated every tick. Good for if you need to have bullet speeds.
With custom projectiles comes the ability to modify the speed, explosion radius, and damage caused by explosions.
Made it so the headshot sound is customizable in the config
Reworked particle system to support different particles for guns.
Reworked RPGs so the particles are customizable
Added Confirmation message to shopping
[Unsupported] Added optional feature to add out of ammo message on the itemstack. Unless you specific NEED this, don't use it, as it could break guns.

1.1.113
Fixed bug where the item in the main hand may be replaced with an axe if the player is gaining experience with a mending axe in the off hand.

1.1.112
Revamped All Gun models and textures.
Revamped API to correspond to changes made in the core plugin
Added the PPSh-41
Swapped all models to use one RGB sheet instead of multiple textures, so the filesize is smaller
Fixed gun prices to match a better formula (DPSMaxBullets +Features/(Sway20))
Fixed config. If you delete the config, all of the values should look better
Swapped "allowUpdate" to "AllowUserModifications" for more clarity
Fixed issue where events where still fired even if other plugins canceled them.

1.1.111B
Added ability to set price to -1 to stop the item from being added to shop.
Added option "automaticallyReloadGunWhenOutOfAmmo" to enable reloads on out-of-ammo.

1.1.111
Added BoundBox managers
Added glow to mushroom clouds
Removed Angled Armor! It wasted slots that could have been used for more weapons, and the armor most likely could be added another way.

1.1.110E
Added fix for anti-grief protection

1.1.110D
Added ability to cancel all messages

1.1.110C
Added debug messages for ammo.

1.1.110B
Added raw-slot fix.

1.1.110
Added 50.cal BMG rounds
Added the Barrett Anti Material Rifle
Added Makarov PM Pistol
Added ability to customize headshot damage multiplier
Updated resourcepack.

1.1.109e
Fixed missing depend .

1.1.109d
Fixed some models for expansionpack
Fixed redstone particles for 1.13

1.1.109c
Added ability to disable hotbar messages for certain occasions.

1.1.109b
Fixed multiversionlookup

1.1.109
Added BurstfireMode
Fixed slowness-not-applying-to-scope bug
Fixed scoping if item does not move to off hand
Added Nightvision tag for weapons.
Added Nightvision to Vera
Fixed Vera's Scope.
Fixed all scoped weapons so crosshares are aligned with the center of the screen
Fixed textures for M40 and AWP
Added potential fix for ammo when interacting with inventory-(NOTE:Does not work in Creative)
Fixed ammo pick-up sound to match base-game pickup.
Changed RapidFireCharger to the isAutomatic tab. This will allow gun creators to have more flexibility to the type of weapons created
With changes to RFC, AA12 will now be fully automatic while also firing shots
Added ReloadingHandlers to handle reloading. Now gun creators can decide which way the guns reloads (SingleBulletReload, PumpActionReload, or default(null))

1.1.108d
Fixed skull_item error for 1.13.

1.1.108c
fixed pane glass issue for 1.13

1.1.108b
Added small fix in case material is null for gun type

1.1.108
Added expansion support for future project
Added durability recovery. Now items will not apply durability to account for the skip over custom models
Fixed api-version tag in plugin.ytml for 1.13

1.1.107
Fixed rightclcikcironsights so shifting disables ironsights

1.1.106
Fixed missing texture reference for resourcepack
Fixed material names for 1.13 conversion.

1.1.105
Added pre-support for 1.13
Fixed resourcepack to support 1.13.

1.1.104
Made is so creative users will avoid ammo-count checks, allowing users to shoot without ammo.
Added pull-pin messages for grenades to messages.yml
Added ability to customize Ironsight toggle item
Changed WorlfdGaurd PVP check so players can still shoot in that region. They just can't damage players
Added ability to customize the zoom level for a gun.
Added option to enable Primaries and Secondaries. This will prevent users from picking up large amounts of guns, and force them to only use one or two.
ReAdded ironsights for AK

1.1.103
Fixed version id.
Fixed bug with ProtocolLib depend
Added ability to stop hits if entity is an armorstand

1.1.102
Allowed renaming of shops and prices
Fixed UMP
Fixed reload-on-rightclick for attachment guns.
Fixed xp pickup
Added optional destructable blocks.
Added optional explosion damage caused by grenades
Added optional ability to sort shop by cost
Added fix for no-death messages
Reworked hotbar messages to hopefully fix the UTK issue

1.1.101
Fixed Bug where 762 ammo was not detected
Fixed bug where rapid fire weapons would not shoot the last bullet while autofiring.
Fixed AK, UMP, Homing RPG, and MP5K swapping hands due to accidentally letting that gun use ironsights
Fixed issue where hotbar message would say "reloading..." even if the player had no ammo.
Fixed color coding for all previously Sci-fi guns. Guns names will now bw gold, instead of aqua.

1.1.100
[Whoooo! 100 updates]
[IMPORTANT]: Due to the addition of 7.62 ammo type, most of the guns have change their ammo types to use 7.62. If you wish to revert the systems so guns only have 556, go into the gun files for the guns you want, disable "allowUpdates", and set the ammo type to "556"
Added Mac-10
Added Uzi
Added Skorpion vz. 61
Added SKS-45
Added 7.62x39mm
Added Aliens assault rifle
Added Halo Assault rifle
Added Halo Needler
Added Bladerunner gun ("That Gun")
Added Robocop's The Auto-9
Added Halflife's PulseGun
Added Starwars lightsabers
Added Starwards Blasters
Added Firefly's "Vera"
Added District-9's Arc-Gun-9
Changed a majority of 556 guns so they use 7.62 to reflect their IRL counterparts
Chaged aiming system so only guns with ironsights can have better aim when firing.
Code-rework: Modified gun creation system to allow for forced updates if allowed.
Code-rework: Added a new "GunYML" class to make it easier for plugins to create new guns.
Added ability to disable gun-yml updates with "allowUpdates"
Added support for unknown translation key for hotbar messages
Fixed models for Magnum, M40, AA12, Dragunov, Incendary Grenades, SmokeGrenades, and Flashbangs
Fixed naming for Mauser and Remington
Added Another fix for 1.9 items-chaing-to-other-items bug.

1.1.99e
Fixed issue with unlimited grenades

1.1.99d
Added nullcheck to item meta. This should never happen, but someohow it does.

1.1.99c
Moved 1.9 event to 1.9 class

1.1.99b
Added support for glow with custom scoreboards.
Added more support for custom weapons. You should no longer see weapons when trying to use an axe.

1.1.99
Fixed 1.9 and lower issue where items can turn into other items if hit.
Fixed pages for the shop menu and crafting menu
Added customizable hotbar messages
Added total ammo count to hotbart
Added out of ammo to hotbar message
Move Bleeding/BulletWounds config options to experimental
Added /qa sendResourcepack to send the resourcepack request
Added /qa getResourcepack to get the Resourcepack as a URL
Added support for custom charging handlers
Added support for expansion packs
Fixed using anvils on items.

1.1.98
Fixed mending for offhand
Rebalanced the Fallout weapons
Fixed endercrystal error
Added Flintlock pistols
Added Muskets
Added Musket balls
Fixed rapid fire shooting two bullets

1.1.97B
quick fix for homing rpg

1.1.97
Fixed error with teams
Added LightAPI support
Added Sounds when block is broken
Added IncendaryGrenades
Added HomingRPG Launcher

1.1.96
Fixed issue where item meta can be null when it shouldn't.
...

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v1.1.116

14 Sep 18:50
27fd5b9

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1.1.116
Added FN-P90
Added Kar-98K
Added MP40
Added Sturmgewehr 44
Revamped most of the models so that they use the RGB sheet.
Revamped textures for vehicles to reduce the filesize of the resource

1.1.115
Added fix to prevent users from duping guns
Added fix for glow effects being enabled by default
Added fix to out-of-ammo appearing when there were 1 bullets left

1.1.114C
Fixed messages for buying

1.1.114B
Fixed bug where particle colors defaulted to red
Added option to display out of ammo as a title message
Added option to show progress of reloading as a title message.

1.1.114
Added M79 "Thumper"
Added Minigun
Added Mk-19
Added AS-Val
Added 40MM round
Changed silencer sounds to reflect real-world silencers.
Added RequireAimCharger to make sure you are aiming with the gun before you can shoot (Perfect for implementing a 'safety' to the weapon)
Fixed model for 9mm
Reworked explosion round framework. Rounds can now use "Custom Projectiles" if velocity is needed to be calculated every tick. Good for if you need to have bullet speeds.
With custom projectiles comes the ability to modify the speed, explosion radius, and damage caused by explosions.
Made it so the headshot sound is customizable in the config
Reworked particle system to support different particles for guns.
Reworked RPGs so the particles are customizable
Added Confirmation message to shopping
[Unsupported] Added optional feature to add out of ammo message on the itemstack. Unless you specific NEED this, don't use it, as it could break guns.

1.1.113
Fixed bug where the item in the main hand may be replaced with an axe if the player is gaining experience with a mending axe in the off hand.

1.1.112
Revamped All Gun models and textures.
Revamped API to correspond to changes made in the core plugin
Added the PPSh-41
Swapped all models to use one RGB sheet instead of multiple textures, so the filesize is smaller
Fixed gun prices to match a better formula (DPSMaxBullets +Features/(Sway20))
Fixed config. If you delete the config, all of the values should look better
Swapped "allowUpdate" to "AllowUserModifications" for more clarity
Fixed issue where events where still fired even if other plugins canceled them.

1.1.111B
Added ability to set price to -1 to stop the item from being added to shop.
Added option "automaticallyReloadGunWhenOutOfAmmo" to enable reloads on out-of-ammo.

1.1.111
Added BoundBox managers
Added glow to mushroom clouds
Removed Angled Armor! It wasted slots that could have been used for more weapons, and the armor most likely could be added another way.

1.1.110E
Added fix for anti-grief protection

1.1.110D
Added ability to cancel all messages

1.1.110C
Added debug messages for ammo.

1.1.110B
Added raw-slot fix.

1.1.110
Added 50.cal BMG rounds
Added the Barrett Anti Material Rifle
Added Makarov PM Pistol
Added ability to customize headshot damage multiplier
Updated resourcepack.

1.1.109e
Fixed missing depend .

1.1.109d
Fixed some models for expansionpack
Fixed redstone particles for 1.13

1.1.109c
Added ability to disable hotbar messages for certain occasions.

1.1.109b
Fixed multiversionlookup

1.1.109
Added BurstfireMode
Fixed slowness-not-applying-to-scope bug
Fixed scoping if item does not move to off hand
Added Nightvision tag for weapons.
Added Nightvision to Vera
Fixed Vera's Scope.
Fixed all scoped weapons so crosshares are aligned with the center of the screen
Fixed textures for M40 and AWP
Added potential fix for ammo when interacting with inventory-(NOTE:Does not work in Creative)
Fixed ammo pick-up sound to match base-game pickup.
Changed RapidFireCharger to the isAutomatic tab. This will allow gun creators to have more flexibility to the type of weapons created
With changes to RFC, AA12 will now be fully automatic while also firing shots
Added ReloadingHandlers to handle reloading. Now gun creators can decide which way the guns reloads (SingleBulletReload, PumpActionReload, or default(null))

1.1.108d
Fixed skull_item error for 1.13.

1.1.108c
fixed pane glass issue for 1.13

1.1.108b
Added small fix in case material is null for gun type

1.1.108
Added expansion support for future project
Added durability recovery. Now items will not apply durability to account for the skip over custom models
Fixed api-version tag in plugin.ytml for 1.13

1.1.107
Fixed rightclcikcironsights so shifting disables ironsights

1.1.106
Fixed missing texture reference for resourcepack
Fixed material names for 1.13 conversion.

1.1.105
Added pre-support for 1.13
Fixed resourcepack to support 1.13.

1.1.104
Made is so creative users will avoid ammo-count checks, allowing users to shoot without ammo.
Added pull-pin messages for grenades to messages.yml
Added ability to customize Ironsight toggle item
Changed WorlfdGaurd PVP check so players can still shoot in that region. They just can't damage players
Added ability to customize the zoom level for a gun.
Added option to enable Primaries and Secondaries. This will prevent users from picking up large amounts of guns, and force them to only use one or two.
ReAdded ironsights for AK

1.1.103
Fixed version id.
Fixed bug with ProtocolLib depend
Added ability to stop hits if entity is an armorstand

1.1.102
Allowed renaming of shops and prices
Fixed UMP
Fixed reload-on-rightclick for attachment guns.
Fixed xp pickup
Added optional destructable blocks.
Added optional explosion damage caused by grenades
Added optional ability to sort shop by cost
Added fix for no-death messages
Reworked hotbar messages to hopefully fix the UTK issue

1.1.101
Fixed Bug where 762 ammo was not detected
Fixed bug where rapid fire weapons would not shoot the last bullet while autofiring.
Fixed AK, UMP, Homing RPG, and MP5K swapping hands due to accidentally letting that gun use ironsights
Fixed issue where hotbar message would say "reloading..." even if the player had no ammo.
Fixed color coding for all previously Sci-fi guns. Guns names will now bw gold, instead of aqua.

1.1.100
[Whoooo! 100 updates]
[IMPORTANT]: Due to the addition of 7.62 ammo type, most of the guns have change their ammo types to use 7.62. If you wish to revert the systems so guns only have 556, go into the gun files for the guns you want, disable "allowUpdates", and set the ammo type to "556"
Added Mac-10
Added Uzi
Added Skorpion vz. 61
Added SKS-45
Added 7.62x39mm
Added Aliens assault rifle
Added Halo Assault rifle
Added Halo Needler
Added Bladerunner gun ("That Gun")
Added Robocop's The Auto-9
Added Halflife's PulseGun
Added Starwars lightsabers
Added Starwards Blasters
Added Firefly's "Vera"
Added District-9's Arc-Gun-9
Changed a majority of 556 guns so they use 7.62 to reflect their IRL counterparts
Chaged aiming system so only guns with ironsights can have better aim when firing.
Code-rework: Modified gun creation system to allow for forced updates if allowed.
Code-rework: Added a new "GunYML" class to make it easier for plugins to create new guns.
Added ability to disable gun-yml updates with "allowUpdates"
Added support for unknown translation key for hotbar messages
Fixed models for Magnum, M40, AA12, Dragunov, Incendary Grenades, SmokeGrenades, and Flashbangs
Fixed naming for Mauser and Remington
Added Another fix for 1.9 items-chaing-to-other-items bug.

1.1.99e
Fixed issue with unlimited grenades

1.1.99d
Added nullcheck to item meta. This should never happen, but someohow it does.

1.1.99c
Moved 1.9 event to 1.9 class

1.1.99b
Added support for glow with custom scoreboards.
Added more support for custom weapons. You should no longer see weapons when trying to use an axe.

1.1.99
Fixed 1.9 and lower issue where items can turn into other items if hit.
Fixed pages for the shop menu and crafting menu
Added customizable hotbar messages
Added total ammo count to hotbart
Added out of ammo to hotbar message
Move Bleeding/BulletWounds config options to experimental
Added /qa sendResourcepack to send the resourcepack request
Added /qa getResourcepack to get the Resourcepack as a URL
Added support for custom charging handlers
Added support for expansion packs
Fixed using anvils on items.

1.1.98
Fixed mending for offhand
Rebalanced the Fallout weapons
Fixed endercrystal error
Added Flintlock pistols
Added Muskets
Added Musket balls
Fixed rapid fire shooting two bullets

1.1.97B
quick fix for homing rpg

1.1.97
Fixed error with teams
Added LightAPI support
Added Sounds when block is broken
Added IncendaryGrenades
Added HomingRPG Launcher

1.1.96
Fixed issue where item meta can be null when it shouldn't.

1.1.95
Added mending item support. Even if the item does turn into a custom item, the new feature will make sure it is converted back to a regular item.
Code-Cleanup
Fixed skull-ammo NPE
Changed reloading system so UnlimitedAmmo modifier is determined by the gun, and not the value in the config.
Reorganized the config and added comments
Deleted "gunparticle" tab. Use the gun ymls to control the particle
Deleted all "unlimitedAmmo" values from the config. Use gun ymls to control the particles for guns.
Removed support for Diamond Hoe texturepacks
Added "qualityarmory.usegun" permission to determine if a player can use guns.
Added the ability to add glow to guns when they drop. Use the "drop-glow-color" to set the color. Removing this tag will remove the glow.
Will now play BlockBreakAnimation (show cracked block textures) for solid blocks and glass.

1.1.94
Fixded null gun

1.1.93
Fixed error for clicking null items.

1.1.92
Removed checks for duplicate guns, since they should no longer appear (since v...

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