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58 lines (58 loc) · 2.48 KB
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namespace ImprovedPublicTransport2
{
public static class GameDefault
{
public static ushort GetCapacity(ItemClass.Service service, ItemClass.SubService subService,
ItemClass.Level level)
{
if (service == ItemClass.Service.PublicTransport)
{
if (level == ItemClass.Level.Level1)
{
switch (subService)
{
case ItemClass.SubService.PublicTransportTram:
case ItemClass.SubService.PublicTransportCableCar:
case ItemClass.SubService.PublicTransportMonorail:
case ItemClass.SubService.PublicTransportBus:
case ItemClass.SubService.PublicTransportMetro:
case ItemClass.SubService.PublicTransportTrain:
case ItemClass.SubService.PublicTransportTrolleybus:
return 30;
case ItemClass.SubService.PublicTransportShip:
return 100;
case ItemClass.SubService.PublicTransportPlane:
return 200;
}
}
else if (level == ItemClass.Level.Level2)
{
switch (subService)
{
case ItemClass.SubService.PublicTransportPlane:
return 35;
case ItemClass.SubService.PublicTransportShip:
return 50;
case ItemClass.SubService.PublicTransportBus:
return 30;
}
}
else if (level == ItemClass.Level.Level3)
{
switch (subService)
{
case ItemClass.SubService.PublicTransportTours:
return 30;
case ItemClass.SubService.PublicTransportPlane:
return 20;
}
}
}
UnityEngine.Debug.LogWarning("IPT: Default capacity of item class [serrvice: " + service + ", sub service: " +
subService +
", level: " + level +
"] were requested. Defaults aren't supported.");
return 0;
}
}
}